Patch Unity vulnerability
This patches a security issue in the game engine (Unity) on Windows. More information here:

Developer posts and news about this game.

This patches a security issue in the game engine (Unity) on Windows. More information here:

- Fix mysteriously relocating save data on macOS. - Fix mysteriously invisible text. - Fix mysteriously unlit overworld map locations. Mac users: if your save data is currently missing, please check the folder (deep breath): "~/Library/Containers/KentuckyRouteZero/Library/Applica

We've just published an update to KRZ including the following: - Advanced line rendering. Thin lines are now legible on arbitrarily high-resolution displays. It's future-proof! (We should be so lucky.) - You're not dreaming: Kentucky Route Zero now has an "anti-aliasing" option!

This patch fixes an issue on Windows 7 and 8 that could cause a crash, black screen, or a missing cursor. Stay strong, paleo-computers! Your refusal to upgrade in the face of planned obsolescence is an inspiration to us all.

This patch works around text rendering problems in both Chinese languages, including some characters disappearing and some appearing garbled, which have come up on some Windows computers. We are still working on some refinements to rendering Chinese text. A related issue happens

We're excited to share with you our first major update to Kentucky Route Zero since the release of Act V in 2020. This update includes a major overhaul of the user interface , called "Modern" mode, new language support and improvements to existing translations, and a sprawling rh

Act V of Kentucky Route Zero is now available! This major update also includes all of the 'interludes'; free, experimental games which we published between acts & fill in the story and characters from different perspectives. We've also made many enhancements to the game, incl

We're so happy to share that Kentucky Route Zero will be updated with the conclusion of the story, Act V on January 28, 2020. This huge update also includes the free 'interludes' we released between episodes, localization (French, Italian, German, Spanish (Lat. Am. & European

Hi y'all -- Just wanted to pop in and share an update about what we've been working on lately. First, here's the poster art for Act V: Work on Act V continues at a good pace. It's hard to imagine moving on from this project, but we're eager to share the concluding episode with yo

Hi y'all! We've been busy working on the last leg of Kentucky Route Zero. Something new is coming very soon; you might have a sense of what to expect if you've been watching the airwaves . If not: just keep your eyes open. Meanwhile, we're writing to tell you that we have started

Hi y'all! We've been busy working on the last leg of Kentucky Route Zero. Something new is coming very soon; you might have a sense of what to expect if you've been watching the airwaves . If not: just keep your eyes open. Meanwhile, we're writing to tell you that we have started

Howdy! We’re happy (and more than a little relieved) to let you know that Act IV is done & ready to play. This has been a challenging process for us, but we’re excited about the work and eager to share it with you. Here’s an observational trailer for Act IV .

Howdy! We’re happy (and more than a little relieved) to let you know that Act IV is done & ready to play. This has been a challenging process for us, but we’re excited about the work and eager to share it with you. Here’s an observational trailer for Act IV .