Added Cloud Saves
- Added cloud saving This is the first of the smaller updates that I mentioned in the previous post. I will be releasing some more smaller updates throughout the next few weeks as well as the new gamemode sometime next month!

- Added cloud saving This is the first of the smaller updates that I mentioned in the previous post. I will be releasing some more smaller updates throughout the next few weeks as well as the new gamemode sometime next month!

INTRODUCING CUSTOMIZED SCENARIOS Accessible from the lobby screen when playing as the host, press the cog icon on the bottom right of the panel and use the left and right arrows on the screen to cycle through the game modes. Click on the image for customized scenarios and then ad

Hey guys, sorry for the long hiatus! I know it's been quite a while since the last update but I still do genuinely want to create a great game for everyone. The main focus of this update is to address a lot of the feedback I've received up to this point, and create one big update

Added a discard system for getting rid of items that are no longer needed. For example, the king key can be discarded after opening all the king doors and the radio can be discarded after solving the puzzle. Added a singleplayer option that will allow the game to be played offlin

Added the option for the host of a lobby to change the size of the map. This will allow newer players the chance to learn puzzles/game mechanics in a much smaller environment before delving into the full-scale manor. Since the large map is technically still the main game, most ac

Made some adjustments to the difficulty modes of the game: CASUAL Guns do more damage Enemies do less damage 5 distinct weapons 30 ammo pickups (20 boxes + 10 explosive rounds) 30 syringes 10 crosses Slower boss STANDARD Guns do less damage Enemies do less damage 5 distinct weapo

Highlighted most of the puzzles in the game to be more noticeable to players, highlights will remove once the puzzle is solved. Casual mode will now be the default difficulty when launching the game. Pause button will now exit examination mode. Fixed the doll's audio queue to be

Flare Gun This new weapon is unlike any other, and much more powerful than the rest. Using explosive ammunition you can instantly kill any enemy in the game with only a single shot, the blast radius of the explosion also allows you to down multiple enemies simultaneously. However

Crosses are now set to 10 for Casual, but will remain at 5 for Standard. Disabled player collision for now, I plan on making it optionable in the future. Added note for the generator puzzle that will help players to solve it. For now this is only available in English, but I will

Made adjustments to the ghost's AI that should prevent her from getting stuck in place. Set the total number of crosses that spawn around the map to 5. Lowered the volume for the grand piano. Fixed a few colliders for some of the furniture in the manor.

In-Depth Puzzles Redesigned the puzzles to make them more in-depth. Previously, solving puzzles would always reward players with an escape item. However in the newest update, puzzles can now reward players with items used to solve other puzzles in the manor. This makes the game m

The newest update of Enigma Manor is here and completely changes the way the game is played. The size of the manor has been expanded, now consisting of multiple floors. The map will now include 12 puzzles rather than 4, as well as multiple escape routes. This will allow players t

Texture quality will now default to "Medium" for new players that don't already have a save file. If anyone is having performance issues please let me know so I can fix it, I want to make sure this game is playable for everyone!

Syringes will now recover stamina along with health. (Which will be helpful for getting away from the boss) . Made some adjustments to Hardcore and Nightmare to make them more challenging. Dead players now have unlimited stamina. I'm currently working on a map size customization

Completely redesigned the office puzzle, no longer involving math. For the library puzzle, players must now find a battery for the digital clock. Added a new painting to the art puzzle, making it less likely to guess the solution. Fixed an issue with one of the new corridors spaw

Made a few adjustments to the enemy randomizer (for Standard and Casual). Fixed armored skeleton health values. Fixed the piano puzzle sound effects.

Based on user feedback, I've made some more changes in regards to the difficulty of the game. For Casual and Standard mode, the majority of enemies will now spawn in locked rooms. This means that there will be less zombies around at the start of the game, which should allow playe

Enemies will slowly walk back to where they spawned when not targeting a player.

Fixed enemy damage values to be more unique across different monster types (only applies to Standard and Casual). Fixed exploit in multiplayer where clients could evade all attacks by constantly moving. Enemies will no longer wander around unless targeting the player. Except for

Items will now display what they are when hovering over them, so players know what the item is before picking it up. Highlighted the button for the monitor in the photo room to be more noticeable. Ghost now has audio cues to differentiate when she is hunting the player and when s