Unity of Command: Stalingrad Campaign

2x2 Games

Released
Oct 17, 2012
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Unity of Command II: V-E Day Update

    The V-E Day update is here, and it’s loaded! There are 13 new scenarios (all what-ifs), a shorter and punchier Second Front campaign, numerous rule and balancing tweaks, and a bunch of technical improvements, including full UI scaling among other things. I also, ekhm… only now re

  2. Developer post

    Unthinkable has happened!

    A gargantuan FREE update to Unity of Command II , including the new ending to the (overhauled) "Victory in the West" campaign, is now available for playtesting in the newly released Update 12 Test. How would you end the Second World War? We've been busy making A LOT of changes to

  3. Developer post

    Unity of Command II: Axis Scenarios Update

    After a period in testing, Update 11 for Unity of Command II is now live for all players, delivering new content, UI improvements, features, bug fixes and more. Battle of Kasserine Pass and Operation Nordwind standalone scenarios are now included, completing an exciting trio of A

  4. Developer post

    UoCII Developer Diary 26 – Updates and Roadmap

    We are back! Unity of Command II got released in November, to a good amount of press coverage, glowing reviews , and (predominantly) satisfied players clocking up good hours with the game. We, on the other hand, ended up totally busted from the pre-release crunch. We are now well

  5. Developer post

    How Unity Of Command 2 balances game design with military history

    The first Unity Of Command was designed for the open steppes of the Eastern Front. There, the major battles were about manoeuvre, with tank units chasing and covering miles of ground for their objectives, and lines of infantry moving to counter and support. The steppes were perfe

  6. Developer post

    Unity of Command II is out now! Launch stream and a huge giveway are live!

    Dear friends, Unity of Command II is now available! Join us right now for a launch celebration and watch a very special guest, XTRG ( www.twitch.tv/xtrg ), play through the opening stages of the war! There's a 10% launch discount that's active today, as we appreciate the patience

  7. Developer post

    Developer Diary 25 – The Power of Supply II

    Unity of Command II releases next Tuesday, November 12th. You heard it here first, PR be damned! 😀 To celebrate the occasion, please have this sequel to The Power of Supply – the most popular post this blog has ever had. This isn’t just a trip down memory lane, mind you (but hey

  8. Developer post

    Unity of Command now supports Mac OS X 64-bit

    We have set a new build for Mac OS X as default. This new build is a 64-bit, signed app that should work on Macs that were upgraded to the new Catalina version of the OS. If you are running an older Mac that does not support 64-bit apps, an older build is available in the followi

  9. Developer post

    Developer Diary 24 – Beta Test Announced

    We’re starting the beta test for UoC II in ten days or so. If you don’t mind spoilers and have a high tolerance for bugs, please apply and help us make it an awesome wargame. The beta application is open to everybody. We will ask a few questions, and invite a select group of test

  10. Developer post

    TGS Update and Developer Stream

    Most of our work these days consists of preparing for the beta test and rooting out bugs. We’re not quite there yet, but the game is shaping up nicely. In the meantime, please support our troops by watching the stream and join the war effort by wishlisting and following the game!

  11. Developer post

    Gamescom Update - What’s in the Cards?

    We are descending on the fair city of Cologne, Germany this week to attend Gamescom, the world's biggest gaming expo. Our chosen screenshot should be appropriate then, as one of the objectives for the Rhine crossings of March 1945 was indeed Cologne and its bridges. The major rev

  12. Developer post

    Developer Diary 23 – A Seaborne Invasion

    In recent weeks, we put a lot of effort into making sure that seaborne invasions play well in the game. This is important because these air/naval operations were such a feature of the Allied campaign. Counting just the historical ones, there’s six: Torch, Husky, Salerno, Anzio, N

  13. Developer post

    Death from above

    November 1944. The city of Metz, located near the German border, still stands in the way of Allied push across France towards the heart of the Third Reich. Patton’s Third Army had been fighting fiercely since early September to dislodge the Germans from the heavily fortified city

  14. Developer post

    UoCII Developer Diary 22 – Halted at Metz

    September 1944. Hitler’s armies are retreating in disorder after their defeat in the Normandy hedgerows. The Allies keep up the chase across France, but General George Patton’s 3rd US Army is beset by supply difficulties. The Germans finally manage to re-establish a defensive lin

  15. Developer post

    En Route to Rouen

    August 1944: after months of hard fighting, the Allies are finally out of Normandy. In front of them, the Wehrmacht has all but disintegrated, having stood its ground up until the breaking point. Supply is now the biggest concern for the Allies. Taking the large port of Antwerp w

  16. Developer post

    Unity of Command II is officially announced

    It’s no secret that we’ve been working hard for many years on our second game. Today we’re happy to officially announce that Unity of Command II is coming in Q3 2019. Steam store page went live today and we’ll be sharing more details on the brand new engine, game mechanics, and e

  17. Developer post

    UoC2 Developer Diary 19 – Details, Details

    By now, a lot of the people following this diary must be thinking “so anyway, this game is practically done, right?” I guess it depends on your definition of “practically”. It is certainly playable, there are very few features that are outright missing, and the scenario count is

  18. Developer post

    Unity of Command 2 Development Diaries

    Hello and welcome to Unity of Command 2 Development Diaries! We’ll be posting a brand new Development Diary #19 shortly, here on Steam’s announcement section, but here’s a short recap in case you missed any of the previous entries. While it’s true that Unity of Command 2 hasn’t b

  19. Rock, Paper, Shotgun

    Game Swap: Unity Of Command

    Game Swap is a new series in which one person recommends another a game they might like. This week, Graham suggests Pip play turn-based wargame Unity of Command . Graham: Pretty much everyone who has ever written about Unity of Command, myself included, has described it as a gate

  20. PC Gamer

    Unity of Command "speedrun" takes Stalingrad in two turns

    We've seen some amazing speedruns over the past couple of months. Fallout 3 in 15 minutes . Fallout: New Vegas in 20 minutes . An entire event dedicated to Games Done Quick . And now we've got something a little different, but just as impressive: Stalingrad in two. Two turns, tha