Godus

22cans · 22cans Ltd.

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Updates & announcements

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  1. Developer post

    Godus and Godus Wars to be withdrawn from Steam Store

    22cans would like to share important news regarding our games, Godus and Godus Wars. Regrettably, due to an upcoming technical change to Amazon Web Services, affecting our ability to serve necessary game files to new users, these titles are to be withdrawn from the Steam store. P

  2. Developer post

    Community Update - Godus Wars - February 3rd 2016

    When is combat coming out? Right now! With the release of Godus Wars, combat finally makes it’s full introduction into the Godus universe. Peter has always considered Godus being two games: one tranquil, peaceful and the other war-like with bloody battles taking place across the

  3. Developer post

    Community Update - Godus Wars - February 3rd 2016

    When is combat coming out? Right now! With the release of Godus Wars, combat finally makes it’s full introduction into the Godus universe. Peter has always considered Godus being two games: one tranquil, peaceful and the other war-like with bloody battles taking place across the

  4. Developer post

    Community Update - September 11th

    This week we’re very happy to announce that the team has been making some good progress in regards to the combat gameplay! As you may already know, we’ve recently spent some time tuning and fixing the Warbands pathfinding. We have now reached a very good result that we want to pl

  5. Developer post

    Community Update - September 11th

    This week we’re very happy to announce that the team has been making some good progress in regards to the combat gameplay! As you may already know, we’ve recently spent some time tuning and fixing the Warbands pathfinding. We have now reached a very good result that we want to pl

  6. Developer post

    Konrad's Korner - August 26th

    "This week we are going to step back a little and take a closer look at our vision of how we see players using Warbands." "The ever shifting terrain and the verticality provide by the many land layers makes Godus a unique landscape for battle. We really want to play on these feat

  7. Developer post

    Konrad's Korner - August 26th

    "This week we are going to step back a little and take a closer look at our vision of how we see players using Warbands." "The ever shifting terrain and the verticality provide by the many land layers makes Godus a unique landscape for battle. We really want to play on these feat

  8. Developer post

    Konrad's Korner - August 17th

    "This week has seen the start of some upgrades to the movement arrow system. Up to this point we’ve been using the movement indicators from the leashing system. While those indicators are fine for moving followers about in Homeworld, they didn’t reflect troop movements accurately

  9. Developer post

    Konrad's Korner - August 17th

    "This week has seen the start of some upgrades to the movement arrow system. Up to this point we’ve been using the movement indicators from the leashing system. While those indicators are fine for moving followers about in Homeworld, they didn’t reflect troop movements accurately

  10. Developer post

    Konrad's Korner - August 11th

    Over the coming weeks, Konrad will take us through a range of different topics as we continue progressing with Combat. First up is one of the more annoying problems the team has faced recently - a memory issue that has been causing any build to crash quickly after launching. Konr

  11. Developer post

    Konrad's Korner - August 11th

    Over the coming weeks, Konrad will take us through a range of different topics as we continue progressing with Combat. First up is one of the more annoying problems the team has faced recently - a memory issue that has been causing any build to crash quickly after launching. Konr

  12. Developer post

    Godus Combat Progress Update - July 23rd

    Richard wanted to really go into detail about the problems and obstacles faced with the Mustering Fields implementation in the upcoming combat release. Mustering Fields "As Konrad mentioned in our last update, mustering fields are our solution to finding a stable spawning point f

  13. Developer post

    Godus Combat Progress Update - July 23rd

    Richard wanted to really go into detail about the problems and obstacles faced with the Mustering Fields implementation in the upcoming combat release. Mustering Fields "As Konrad mentioned in our last update, mustering fields are our solution to finding a stable spawning point f

  14. Developer post

    Goods Combat Progress Update - July 23rd

    Richard wanted to really go into detail about the problems and obstacles faced with the Mustering Fields implementation in the upcoming combat release. Mustering Fields "As Konrad mentioned in our last update, mustering fields are our solution to finding a stable spawning point f

  15. Developer post

    Combat Production Progress Update - July 10th

    Update Time! This time Anthony (Producer) has a look at one of the bigger challenges the team faced recently with combat development. Annah also showcases a few more bits of art & unit design. Production - Anthony's Words "After several months of intensive work, the result we

  16. Developer post

    Combat Production Progress Update - July 10th

    Update Time! This time Anthony (Producer) has a look at one of the bigger challenges the team faced recently with combat development. Annah also showcases a few more bits of art & unit design. Production - Anthony's Words "After several months of intensive work, the result we

  17. Developer post

    Combat Programming Progress Update - June 26th

    Following on from last week's update , Godus programmer's Richard & Ryan delve deeper in to the artificial intelligence and warband pathfinding currently being tweaked during the current development sprint and there’s also a round up from Producer Anthony Commander AI Richard

  18. Developer post

    Combat Programming Progress Update - June 26th

    Following on from last week's update , Godus programmer's Richard & Ryan delve deeper in to the artificial intelligence and warband pathfinding currently being tweaked during the current development sprint and there’s also a round up from Producer Anthony Commander AI Richard

  19. Developer post

    Combat Design Progress Update - June 19th

    Last week we posted Annah's Combat Art Progress Update and that was well received with fans and the community. This week Konrad has found the time to speak about the design elements of combat. Early Combat Design "My original goal was to integrate combat into Homeworld and Weywor

  20. Developer post

    Combat Design Progress Update - June 19th

    Last week we posted Annah's Combat Art Progress Update and that was well received with fans and the community. This week Konrad has found the time to speak about the design elements of combat. Early Combat Design "My original goal was to integrate combat into Homeworld and Weywor