Caves of Lore

by Mike Robins

Released
Jan 21, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    New Game Plus!

    +Added New Game Plus! Caves of Lore is now updated with New Game Plus Mode, giving you more ways to continue, rebuild, and replay after completing the game. After finishing the game, you can restart with bonuses from your last game or continue the game without restarting. New Gam

  2. Developer post

    New "Travelling" Spellbook!

    + Added new Spellbook! + 6 New Spells! + Fixed a very old bug with a blank slot in combat inventory after fighting a certain something that shall go unnamed + Fixed a bug in the Fungal Shelf with a rock not being interactable due to interference from another object + Error pop-up

  3. Developer post

    Unique Weapons Update

    The time has finally come to make Unique weapons more unique. I've also added a few new bows and a potion. Another requested feature is allowing other characters to purchase starting abilities that Lannon has access to. They are pricier, but you get the primary and secondary when

  4. Developer post

    Prep and bug fixes

    This update is a small patch meant to precede the next update that will add more content. It provides important bug fixes and paves the way for more content. +1.7.5.0 (prep for a bigger patch coming soon) + Changed max damage from 9999 to 999999, because some of you are ridiculou

  5. Developer post

    Item Updates and Bug Fixes

    10/15/24 +1.6.8.0 + Fixed an issue with Adventurer's Helm + Fixed some inaccuratedisplay with spell level when using items with lots of level boosting enchantments + New Weapon: Broadsword + New Unique Club(Mace) + New Unique Hand-to-Hand Weapon + New Unique Set Helm + Increased

  6. Developer post

    MAC Launch and Improvements!

    Hi everyone, Mike here! It has been a humbling experience to hear all the positive fan responses from you all on my Discord, Twitter(X), or in Steam Reviews. I am truly grateful for you kindness and support ❤️❤️❤️ While I’ve continued working on new things (yet to be announced) I

  7. Developer post

    Dimas is now available much earlier in the game

    I've felt for a while now that Dimas appears too late in the game and players seem to agree. I've now made him available much earlier (in the same dungeon accessible earlier). For those that don't want to go back, or are past this point, he will still be available in the usual pl

  8. Developer post
  9. Developer post

    Minor QoL

    2/15/24 1.4.7.0 + Bucklers can now be worn with bows and wo-handed weapons + Combat entries at the end of combat can now be scrolled through + Added some mouse-wheel scrolling options to a few places that didn't have it + Fixed some bugs

  10. Developer post

    Controller Fixes

    There have been some long standing controller related issues that I finally was able to address. I had to move to an entirely new input system to fix them, but it's working great now.

  11. Developer post

    Some new QoL options and a few minor adjustments

    With an influx of iOS players, I'm seeing new styles of play and also encountering new bugs (albeit minor ones). You should now be able to listen to other music sources external to the game. I wasn't aware that I was muting outside sources until now. 2/2/24 1.4.3.0 + Audio from o

  12. Developer post

    Anniversary Update!

    It's been a year since Caves of Lore launched. A lot has changed in that time. Players like you have been a big part of additions and improvements to the game. Below is a small summary of changes since launch. Controller Support, Achievements and Stat Respeccing. New Starting Cha

  13. Developer post

    Achievement fixes and some minor improvements and additions

    1/11/24 + 1.2.2.5 + Fixed achievement numbers + New Summoning Book Spell: Destabilize + Saved games do better at recording which one should be loaded upon death + Starting health and mana for summons slightly reduced before bonuses are applied + Improved scrolling in skill, trait

  14. Developer post

    Some improvements and prep for future updates

    I'm making some adjustments and balance changes to various parts of the game, and prepping for future updates where I plan to add some more abilities, spells, plus some other things I'm working on. 1/4/24 + 1.2.2.3 + Slightly Improved Distract + Slightly Improved Umbral Embrace a

  15. Developer post

    Some new additions and a major quest change

    Hi everyone! First I want to mention a major change. There was a quest, Silk Road, that is given fairly early but could not be completed until later, and this was confusing a lot of people. I've moved the quest to later in the game. If you already have it. nothing will change. As

  16. Developer post

    Easier Monster Lore sorting, minor bug fixes

    12/14/23 + 1.2.1.8 + In Monster Lore you can now look at a list of monsters instead of only cycling through to the one you want + Minor UI fixes for Android + Minor bug fixes

  17. Developer post

    Shop adjustments, bug fixes

    12/8/23 + 1.2.1.5 + A bunch more UI adjustments for screens that were having issues + Lowered potion cost for healing and mana potions, which also generate in stacks + Adjusted cost of items that have stat bosuses + Vendors now generate gear at a much more consistent rate, rather

  18. Developer post

    New items, secrets and puzzles.

    It's been a bit since I added secrets or items, and I wanted to get some things off of my mind. Hopefully you find these small diversions and rewards worth the while. There are 2 new Unique Items, nestled within secret areas with unique puzzles to surround them. I've also encount

  19. Developer post

    Minor bug fixes

    11/30/23 + 1.2.1.3 + Fixed a bug that did not allow completion of Lore Master and Multipotentialite achievements (you will need to learn addition trait from Dread Host) + Fixed a bug that caused conversations words to be too close on some odd resolutions and dpis + Changed the wa

  20. Developer post

    Nominate Caves of Lore

    Hi everyone! Thank you so much for playing Caves of Lore, and thank you to those who have supported me in other ways up to this point. This was a huge project to take on a solo-dev and I couldn't have seen it through without the support I got from you. I really appreciate all of