The Killing Antidote

MetalStar Studio

Released
Oct 5, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    0.6.3e Patch Notes

    Bug Fixes - Fixed an issue where some shoes have no stomp sound. - Fixed a bug where the state of landmines was not saved correctly. - Fixed a problem in the fast food restaurant scene where photo mode did not hide all UI elements. - Fixed an issue where NPCs could not equip weap

  2. Developer post

    Version 0.6.3d Patch Notes

    New Content Added: Scarves (can be obtained from any green clothing box) Improvements to Challenge Map “Fast Food Restaurant” Added a vending machine that sells gun modification parts Added 3 NPC companions Poison mist can now be filtered by wearing a gas mask Other Improvements

  3. Developer post

    Happy New Year

    It's hard to believe how fast time flies. The year "2025" still sounds incredibly futuristic and sci-fi to me, but in just one more day, it will be history. Maybe in the blink of an eye, we'll be welcoming 2033 😁. I wonder... Jodi should be in high school around now, right? 😊 T

  4. Developer post

    0.6.3c Patch Notes

    Fixes - Fixed an issue where the crystal above a defeated zombie would disappear. - Fixed an issue where obtaining a duplicate reward item would not display a notification. - Made adjustments to greatly reduce the chance of zombies spawning directly behind the player. - Fixed an

  5. Developer post

    0.6.3b Patch Notes

    Fixes - Fixed an issue where the Photo Mode camera could clip through walls. - Various minor bug fixes. Night at the Graveyard - Predators are gone. Slayers now stalk the grounds. - The Grim Reaper grows more formidable every time it manifests. - More supplies on higher difficult

  6. Developer post

    0.6.3 Patch Notes

    Fixes - Fixed a pathfinding issue for the Weeper in Chapter 1. - Fixed an irregular facial expression that occurred when aiming a pistol with the flashlight active. - Fixed an issue in Chapter 2 where the objective to destroy the turrets would not activate. - Fixed an issue where

  7. Developer post

    Nominate "The Killing Antidote" for the Steam Awards!

    Dear Players, Thank you for your unwavering support and passion for The Killing Antidote ! We are truly honored to invite you to nominate our game for the "Labor of Love" Award. Since its release, the development team behind The Killing Antidote has remained committed to optimizi

  8. Developer post

    0.6.2 Update Notes

    Fixes - Fixed an issue where disarmed landmines could still explode. - Fixed an issue where NPCs would attempt to collect thrown grenades. - Fixed an issue where items taken from an NPC's backpack might incorrectly return to it. - Fixed a softlock that occurred if the player died

  9. Developer post

    0.6.1 Update Notes

    Fixes - Fixed a crash that occurred when multiple landmines exploded simultaneously. - Fixed an issue where turrets could shoot through walls. - Fixed an issue with ammo crate pickups. Improvements & Balancing - Added an on-screen prompt for switching aiming modes with the mi

  10. Developer post

    Version 0.6 is LIVE!

    The wait is over! Here's what's new in this massive update: What's New ● The full Chapter 2 is here! Continue Jodi's story. ● New enemies: 3 terrifying new mutant types, plus 4 variants to keep you on your toes. ● Gear up: 3 new weapons, fresh outfits, and hairstyles. Gameplay de

  11. Developer post

    Chapter 2 is Nearing Completion!​​

    First off, we want to apologize for the long wait since the last update. We've been fully dedicated to developing Chapter 2 since May. What's next in the story? Who or what will Jodi encounter? What new types of mutants will appear? What about new weapons, outfits, hairstyles, an

  12. Developer post

    0.5.3.2a Update Notes

    Bug Fixes * Fixed an issue where all zombies remained inactive after loading a saved game. * Fixed an issue where the flashlight could not be toggled on or off after executing a melee finisher. * Fixed an issue where the player could spawn in an incorrect location at the start of

  13. Developer post

    0.5.3.2 Update Nots

    Bug Fixes & Improvements - Optimised the action of switching weapons, should be smoother, - Added the option to turn on flashlight projection (shadows), - Increased the selling price of items in the vending machine in the fast food restaurant scenario., - Modified the structu

  14. Developer post

    0.5.3.1 Update Notes

    Bug Fixes & Improvements - Modified the Devourer chase segment in Chapter 1. - Reduced the difficulty of the Fast Food Restaurant challenge. When one signal tower is attacked, other towers can still continue working. -Fixed the issue where weapons in the backpack wouldn't aut

  15. Developer post

    0.5.3 Update Notes

    New Content New Challenge: Fast Food Restaurant New Weapon: Desert Hawk New Defense Devices: Poison Mushroom: Continuously releases neurotoxin that affects zombies. Harpoon Gun: Automatically locks onto targets and fires sharp spears with precision. Meat Grinder: Rotating blades

  16. Developer post

    v0.5.2.3 Update Notes

    Bug Fixes & Improvements - Fixed the issue where no clothes would appear in the wardrobe interface. - Fixed the issue where scores weren’t saved in the shooting range. - Fixed the quick weapon swap function, which would always switch back to the previously used weapon instead

  17. Developer post

    v0.5.2.2 Update Notes

    Bug Fixes & Improvements Storage Box now has a quantity slider for taking or storing items. The "Hide Wounds Effect" option is now effective in Story Mode too. Fixed the issue where the photo mode was too bright. Fixed the problem with the number of zombie corpses. Changed th

  18. Developer post

    v0.5.2.1a Update Notes

    Bug Fixes & Improvements Fixed Toxic Arrow not working Fixed issue where A5 battle could not end Fixed issue where the "No Wounds" option in Challenge Mode was not working Fixed issue in the Abandoned Hangar where you could not finish after respawning Fixed issue where Chapte

  19. Developer post

    v0.5.2.1 Patch Notes

    Bug Fixes & Improvements Fixed an issue where clothing boxes under tables could not be picked up Fixed an issue where game controllers could not control the camera Fixed an issue where the office computer could not access emails and notes Adjusted Brute's throwing weapon soun

  20. Developer post

    v0.5.2 Chapter 2, Section 1

    New Content Chapter 2, Section 1 Two new mutant types: Brute and Shatterer New melee weapons: Wrench, Machete, Hammer Expanded Photo Mode with more features Several new stylish outfits Four new hairstyles Added "Rhythm" feature to the in-game phone, allowing the protagonist to po