Update 1.1.2.2
Added settings: Player projectile saturation Player projectile transparency Camera shake intensity Several bugs have been fixed.

Added settings: Player projectile saturation Player projectile transparency Camera shake intensity Several bugs have been fixed.

Minor fixes implemented Several cutscene frames now feature cleaner artwork

Fixing minor bugs.

The incorrect base damage of critical hits has been corrected. The % symbol has been added to the description of the "Critical Explosion" skill.

Fixed a bug with the eclipses having too high of a critical hit chance. Corrected the incorrect damage for critical hits. Fixed the character unlocks that were not working. The pause now stops the damage text

Difficulty modifiers added. Character upgrades capability added. Achievements added for completing the game without using permanent upgrades (excluding characters). Character descriptions added. Bright flash added when the player takes damage. Damage from the drone squad increase

1.0.0.3 Bugs with the invincible boss and enemies that get stuck in place have been fixed. 1.0.0.4 The double bomb explosions at the final boss of the third branch have been fixed.

After selecting a skill, the player becomes invincible for a second. Some bugs have been fixed.

Friends, I am happy to announce that my game has finally been released from early access! It has been a challenging and exciting journey, and I couldn't have achieved this without your support throughout the development. A huge thank you to everyone who believed in me and my proj

Added cutscenes that tell the story. Added 7 passive abilities. New collectible bonus "Magnet": attracts some of the experience that flies by. Added new melodies. The circle for obtaining upgrade information has been given an additional outline to be visible on a blue background.

Improved the 3rd and 4th bosses of the first three paths, with new phases and attacks added. The shield is now visible on the fighter. The bullet catcher now damages enemies. Cluster bombs have been visually changed a bit. Bug fixes.

Designed a nicer interface for the main menu. Added a branching map to the character selection screen

Enemy projectiles received an additional dark outline to make them more visible on a light background. Weapon damage is now displayed with improvements taken into account. Bugs have been fixed.

New achievements added

New character Hovering tooltip for unlocked items on the statistics screen Explosion effects moved to the background Bug fixes

New branch New character Analog stick controls Progress indicator until the boss appears Player hitbox reduced Bug fixes

Fixed a bug where the music would disappear after defeating a boss

Equalize the volume of the voices Melodies on bosses do not repeat

Added music for bosses, composed by one of the players (Thanks to Motor X3Me) Modified the save deletion menu Fixed bugs

Voice volume regulation added Ability to select a save slot added Viewing unlocked rewards New bonus providing a temporary drone squad for 20 seconds