Unity Patch
Just a minor update to patch the unity dll to bring it in line with their latest secure update.

Technical data

Just a minor update to patch the unity dll to bring it in line with their latest secure update.

- Fixed issue that prevented spirit ships from being in inventory when choosing max ships in the map generator. - Changed GetCreeperOnLine to return when it finds the first creeper on the line. - Changed inactive parts to not run controllers. Also changed them to not interact wit

- Reset manuallyEnteredEditMode on finalization to prevent console opening from triggering edit mode on a finalized map. - Cleanup up and slight performance increase in creeper sim.

- Fixed bug in EmitCreeper. It was reading the current creeper value incorrectly, so it could pick up a value from the wrong map location. - Set 'manuallyEnteredEditMode' when opening console.

- Changed SetCameraZoom RPL api to properly set the zoom so other UI elements know the new value. - Added Get/SetFCCell api (to get/set individual field container cells). - Added a button to script compilation tab in editor that will open the directory that the mission uses for c

IXE Release 45 - Changed SetAmmo and SetAmmoMax RPL APIs to treat amt as a float rather than an int (the value internally is a float, the API was just treating it as an int). - Added "simpleconsumption" arg to PhantomBeamController - Compile global scripts as part of finalization

IXE Version 39. Introducing Game Modes! With FreeBuild you can play with unlimited unit building for extra domination of the creeper. Or, if you want the creeper to fight back even harder, enable Slammer mode. Also, the check out the new Sand Info pane. It provides more info abou

- Updated story18 "Horizon" so the factories can't be nullified. Also turned off physics for nexus. - Updated story16 "Turbulence" to ease off on breeder and particulate. - Added auto play toggle to help. - Don't save/load inventory placement hints in the story. - Ensure a timeou

- Reduced contained creeper block and removed sand from behind emitters in Ephemeral story mission. - Show mission title on mission completion dialog. - Save the inventoy build timeouts. - When closing the game menu, ensure the save/load pane is also closed along with it. - Fixed

Creeper World IXE is now available! It has taken a few years, and a lot of code, and a lot more code, and some code to polish it all off... But at last I can share it with the world. Take on the Creeper in this new weird, pixel, sand, creeper, particle, ship, strategy, tower, odd

Just in time for the holidays, the latest battle against the Creeper has begun!

Creeper World IXE is set to release on Dec 12, 2024! It's taken a while to get here, but well... we're nearly there. To mark the occasion, there's a new gameplay trailer on the IXE store page. Enjoy!

Getting close.... and check out the new mode near the end of the video:

Very interesting, and looks like an interesting game. Learned a lot from this vid and looking forward to its release :)

Working on the "Duster", a new unit to move sands around

Is survival in the cards?

Angory Tom plays the demo and "succeeds", is that the right word?

What, another stream of Creeper World IXE ?!? Of Course, it's not like I don't have 5 million hours of work left to to finish the game or anything.

You know you want to watch me lose to my own game... badly probably.

The Creeper World IXE free demo is now available. It's alpha, so things will change. But in the mean time, there are 4 missions to try... so worlds need saving.