Lambda Spellcrafting Academy - Learn to Program!

Bit Twiddle Games

Released
Aug 9, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Lambda Launches Today!

    Today, Lambda Spellcrafting Academy leaves Early Access! Thank you to everyone who has helped with testing out and providing feedback on early builds of the game. This would not have been possible without your help. To celebrate this launch, a major content update is now availabl

  2. Developer post

    Lambda Launching on Friday!

    Thanks to everyone who has helped out in testing and providing feedback during early access. This game was made possible thanks to your support. I'm happy to announce that Lambda Spellcrafting Academy will be having its initial launch out of Early Access this Friday! Included in

  3. Developer post

    Like the game? Want more? Here's a few resources to further your spellcrafting.

    Hope you're all enjoying the game! If you've gotten to the end and want more, or just want other pointers for learning more spellcrafting / programming, here are a few resources that can help you. The game itself was inspired by MIT's Structure and Interpretation of Computer Prog

  4. Developer post

    Build 133: Early Access Supporter Thank You: Join the Credits!

    Thank you for everyone who has tried out my game while in Early Access. To celebrate the early supporters, I will include a section in the credits for those that would like to be mentioned. The survey is now accessible through the full version of the game. If you would like to be

  5. Developer post

    Thank you to early supporters - Join the credits!

    Thank you to everyone who has decided to support this game early in its Early Access. I am going to be decreasing the price of the game in order to help reach more people. I'd like to recognize those of you who bought the game early. To do so, I'm thinking of adding a section to

  6. Developer post

    deMo with deVa

    Youtuber deValiante (deVa) has recorded a playthrough of the demo! If you're curious about the game but haven't yet played the demo, you can now watch the video!

  7. Developer post

    Winter Update!

    Hello everyone, I have just pushed an update for the game. This contains many frequently requested features to smooth over some parts of the game that were previously a bit rough. Many players wanted more space to view the spell. Now you can minimize the chat window, giving you y

  8. Developer post

    Winter update coming soon!

    Hello! Thanks to everyone who has played the game so far, and a special thanks to players who have provided feedback. I'm working on a patch that mostly focuses on "quality of life" type improvements, to improve gameplay in areas that currently feel a bit clunky. The update shoul

  9. Developer post

    New puzzles : Data structures

    Hi all, I've just pushed build 125, which has several new puzzles that introduce the concept of data structures. Arrays, pairs, and a few other types of nested data are introduced. Whether these ideas are completely new, or you've worked with them before, I think you'll find the

  10. Developer post

    Added playback controls to spell casting

    Hi everyone, I've just pushed build 120 of the game. This contains new controls under the "cast spell" or spell runner page. This will let you play / pause / step forward / step backwards while watching your spell run. This should speed up debugging of spells, especially those th

  11. Developer post

    Fixed Mac builds (demo & Early Access)

    Hi everyone, A user on the Discord pointed out an issue with the Mac release of the game. If you were getting an issue with "no executable found" when starting up on Mac, you were impacted by the same bug. I've just pushed new builds of the game for Mac, and its all working now.

  12. Developer post

    Enjoying Early Access so far? Consider leaving a review on Steam.

    Hi everyone, I hope you're enjoying the game in Early Access. I'm planning another series of levels to add to the game, but want to make sure they are both thematically interesting and good puzzles. In the mean time, if you are enjoying the game, consider leaving a review on Stea

  13. Developer post

    Build 114: Improved spell editor: multigrab

    I've just pushed build 114, which improves the experience of the spell editor. Before, you could only grab words from your word-pool at the bottom. Now you can grab and move words in the spell itself. Dragging a word from the spell and dropping it into empty space can be used to

  14. Developer post

    Build 113: User experience & performance improvements

    Just pushed build 113. Included in this update: Checklist optimization: Long running spells can no longer slow down the rest of the editor. Editing improvements: Replacing a word in the middle of your spell will no longer remove everything below. This makes it easier to replace s

  15. Developer post

    Build 112: Improved level browser, lesson clarity, bug fixes

    Just pushed build 112 for the Early Access version of the game. There have been a lot of changes recently that are only now getting pushed, since I had previously focused on getting the demo playable in the browser. Now the Steam version of the game has these updates: Improved sc

  16. Developer post

    Tablet support added to web version.

    Hi everyone, I've just added tablet support to the web version of the game. If you'd like to play on tablet, the game supports touch interactions, including pinch gestures to zoom and dragging to move around in your spell. I've also reworked the dialog as part of this change, to

  17. Developer post

    Demo now playable in your browser!

    Hi everyone, Several people have asked about playing the game on mobile. As a first step, I have made the game playable in the browser. Touchscreens don't yet work perfectly, but this will be updated soon. Running in the browser is not quite as fast as running locally, so some vi

  18. Developer post

    New section + 4 more levels

    Build 100 is now available for early access players. This adds 4 new levels which will teach you about arrays. I've also added a "challenge" section at the end, and moved a few earlier levels there. These levels were a fair bit harder than the others. This way they dont block pro

  19. Developer post

    Early Access Begins

    Hello everyone, Lambda Spellcrafting Academy is now available via Early Access! The Early Access version of the game includes an extra set of levels, and a sandbox mode that will allow you to create and test your own spells. More levels are coming soon. Your feedback is always ap

  20. Developer post

    Demo build 95 released

    Hello everyone, I've just released build 95 of the demo. This contains a few fixes and changes based on user feedback: - Added a new level to better explain the checklist - Improved several levels so the checklist can accurately indicate partial success on a few levels. - Added t