v1.15
Added some changes to level 13.
Added some changes to level 13.


Added some changes to level 13.
Added some changes to level 13.

Improved level 6 and 13 to reduce trial and error as much as possible. Fixed a bug that caused the arrow on the pedestal to gradually rise.
Improved level 6 and 13 to reduce trial and error as much as possible.
Fixed a bug that caused the arrow on the pedestal to gradually rise.

I accidentally changed the layout of level 49 in the last update. It has now been fixed correctly. Apologies to anyone who was bothered by this issue.
I accidentally changed the layout of level 49 in the last update. It has now been fixed correctly. Apologies to anyone who was bothered by this issue.

Improved level 8 to make it approachable. Improved level 9 to prevent unintended solutions.
Improved level 8 to make it approachable.
Improved level 9 to prevent unintended solutions.

Improved level 43 to say goodbye (hopefully forever) to the cheese.
Improved level 43 to say goodbye (hopefully forever) to the cheese.

Improved level 1 to make it approachable.
Improved level 1 to make it approachable.

Changed the tutorial text (about pushable) to be more explicit. Improved level 6 to make it easier.
Changed the tutorial text (about pushable) to be more explicit.
Improved level 6 to make it easier.

Fixed some undo bugs. Improved level 43 to prevent an unintended solution.
Fixed some undo bugs.
Improved level 43 to prevent an unintended solution.

Improved level 28 to prevent an unintended solution.
Improved level 28 to prevent an unintended solution.

To enhance the tutorial, a message was added to the prologue. "The yellow is pushable" is a rule you should know before you start the puzzles. Sorry if you wasted time to notice that in previous versions.
To enhance the tutorial, a message was added to the prologue. "The yellow is pushable" is a rule you should know before you start the puzzles. Sorry if you wasted time to notice that in previous versions.

Changed the wizard's color for visibility. Improved level 9 to prevent an unintended solution.
Changed the wizard's color for visibility.
Improved level 9 to prevent an unintended solution.

Fixed a bug that allowed you to shoot the yellow by taking advantage of the few frames grace on the program between the laser cutting off and the toggle platform at your feet disappearing. In previous versions, you could use the trick to perform unintended solutions that relied o
Fixed a bug that allowed you to shoot the yellow by taking advantage of the few frames grace on the program between the laser cutting off and the toggle platform at your feet disappearing.
In previous versions, you could use the trick to perform unintended solutions that relied on extreme dexterity on level 27, 28 and 29.

Improved level 25 to prevent unintended solution. Simplified design of level 49.
Improved level 25 to prevent unintended solution.
Simplified design of level 49.

Improved level 43 and 44 to prevent unintended solutions. (To the person who reported about level 43 For some reason, the steam auto-check determined that there was a problem with your post. I was able to read it by admin rights. Thanks for your feedback.)
Improved level 43 and 44 to prevent unintended solutions.
(To the person who reported about level 43
For some reason, the steam auto-check determined that there was a problem with your post. I was able to read it by admin rights. Thanks for your feedback.)

Improved following levels to prevent the unintended solutions: 14, 28, 32, 33, 37 I also know that level 44 has multiple solutions. I will improve it as soon as possible. Sorry for not giving the best experience to early players.
Improved following levels to prevent the unintended solutions: 14, 28, 32, 33, 37
I also know that level 44 has multiple solutions. I will improve it as soon as possible.
Sorry for not giving the best experience to early players.

Fixed a bug that allowed blue block to stay on half grid by particular maneuvers. Thanks for the report!
Fixed a bug that allowed blue block to stay on half grid by particular maneuvers.
Thanks for the report!