Thanks to all your fantastic feedback, this new update is now out. It aims to redesign the combat system from the ground up and improves many other aspects of the game. Features: New combat system: Grab enemy heads, stab with your knife, punch with the crowbar or use the improved
Thanks to all your fantastic feedback, this new update is now out. It aims to redesign the combat system from the ground up and improves many other aspects of the game.
Features:
New combat system: Grab enemy heads, stab with your knife, punch with the crowbar or use the improved pistol
Upgraded AI: The AI reacts now much more realistic to all attacks, it also has better sounds and animations. Wounds appear at attack points.
New inventory system: Items are no longer forced to stay in your inventory. You can throw them around if you like and they will come back to you if you move far away.
Realistic items: All items now convey the feeling of having a weight.
Flashlight: Now illuminates a larger area.
Deadzone: You can find a deadzone option in the control menu.
Tryout: New video player and graphics to help you understanding the mechanics.
Improved sound ambience
Some very dark scenes are now more illuminated.
and much more...
Bugfixes:
A bug causing jittery pistol and clip behaviour is fixed.
Fixed issues some had on level starts like missing items or falling through the ground.
The lockers were hard to grab in some cases, this is also optimized.
Some setups should no longer experience jittering hands while playing.
Thanks again to all your feedback and support. More content coming soon!
The first update for Take Care VR is here! Much thanks to all players for your detailed feedback, it helped me alot! - Overhaul of some jump scares, also added a few new (mostly at the beginning, more coming soon!) - Snap rotation blink is now optional and can be activated in the
The first update for Take Care VR is here! Much thanks to all players for your detailed feedback, it helped me alot!
- Overhaul of some jump scares, also added a few new (mostly at the beginning, more coming soon!) - Snap rotation blink is now optional and can be activated in the options menu - Sprinting is now toggled for better comfort - Headsets sometimes required restart of the game to initialize properly, this is fixed now - More intuitive beginning of the game, players will less get stuck - The distance of the blood effect has been reduced to make it feel more natural - The laser pointer is now less visible to reduce distraction - Planks will only get damaged by the crowbar, makes the crowbar more important - Minor fixes
Much more content coming soon! Jumpscares, levels, puzzles and gameplay improvements are in the works.