Go Kill Clankers in Clankers!
Hello there, Rune Mages! We've just released a new Incremental game about killing robots called Clankers! Please play and review it! View game page Have a successful day! Leon.D

Ill-Fated Studios · Ill-Fated Studio
Hello there, Rune Mages! We've just released a new Incremental game about killing robots called Clankers! Please play and review it! View game page Have a successful day! Leon.D
Hello there, MAGES! We released a new game called Bubbler! It's a farming game where you plant and grow bubbles. Please check it out! Bubbler Have a fruitful day! Leon
Hello there, Mages! It's me Leon here! Nice seeing you in the new year, today I bring to you the new Rune It Out update "New Heroes". This update focuses on character graphics and animations, so they are of a proper pixel ratio now, unlike before. This update brings 4 new charact
This update focuses on character graphics and animations, so they are of a proper pixel ratio now, unlike before. This update brings 4 new characters to the game:
If you want to experience the old characters they are still available, just not the first options.
Here is the list of changes made:
Within the next Rune It Out update I will rework the AI pathfinding and add SFX to the runes, look forward to it!
Have a prosperous day!
Leon
Idiocracy 0.2
Hello there, Mages! It’s Leon here, I just wanted to wish you all a Merry Christmas and a Happy New Year! As of now I’m mostly focused on Sheeple but do not fret Idiots’ Fantasy and Rune It Out both have their new updates nearly ready. They should be out before February, as of Sh
As of now I’m mostly focused on Sheeple but do not fret Idiots’ Fantasy and Rune It Out both have their new updates nearly ready. They should be out before February, as of Sheeple I’m as of now focusing on the Overworld part and readying up the game for the Demo which’s release date I'm going to announce soon.
As I’m writing this I’m thinking of a resolution for the new year that will help me waste less time and use more time on Game-Dev, ahh I need to limit my reading. To be frank Manga and Manwha are really addicting. Either way I think you all already have your resolutions done so I wish you prosperity in fulfilling them.
Hello there Runemages! (I will need to think about a better title :D) It's me, Leon! For the last 3 months I've been adding lights, post-processing, optimizing said lights, and adding many small elements like fire sounds and so on. This is the new beginning for Rune It Out! After
(I will need to think about a better title :D)
For the last 3 months I've been adding lights, post-processing, optimizing said lights, and adding many small elements like fire sounds and so on.
This is the new beginning for Rune It Out! After the 2.0 version I've been trying to get my head around graphics for this game but it was really difficult and that combined with the ever-closing release date of Idiots' Fantasy made me take a break from developing Rune It Out. With the release of Idiots' Fantasy, I thought how could I return to Rune It Out in an optimal manner which is why now I'm going to spend 10 minutes daily developing this game instead of taking every Monday for development which was quite inconsistent.
So from now on, I plan to develop this game 10 minutes a day or more. This is its first significant update and there will be more, I will now go on changing the character graphics AI behavior, and animations. I post more game changes on the Ill-Fated Studios Discord server so go there if you want to hear more about the updates.
Because the development of this game went outside of the range possible for me when I started this project, now I'm going to call the new versions "idiocracy" as many skills I will be using to develop new updates I've gained developing Idiots' Fantasy.
ps. Next update will have new character art and animations
Happy New Year! This is the last 2023 update. In this update, you can see an addition of Local Multiplayer to the game as well as various small fixes being implemented. Such as lowered Hp from 200 to 100 as well as fire rebalancing. Following this, the game is going to receive AI
This is the last 2023 update.
In this update, you can see an addition of Local Multiplayer to the game as well as various small fixes being implemented. Such as lowered Hp from 200 to 100 as well as fire rebalancing.
Following this, the game is going to receive AI improvements.

Hello there! In this week's devlog we're going to cover the first homing spell in Rune It Out the Bingus! Bingus is a spell that is created by combining electricity water and nature runes. it's a first-homing spell which means that after being cast it will start closing to the fi
Hello there!
In this week's devlog we're going to cover the first homing spell in Rune It Out the Bingus!
Bingus is a spell that is created by combining electricity water and nature runes. it's a first-homing spell which means that after being cast it will start closing to the first player outside of its caster near it. After hitting its caster it will create a field of electricized water.

Here is Bingus Lore:
During ancient times, the devout believers of the revered salmon deity, Bingus, were subjected to brutal oppression and harassment at the hands of the otter community. In order to protect his loyal followers, Bingus developed and taught them the first summoning spell that had the power to call forth his divine form. This miraculous manifestation of Bingus served as a shield to safeguard the Salamon people from any harm that may have come their way.
Have a prosperous week!
Ill-Fated Studio
Lededev

Hello there! In this devlog, I'm going to showcase one of the five elements in Rune It Out electricity ! Electricity deals damage to all objects or beings it touches. Electricity loses strength with time independently, after all its strength electricity will stop existing. When t
In this devlog, I'm going to showcase one of the five elements in Rune It Out electricity!
Electricity deals damage to all objects or beings it touches.
Electricity loses strength with time independently, after all its strength electricity will stop existing.
When touching a water or living being electricity will spread to such objects automatically and infinitely.

I wish prosperous day!
Ill-Fated Studios
Lededev

Hello there! In this week's post, I'm going to make a spotlight for fire in rune it out! Did you know that fires can spread quickly? If a fire starts, it can grow bigger and bigger, even damaging the terrain and harming players. And if it's not put out, even a small fire can end
Hello there!
In this week's post, I'm going to make a spotlight for fire in rune it out!
Did you know that fires can spread quickly? If a fire starts, it can grow bigger and bigger, even damaging the terrain and harming players. And if it's not put out, even a small fire can end up burning down an entire area. It's important to remember that fires can be put out with water, so be sure to take care of them as soon as possible. Also, once the object or being hosting the fire gets destroyed, the fire will go away too.

Have a prosperous day!
Lededev
Ill-Fated Studios
Hello there everybody and welcome to the controller's update! This update is mostly focused on the addition of controller support but not only. As of the current, I'm mostly focusing on creating idiots' fantasy but that doesn't mean the development of Rune it Out has been cancell
This update is mostly focused on the addition of controller support but not only.
As of the current, I'm mostly focusing on creating idiots' fantasy but that doesn't mean the development of Rune it Out has been cancelled. This update is 1.9 f1313 as the next update is going to bring big changes to the game. One of them will be piggybacking on the controller update so local multiplayer.
Here is a list of changes included in this update
As always thank you for your attention and I wish you a prosperous day!
Ill-Fated Studios
Lededev
In upcoming weeks you can expect Controller Support to be added to Rune It Out!
In upcoming weeks you can expect Controller Support to be added to Rune It Out!

Hello everybody, on the last day of summer I'd like to present you with our last effort of summer the "Songs of Runes" update. In the "Songs of Runes" update, the brand point is the introduction of music to Rune It Out. The game had for a long time option for music volume yet up
In the "Songs of Runes" update, the brand point is the introduction of music to Rune It Out. The game had for a long time option for music volume yet up to this point it was not in usage. It was caused mostly because I didn't want to introduce bad or unoriginal music to the game.
Outside of music, many other things have been added to the game. Such as:
AI has been given even more lessons on how to play the game and now has acquired a second brain cell!
Old Gardens:

Reworked Gardens:

That's all for the "Songs of Runes Update" I hope you liked it. From now on Rune It Out is going to have a little break from such Frequent updates as a new big feature is planned to be added.

Hello everyone and welcome to the 1.8 Update! As summer progresses, we continue to work on our next game, but don't worry, Rune It Out is still being developed. With the "Expanding the Known" update, we've reached version 1.8 of Rune It Out, which means the game has improved by o
Hello everyone and welcome to the 1.8 Update!
As summer progresses, we continue to work on our next game, but don't worry, Rune It Out is still being developed. With the "Expanding the Known" update, we've reached version 1.8 of Rune It Out, which means the game has improved by one level.
The most exciting news with this update is the addition of two new maps:
- "Water X"
- "River Lane"
Another important update is that the tutorial has been brought up to the current level of the game. This includes:
We've also improved the AI code, making it more capable and targeting only players instead of other AI. While it's not the smartest, it's doing its best and will continue to improve in the future.
Lastly, we've fixed the movement system, so it no longer gets stuck. If you have any questions or concerns, please let us know!
Thanks for coming to read this updates description and as always
Have a prosperous week!
Lededev
ill-Fated Studios
Hello there! This is Lededev. I hope you are all achieving great heights! Today I wanted to let you know that we're making some changes to how we do our Devlogs on YouTube. We'll be switching from weekly videos to a monthly recap, so you'll get all the latest updates in one video
Hello there! This is Lededev. I hope you are all achieving great heights!
Today I wanted to let you know that we're making some changes to how we do our Devlogs on YouTube. We'll be switching from weekly videos to a monthly recap, so you'll get all the latest updates in one video at the end of the month.
Regarding Steam and Instagram content, there won't be many changes to the current format. However, I suggest being cautious as some glimpses of our upcoming game may be revealed soon.
Regarding last week's Devlogs, I would like to express my gratitude for your patience. With the start of summer, I now have more time to dedicate to GameDev since school has closed. However, I also have gaps in my calendar due to planned trips and events. Thank you for your understanding.
And as always, I wish you all a prosperous week!
Ill-Fated Studios
Lededev
Here is the first monthly summary video:
Welcome everyone to our weekly devlog! I hope you all had a great week. This week, we focused on perfecting the current features in the game rather than adding new ones. Many of you have reported a bug regarding the spawning of bodies, but I am pleased to inform you that it has b
Welcome everyone to our weekly devlog! I hope you all had a great week. This week, we focused on perfecting the current features in the game rather than adding new ones.
Many of you have reported a bug regarding the spawning of bodies, but I am pleased to inform you that it has been fixed. In addition, other minor effects related to body spawning positions have also been corrected.
In addition, a new feature has been added to the end screen. You can now view the amount of mana you gained during the match, along with its source.
Thanks for reading this week's devlog.
I wish you all a prosperous week!
Lededev
Ill-Fated Studios
In this quick update I have fixed the notorious dead body bug.
In this quick update I have fixed the notorious dead body bug.
Welcome to the weekly devlog! I hope you're doing well. This week, we've added a new type of magic called Homing magic and unlocked the third-tier magic. Let's dive into the details. As new spells are gradually introduced to the game, we have now reached the point where the third
As new spells are gradually introduced to the game, we have now reached the point where the third tier of spells becomes available.
The tier number indicates the minimum number of runes needed to cast the spell, with higher-tier spells requiring more complex combinations.
Additionally, homing magic has been included in the update, which is a type of spell that automatically targets the nearest enemy sorcerer within range.
The "Manifestation of Bingus" is the first spell of the third tier.
This spell enables you to summon a one-of-a-kind electric salmon.
There are also a few other things that have been added:
We hope that you can enjoy using the new spell "Manifestation of Bingus" as much as we enjoyed making it and that you will be able to immerse yourself even more with the new damage mechanics.
Thanks for reading and as always...
Have a superb week!
Ill-Fated Studios
Lededev
Hi, and thank you for coming to the weekly devlog. Greetings everyone, I trust you are all thriving. I've had the luxury of a full week to focus on improving our game, and I'm proud to say that the hard work has paid off. I'm excited to share with you the results of this complete
Greetings everyone, I trust you are all thriving. I've had the luxury of a full week to focus on improving our game, and I'm proud to say that the hard work has paid off. I'm excited to share with you the results of this complete overhaul.
The "Visual Overhaul" has two parts: the UI and the Gameplay. For the Gameplay part, the changes are focused on the map. I reduced the map's size by 25% and decreased the player movement speed by 30%. I have also added element scaling. This feature allows you to see the impact of your runes based on the size of a flame or the transparency of water. In the UI section, I removed the chanting boxes and made it so that only the player who possesses charging runes can see them. During spell casting, you can see other players' runes above their heads. I have moved the interface objects to the left, which creates space on the right for spectators and a commentator.
New Spell Thunderbolt
Added an on-hit effect for the Earth blocks
New map "The Garden"
Air rebalance 1
Fire Buff 2
Balance changes to spells 3
Deleted the Chanting speed system 4
Added few new sound effect 5
Thank you for reading this week's devlog, I hope you have a superb week!
Lededev
Hi and welcome everybody to our weekly devlog. This week I have some exciting news to share with you, Electric element is being added to the game!!!. Electric element creates electricity around themselves dealing damage to both terrain and players, also it spreads on the water!!!
Hi and welcome everybody to our weekly devlog. This week I have some exciting news to share with you, Electric element is being added to the game!!!. Electric element creates electricity around themselves dealing damage to both terrain and players, also it spreads on the water!!!
Besides the most exciting electric element, I have a few other changes to share with you:
The maximal amount of water that can stack on a player has been lowered. Now both UI and in-game sorcerer have an animation for being hit. When turning to left or right your in-game character will react and also turn to that side! Artefact game mode has been repaired (I'm sorry for its temporary malfunction, sadly some files have gone missing due to big increments in the latest workflow surrounding the game causing said malfunction). Rooms in the artefact lobby now no longer go out of their bracket. The timing of the end animation on spells has been improved. And from now spells after hitting an object don't go further.
Thank you for reading this week's devlog!!!
I hope you have a superb week!!!
Ill-Fated Studios Lededev
Hello everyone! We hope you're doing well. We've been really busy over here at Ill-Fated Studios, but we're excited to share some great news with you. Our grand 1.2 update is finally here, and we think you're going to love it! The theme of this update is Nature, and we've added a
Hello everyone! We hope you're doing well. We've been really busy over here at Ill-Fated Studios, but we're excited to share some great news with you. Our grand 1.2 update is finally here, and we think you're going to love it! The theme of this update is Nature, and we've added a brand new Nature element that we think you'll find really exciting. It has some powerful healing effects that can increase the health of both players and the terrain. And get this: your walls can now be Immortal! We've also included an unlockable spell in a grimoire called "Nature Surge," which is a powerful Nature instant AOE spell that we think you'll really enjoy.
Here you have a small presentation of the new element!
But that's not all! We've also made some changes to improve the gameplay experience. We've fixed a few ending animations on spells and made some adjustments to improve the overall feel of the game. We've also removed the ability to see other players' "aim assist" to make the game fairer. Buttons like "enter room" and "create room" now disable themselves after being clicked, and the start game button will display "loading" after being clicked. We've also made some small changes to the "aim assist" and the destroyed grass sprite has been changed from empty green to dirt. And last but not least, we've added some movement animations to the sorcerers and lowered the player movement speed by 33%.
We hope you'll enjoy these updates as much as we enjoyed creating them. Thanks for playing our game, and we can't wait to see you in the game soon!