Ludus Mortis

68k Studios

Released
Mar 6, 2024
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Version 1.0.9

    Changelog: Fixed the bug that causes portrait duplication when you create a character using a default portrait after one created with a custom portrait Fixed custom portrait position in the exploration menu Added some corrections for the French localization

  2. Developer post
  3. Developer post

    Version 1.0.7

    Changelog: Added French localization Fix: Physical DMG dealt by spells is now modified by Spell Power Mod as intended Fix: buff/debuffs icons are now shown as intended over character portraits Fixed some errors for the Italian localization

  4. Developer post

    Version 1.0.6

    Changelog: New portraits: I've replaced the old ones so I've removed any AI generated images left in the game Active Temple Blessings are now shown in the exploration menu Increased power of bosses The last bosses are even stronger Extra Info in combat available as option (right

  5. Developer post

    Version 1.0.5

    Hotfix: Passive Skills page is now shown as intended

  6. Developer post

    Version 1.0.4

    Changelog Increased the power of many active skills Fixed wining streak bug that caused problems with loot not being collectible Changed name of active skill "Faster than light" to "Quicksilver" (there was another passive skill with the same name) "No Mercy", "Focused Block" and

  7. Developer post

    Version 1.0.3

    Changelog: Fixed the error that causes an expedition to wrongfully considered as "Abandoned" if you press the "Leave Dungeon" icon too fast Fix: now you can't walk over rotating pillars Fix: the secret wall in the Catacomb ad Septem Palumbas now triggers the notification as inten

  8. Developer post
  9. Developer post

    Version 1.0.1

    Changelog: Fix: correct the number of Action Points if you have passed your previous turn with at least 3 AP Fix: Stryx's death SFX volume and stereo pan Fix: "Mass Magic Armor" spell now works as intended Increased difficulty for Trial III Reduced the chance of obtaining rations

  10. Developer post

    Version 1.0.0 is now live

    Version 1.0.0 of Ludus Mortis is now available. Thank you again for these months of feedback and suggestions. I will continue to update and upgrade the game during the next weeks and months, and I will continue to listen to your opinions. Changelog: Fixed Armor Durability value w

  11. Developer post

    Version 0.9.50

    Changelog: 3 new dungeons + 3 Post-game "Trials" Bleeding now has a cap of 5% Max HP / Round and every charge add 0.5% instead of 1% Poison DMG increased to 1d6 instead of 1d4 per charge New upgrades available for the Divine Potion Improved performances during the dungeon explora

  12. Developer post

    Full Release Updates

    Ludus Mortis version 1.0 will be published on March 6, 2024 . This will be just the beginning: in the coming months the game will continue to be updated with new content, new dungeons and much more. Thank you again for your feedback and suggestions received during the Early Acces

  13. Developer post

    From Early Access to Full Release

    Hi, The Early Access period is coming to an end. Since the EA release (late September 2023), Ludus Mortis has improved in every way: now it has a better User Interface, more contents, and the gameplay is more balanced. I've released 20+ version of the game in the last 4 months wi

  14. Developer post

    Version 0.9.48

    Changelog: Added 2 new dungeons New Unique Passive Skills for most of the enemies: these skills grant some special powers in specific conditions and are unique for each type of enemy. You can now upgrade equipped items as well The max number of Action Points has been raised to 12

  15. Developer post

    Version 0.9.47

    Changelog: One new dungeon available One new enemy type added to some of the previous dungeons New setting: remove gamepad vibration More customization options for portrait and voice in the character creation Fixed "Herbal Medicine" skill "Holy Ray" now deals fire damage as inten

  16. Developer post

    Version 0.9.46

    Changelog Added a new dungeon Fixed "Spell Power Mod" for high level of INT Attributes limit is now 40 and you can increase them up to 25 using XP Reduced the cost of XP for increasing Attributes, modified the cost of skills and experience levels Reduced the amount of HP for high

  17. Developer post

    Version 0.9.45

    Changelog: New feature: the Faber Ferrarius can now upgrade your equipment using materials obtained by dismantling unwanted items. Fixed the "Search" action that could freeze the game Fixed the "Remove equipped items for gladiators not in the current party" action that could excl

  18. Developer post

    Version 0.9.44

    Changelog: 2 new dungeons You can now transform resources in the Faber Ferrarius screen From the inventory screen you can now unequip every item from any gladiator that is not in your current party Increased the Intelligence effect on Spell Power Mod (0.15 per point instead of 0.

  19. Developer post

    Version 0.9.43

    Changelog: You can now respec the Divine Potion Increased the power of the Divine Potion (respec and ridistribuite points to update it) Modified a couple of status effects: "Mighty" now adds 50% physical DMG and "Weak" subtracts 50% physical DMG (melee AND ranged) Increased the e

  20. Developer post

    Steam Deck Verified

    Quick Announcement: Ludus Mortis has earned the Verified tag for the Steam Deck. After a few weeks of optimization, the game has been updated and now the interface, texts and all functions are perfectly enjoyable using the Steam Deck.