0.5.9.3 - Blackout? What blackout?
Distraught, those within the confines of the arcade's walls stood motionless and quiet in the darkness as the last of the machines flickered into darkness. What would they do? What could they do? Sadly, they could do nothing but stand there waiting for the power to come back on;
Distraught, those within the confines of the arcade's walls stood motionless and quiet in the darkness as the last of the machines flickered into darkness. What would they do? What could they do? Sadly, they could do nothing but stand there waiting for the power to come back on; for someone to realize the lights had gone out. Don't they ever look at their own building!? They thought - they screamed. They all screamed like banshees in the darkness, raging at the darkness before them. Yet there was no response... just frustrating silence.
But alas! There is light where there was none! The place flickered back to life as the hum and snap of the transformers and relays became activated. Thank goodness! Still there was silence. Perhaps it was the silence of embarrassment or shame? No, it was neither. Perhaps it was that the owner of the arcade forgot to double-check the arcade before taking a hiatus thinking all was well. And then no one reached out to say, "Hey, dumbass! You fucked up your last update, go fix it!!!" Ah, but then one cannot (and is not) laying blame on anyone but oneself. It was my bad and I am a total idiot for not noticing such an epic FUBAR. Please forgive me.
A player's table high scores now get saved locally as sgHighScores.sav in the SaveGames folder.
Fixed "saving table" text lingering on screen after save when dialog is cancelled.
Added backglass indicator lights (ball in play, match, high score, player #, etc) that can be complete modified. See accompanying video for details.
Fixed score displays not showing player number in Edit Mode.
Fixed plunger impulse bug that caused ball to launch when barely touching the plunger tip.
Prevented deletion of backglass displays and the newly added backglass indicator lights.
Added buttons in Edit Mode to allow for reset of backglass displays or light positions and rotations in case bugging of these occurs due to older tables missing the required object transform information or otherwise misplaced.
Grabbers for backglass displays, lights etc now toggle on/off with all grabbers when pressing V in Edit Mode.
Fixed standard gates, which allowed balls to pass through at high velocities. Extremely high velocities may still do so.
Also made a few smaller fixes under the hood.

