New Incremental RPG game just released on Steam!
Hey everyone, After months of hard work, I'm excited to share that my new game, Incremental Town RPG, is finally out! 🏰 ⚔️🏝️🌳🥳 Get it now on Steam 👇

Technical data

Hey everyone, After months of hard work, I'm excited to share that my new game, Incremental Town RPG, is finally out! 🏰 ⚔️🏝️🌳🥳 Get it now on Steam 👇

Fixed coin produton pipeline not working properly UI elements aligment fixed Included more instructions on how to play the game Preview Updates October Update v1.1.18 Fixed Button not working sometimes when clicked Included some instructions to explain how the features work Fixed

Fixed Button not working sometimes when clicked Included some instructions to explain how the features work Fixed Achievement Window Fixed some fonts sizes

Hello folks, In this update I improve the overall text readability and scalability

Hello folks, I made this chart to show you the strengths and weakenes from one monster elemental type to another. Hope it helps. Best Regards,

Hello folks, There is a new version available in Develop Branch including in the islands the monster remaining to catch to complete your collection.

Included an option in combat to enable/disable the use of elemental runes

Fixed Giga Lotus Flower not healing monster


Fixed Steam achievements not unlocking Fixed some monsters images not showing

Hello everyone! I'm very happy to announce the release of the v0.92.03. In this new version you will find the following content: 5 new Islands to Unlock Ghostland Island Ancient Island Underworld Island Skyworld Island Elite Island 20 new monsters to battle and capture Many QoL i

Hi everyone, I'm excited to announce that I'm working on an update that will include the following features: Make combat more idle by allowing players to minimize the combat window. Allow players to directly engage in combat with monsters that they have already defeated. I hope y

Added +1 button to increase background automations. Fixed modal window content for windowed resolution. Tutorial organized by subjects. Fixed error when opening the game on MacOS. Corrected some automation names.

Fixed NaN error when selling Super Lotus Plant Tutorial area easier to understand

Fixed retroactive storage issue

Re-introduced the Hammer and Mintmaster automations to the game Balanced the gold and coin storage Some simple game effects included

Fixed wrong cost calculation of automatic coin crafting

Re-introduced Golden Bar and Coins automations in DEVELOP BRANCH

Update Notes Included items to make the game more idle-friendly, such as: - Super Lotus Plant and automations - Craft Elemental Runes automatically Added information on the amount of healing items' effectiveness Added an option to open the inventory at any time by pressing 'i' Re

Fixed the plant-automation Included new multipliers in the inventory