Released
Feb 23, 2016
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Gnomoria v1.0 released!

    This release marks Gnomoria's transition out of Early Access! This update adds a ton of quality of life changes, additional support for mod developers, a debug mode for testing and spawning items and gnomes, optimizations and tons of bug fixes. Check out the full patch notes here

  2. Developer post

    Gnomoria v1.0 released!

    This release marks Gnomoria's transition out of Early Access! This update adds a ton of quality of life changes, additional support for mod developers, a debug mode for testing and spawning items and gnomes, optimizations and tons of bug fixes. Check out the full patch notes here

  3. Developer post

    v0.9.18 released!

    Mod Support! For a complete list of changes check out the changelog on indev . To use a mod, either subscribe to it on Steam Workshop or copy the mod to your Mods folder where Gnomoria is installed. When starting a new game, select Advanced Options and choose the mod. To create a

  4. Developer post

    v0.9.18 released!

    Mod Support! For a complete list of changes check out the changelog on indev . To use a mod, either subscribe to it on Steam Workshop or copy the mod to your Mods folder where Gnomoria is installed. When starting a new game, select Advanced Options and choose the mod. To create a

  5. Developer post

    Gnomoria now available for OSX and linux!

    The latest stable build of Gnomoria is now available on both OSX and linux platforms. The current indev build of Gnomoria is well into mod support and still has a little ways to go before making it's way to the stable branch. Indev right now is Windows only but will be available

  6. Developer post

    Gnomoria now available for OSX and linux!

    The latest stable build of Gnomoria is now available on both OSX and linux platforms. The current indev build of Gnomoria is well into mod support and still has a little ways to go before making it's way to the stable branch. Indev right now is Windows only but will be available

  7. Developer post

    Gnomoria v0.9.17

    General Added automatons Researched after prosthetic limbs Crafted at Engineer Shop Requires a golem core to craft. Golem cores have a chance of spawning when golems are killed Body part materials are determined by the materials of components used Can be repaired at an Engineer S

  8. Developer post

    Gnomoria v0.9.17

    General Added automatons Researched after prosthetic limbs Crafted at Engineer Shop Requires a golem core to craft. Golem cores have a chance of spawning when golems are killed Body part materials are determined by the materials of components used Can be repaired at an Engineer S

  9. Developer post

    Gnomoria v0.9.16

    General Added prosthetic limbs Discovered through Tinkering, crafted at Engineer Shop and installed in a Hospital Armor can't be worn over prosthetic limbs Can be viewed through the character equipment tab and set to be removed Can be smelted Fixed A couple pixels on the scaffold

  10. Developer post

    Gnomoria v0.9.16

    General Added prosthetic limbs Discovered through Tinkering, crafted at Engineer Shop and installed in a Hospital Armor can't be worn over prosthetic limbs Can be viewed through the character equipment tab and set to be removed Can be smelted Fixed A couple pixels on the scaffold

  11. Developer post

    Gnomoria v0.9.15

    General Stockpile UI is now resizable. Size and position are preserved across play sessions like other resizable windows Added a restock threshold setting to each stockpile Stockpile automatically suspends itself when full and unsuspends when there are the same or more number of

  12. Developer post

    Gnomoria v0.9.15

    General Stockpile UI is now resizable. Size and position are preserved across play sessions like other resizable windows Added a restock threshold setting to each stockpile Stockpile automatically suspends itself when full and unsuspends when there are the same or more number of

  13. Developer post

    Gnomoria v0.9.14

    General Added silica - Obtained through prospecting in addition to slivers Added ceramic tile - Crafted at a Kiln with clay, silica and coal Changed Ceramic Wall recipe to use ceramic tile. The wall value is now 20 instead of 0. Added game.ini to install directory Has "savefolder

  14. Developer post

    Gnomoria v0.9.14

    General Added silica - Obtained through prospecting in addition to slivers Added ceramic tile - Crafted at a Kiln with clay, silica and coal Changed Ceramic Wall recipe to use ceramic tile. The wall value is now 20 instead of 0. Added game.ini to install directory Has "savefolder

  15. Developer post

    Gnomoria v0.9.13

    General Golem spawns now based off amount of unstocked goods instead of darkness Golems can spawn from soil, raw stone, raw ore, logs, blocks, bars and planks Items convert into a golem and revert back into items on golem death Added new wall and floor types to build with

  16. Developer post

    Gnomoria v0.9.13

    General Golem spawns now based off amount of unstocked goods instead of darkness Golems can spawn from soil, raw stone, raw ore, logs, blocks, bars and planks Items convert into a golem and revert back into items on golem death Added new wall and floor types to build with

  17. Developer post

    Gnomoria v0.9.12

    General Reduced mant aggro range to keep them focused on stealing food. Increased the minimum food + drink before mants start spawning Adjusted mant spawns so that lower food/drink stocks attract fewer mants than before while also higher stocks attract more mants than before Adde

  18. Developer post

    Gnomoria v0.9.12

    General Reduced mant aggro range to keep them focused on stealing food. Increased the minimum food + drink before mants start spawning Adjusted mant spawns so that lower food/drink stocks attract fewer mants than before while also higher stocks attract more mants than before Adde

  19. Developer post

    Gnomoria v0.9.11 released

    General Mant workers now prioritize stealing food and will leave if enough food has been stolen Mants now spawn solely off food and drink stocks and are uneffected by Kingdom Worth "Craft To" setting on Prospector now prospects down to that stock level as expected Added "Smelt To

  20. Developer post

    Gnomoria v0.9.11 released

    General Mant workers now prioritize stealing food and will leave if enough food has been stolen Mants now spawn solely off food and drink stocks and are uneffected by Kingdom Worth "Craft To" setting on Prospector now prospects down to that stock level as expected Added "Smelt To