Released
Jun 2, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    0.5.9.3 - Blackout? What blackout?

    Distraught, those within the confines of the arcade's walls stood motionless and quiet in the darkness as the last of the machines flickered into darkness. What would they do? What could they do? Sadly, they could do nothing but stand there waiting for the power to come back on;

  2. Developer post
  3. Developer post

    Update 0.7.24.25 - Backglass Lights & High Score Saves!

    A player's table high scores now get saved locally as sgHighScores.sav in the SaveGames folder. Fixed "saving table" text lingering on screen after save when dialog is cancelled. Added backglass indicator lights (ball in play, match, high score, player #, etc) that can be complet

  4. Developer post

    Quick Patch for Included Custom Audio Files

    Included custom audio files were missing in a recent change. This has been fixed. Fixed default game sounds not copying to userSounds folder. Fixed Play Mode HUD toggle. Initial keypress ("H") would take two button presses initially to toggle. This has been fixed.

  5. Developer post

    Update 0.5.4.30

    Added achievements Finished custom user room option. To understand how to use this, please see the attached video. Added new function in Play Mode to take a screenshot for the current table's Main Menu tile image. Press P to take the screenshot. Made Play Mode 60 cycle hum locali

  6. Developer post

    Update 0.5.4.8

    Removed Cab Mode options from menu (temporary. feature will return) Fixed z order of quit screen Fixed very strange bug with single plastic post material having been fubared Added to small arcade room Removed temporary keyboard L input used for testing Fixed components not loadin

  7. Developer post

    Update 0.5.4.2

    Update Notes Improved glass texture Plungers on display cabs in small arcade will be the same as button color (for now) Added user plunger as default for new blank playfields Fixed menu button in Edit Mode Removed clear plastic ramp option from Edit Mode button bar Improved solen

  8. Developer post

    Update 5.3.18

    Added dirt accumulation to flippers. This is added progressively during gameplay via the wear system. Added "Press K for keymap" tooltip to both Edit and Play Mode HUDs Added new Logic Controller option "Ball FX" Use to select the default FX now. More effects will be added soon.

  9. Developer post

    Update 5.3.11

    Fixed solid color playfield color setting bug Fixed displays saving bug Fixed selection of displays changing out of cabinet mode Fixed surround metal shooter lane plate showing when it shouldn't Removed unwanted "shoot again" from backglass

  10. Developer post

    Update 5.3.9

    EDIT MODE Fixed text entry fields. Use TAB to commit changes, ENTER to cancel (ESC opens menu) Fixed tooltip display for numerous objects More misc smaller fixes

  11. Developer post

    MAJOR UPDATE 5.3.7

    This version is built in the latest version of Unreal Engine, 5.5.3, and includes a ton of changes, mostly under the hood. The Leaderboards have been temporarily removed as well as planview layout screenshots. The primary focus of the game is 1) performance and 2) making sure tha

  12. Developer post
  13. Developer post

    PinBuilder Experimental is NOW LIVE

    PinBuilder Experimental branch is now live! Play the latest version of the game that is currently in development before it reaches the main release branch. The video below explains this in more detail.

  14. Developer post

    Progress Continues!

    Hey PinBuildin' dudes and dudettes! I know it has been awfully quiet here for a while but I've got my nose to the grindstone and progress on the game is steady and productive. What's with the delay? Up to the last update the game was running on Unreal Engine 5.3.2, which is a gre

  15. Developer post

    UPDATE 0.4.7.10

    New Features Added moveable plunger component. One may be placed on the playfield and when placed will replace the default plunger. The plunger may be moved side to side along the edge of the playfield. You can change the color of the rubber plunger tip on the new plunger compone

  16. Developer post

    Quick Patch 0.4.6.26a

    This quick patch fixes arrow key movement so that objects are moved along world coordinates instead of along local object coordinates.

  17. Developer post

    UPDATE 0.4.6.26

    New Features In Edit Mode text entry fields that include decimal points, commas can now be used. They will be converted to, and continue to display as, decimals. Added Scale inputs to Edit Mode bottom left. You can now input scale for any component, but be careful! Some objects d

  18. Developer post

    UPDATE 0.4.6.23

    New Features Added "Print" icon to top control bar to provide one-click access to print playfield layouts for use as templates for real-world playfields. Added Planview Screenshot Size dropdown option to Settings screen. Use this to change the size of the exported layout when pri

  19. Developer post

    UPDATE 0.4.6.13

    New Features Added tutorials! Press "K" to toggle keymaps for quick and easy viewing of keyboard and mouse functions in Edit or Play modes. Improvements Fixed gates Fixed resetting of logic controllers Improved some of the default tables

  20. Developer post

    UPDATE 0.4.5.28

    New Features New feature: Merge Collection! This allows you to create tables with names prefixed with "co_" that act as component collections (including logic) that can be imported into the table you are currently editing. See accompanying video for more details. Added new Logic