Speedway Ringer v1.607
Enhanced determinism applied to the physics model, making lap-to-lap feel more consistent. Increased grip on the outside of Steele Creek

Bryan Blackford · Speedway Labs, LLC
Technical data

Enhanced determinism applied to the physics model, making lap-to-lap feel more consistent. Increased grip on the outside of Steele Creek

Netcode improvements Horsepower increased slightly Server browser appears to be working as expected

Fixed an issue where the loading screen wouldn't collapse after leaving a session.

Catch fence models are now nanite (virtualized geometry system which uses a new internal mesh format and rendering technology to render pixel scale detail) meshes, which will definitely improve performance Dynamic Global Illumination has been disabled for now in exchange for mass

Dynamic track model sensitivity has been reduced significantly to avoid the feeling of plowing when the track gets hot Added the ability to spawn after missing the grid from pit road (you won't receive a UI though, we'll work on fixing that.) Increased grid countdown from 15 to 3

Dynamic track model sensitivity has been greatly increased.

Tweaked Camera View for Driving Tweaked Grip at Steele Creek Paint Schemes Added

New Track: Steele Creek

Textures are more scalable for lower end PCs. Bird volume has been adjusted. Lap counter should display for all clients for online races. Camera angle and altitude has been adjusted so players can look further forward.

Players are less likely to get stuck when loading an online session if connection fails Remote clients are more likely to see the lap counter in the top right of the screen during the race session Reduced the maximum steering angle from 22 to 19 degrees

Players are less likely to be able to jump the initial start of the race. Paint Schemes added "Submit Paint Scheme" button doesn't give a 404 error when opening the webpage.