Sea Dogs: To Each His Own

BlackMark Studio · Akella, Valkyrie Initiative

Released
Dec 6, 2012
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Caribbean Legend — Patch 2.0 Teaser Trailer

    Ahoy! There's not much to be said. See for yourselves. ːcharles_happyː Learn more and Make It Happen on Patreon . What we do — we do for you. ːjollyrː

  2. Developer post

    Age of Pirates — OUT NOW

    Ahoy! A remaster of City of Abandoned Ships — one of the greatest open-world pirate RPGs ever made. Back in its day, this was a rough, uncompromising game. It didn't hold your hand, didn't forgive mistakes, and didn't open up easily. But the few who pushed through the rough edges

  3. Developer post

    Caribbean Legend: Age of Pirates — Playtest Sign-ups Open!

    In case you missed it: Caribbean Legend: Age of Pirates is a remaster of City of Abandoned Ships. A standalone game developed by ReCon Team with a focus on open world and sandbox gameplay. BlackMark Studio acts as publisher, providing the engine and the best features from Caribbe

  4. Developer post

    Caribbean Legend: Age of Pirates

    Ahoy! Caribbean Legend: Age of Pirates is coming soon. A remaster of Age of Pirates 2: City of Abandoned Ships by ReCon Team. Based on "CoAS" version 1.3.2 AT by BlackMark Studio. Built on the Caribbean Legend engine - featuring new controls and much more. But the spirit of " Sea

  5. Developer post

    NEW TRAILER

    Ahoy! It’s been a year and a half since we re-launched the game. Look at what’s changed. View game page ːjollyrː

  6. Developer post

    Patch 1.3 and Black Mark DLC

    Ahoy! First, the important stuff: Patch 1.3 is available. We've never done anything like this before as a studio. Starting NG is not required. We recommend loading version 1.2.1 saves made while on land. Today marks the game's second 'release'—Steam will be actively promoting it

  7. Developer post

    Dev Diary IV

    Ahoy! Aye, let's get straight to the point. Patch 1.3 will be released on September 11th. On the same day, the second DLC, Black Mark Pack, will also be available. Development Status If I still had any lingering doubts about the game’s prospects and development, the recent news h

  8. Developer post

    Patch 1.2 and Vile Little God DLC

    Ahoy! Now that we grabbed your attention, on to the good news! ːbombingː The game is selling well, and we only have three positions left to fill on the team: a tester, a character artist, and a Storm Engine programmer. Patch 1.2 is available. This is the biggest one so far — bigg

  9. Developer post

    First DLC and Patch 1.2 - release date!

    Ahoy! A quick update to let you know that production of Patch 1.2 is on schedule and will be released on June 27th. The final scope of changes and new content is yet to be determined, but this patch will definitely be as big as 1.1 and 1.1.1 combined. Here is a little sneak peek

  10. Developer post

    Patch 1.1.1

    Ahoy! Complete changelist Task list for 1.2 is looking solid - lots of exciting stuff to do, and with the arrival of 1.1.1, I am finally ready to do a complete playthrough to chart story, content and balance additions for future patches. Super excited for this, having been waitin

  11. Developer post
  12. Developer post

    Past, Present, and Future

    Ahoy! It's been a month since the release - time to count the loot and make some tough calls. What's it gonna be - 5, 10, 15, or 25? Past Let's rewind the clock back a month. The game's release was marked by three rather unpleasant factors. A ton of content and features missing i

  13. Developer post

    Sea Dogs are back

    Ahoy! We're putting an end to the news spam and leaving this page behind. The Sea Dogs series is taking a big leap forward, and we are ready to explore the new world. We don't know what awaits us there, but the hope of making a proper Sea Dogs re-launch on a modern engine such as

  14. Developer post

    Version 0.9.9 is Out Now!

    Sea Dogs, ahoy! What started as a little side project now turning into a full scale release on Steam with over 15k demo installs, 300k+ Steam page visits, thousands views on Twitch and an insane feedback from our community. Today's items: Version 0.9.9. release! Updated 1.0 chang

  15. Developer post

    Textures Update and New Global Map

    Ahoy! ːjollyrːThis is one of the biggest visual leaps Sea Dogs series ever had. We've revamped over 200 textures along with the Global Map - most of the work involved manual reimagining of textures that hadn't been updated since the 2000s. The effort has started not so long ago,

  16. Developer post

    Final Changelog

    Ahoy! This is a huge release changelog that we have updated today. Being the result of three years development, it won't fit here, so please follow the external link below. I broke Steam, when I attempted to upload it as it is. We marked new/delayed/cancelled features accordingly

  17. Developer post

    Demo Update and Free Steam Keys!

    Ahoy! As Steam Next Fest approaches and the release date draws near ( Caribbean Legend becomes available on February 15th ), we have some exciting updates to share: ːjollyrː We've made significant improvements to the demo, addressing all major stability issues identified so far,

  18. Developer post

    Demo is go!

    Ahoy! Gun crews - at the ready! Board the Steam page of Caribbean Legend and download the demo now! This is a slice of the full game, still in development, therefore it might not display the target release quality . New textures, a 200-hour storyline, and most of the new content

  19. Developer post

    Caribbean Legend: Sandbox - Free Sea Dogs Game

    Ahoy! We're thrilled to bring you our most significant update yet! As the release approaches, let's adhere to the Navy code (if there is one) and keep this announcement brief. ːjollyrːWe will release two big titles in February. ːjollyrːCaribbean Legend: Sandbox is a free game fea

  20. Developer post

    Dev Diary II

    Ahoy! … and a Happy New Year! It has been a super productive couple of months for us. If we double the same amount of effort for a couple of months more - the release is going to be something to remember. This dev diary will be focused on the progress we have made recently, and e