1.2.9
Fixed a missing character in the Traditional Chinese translation

Rocket Rat Games · Brace Yourself Games

Fixed a missing character in the Traditional Chinese translation

Fixed a bug that was unlocking some achievements at the wrong time

Fixed a bug that made Ricochet Paddle and Payback not interact correctly (Payback was turning the missile around visually, but those missiles were REALLY bloodthirsty and still fired at the player anyway).

Fixed a bug that prevented daily runs from ever seeing a few ? events. Fixed a really niche softlock that prevented you from leaving the "view card" screen in certain scenarios.

minor additional mod support that's it, it's small

Hello! After running a native linux branch for a few days we've decided to go back to using proton on the main game build for now. Future work on a linux native build will continue in a proper experimental branch. If you're interested in that, please hop into the discord channel!

made the Daily achievement progress trigger when your Daily run ENDS, instead of when it starts fixed a bug that was making the Daily achievement progress pop up on launch, instead of just when you make progress fixed a few miscellaneous bugs earlier this week too but I'm not gon

Content daily artifacts you’ve seen are now listed at the bottom of the codex added Polish and Ukrainian glyphs to our font to support fan translations A whole bunch of bugfixes, listed below quietly added a Mac version (let us know in the discord if you try it!) Bugfixes you can

We're doing a vinyl soundtrack campaign!!! Also, we're 25% off right now for the Turn Based Carnival steam event!

Nerfed Rail Cannon slightly. It no longer shoots a heavy missile on turn 1, and its Phase 1 attacks are now 2 damage, instead of 1x2 multihits Fixed a bug in which you could get the same Zone 2 elite fight twice in certain rare situations

Re-added the Just One Character daily modifier to the daily pool A few small bug fixes (including the bugs associated with the Just One Character artifact that made us remove it to begin with!)

Temporarily removed the "just one character" daily modifier, as a few bugs have been found with it that'll take a little bit to fix. We'll have it back in the rotation in a week or two. This does mean that today's daily seed has been rerolled and today's daily leaderboards have b

CONTENT: Added a daily mode! Everyone playing that day’s daily share a crew, a ship, and a run seed. They also share 1-3 weird modifiers that make daily runs feel pretty different from normal runs! Dailies are scored! Compete with your friends on the Steam leaderboards! Daily run

PLAYER SHIP CHANGES Ares starts with 1 less hull and 1 less max shield (now 8/4) Tiderunner starts with 1 less hull (now 7/3) Jupiter starts with 2 more hull and 1 more max shield (now 12/4) ENEMY CHANGES Wizbo / The Tower can no longer be in a Solar Flare environment if you ente

(Lumping the last two hotfixes into this update!) BALANCE CHANGES Solar Sail: one missile intent has been swapped from heavy missiles to normal missiles Rail Cannon: All phases now have 10hp instead of 11 Rail Cannon: All multi-hit attacks now cap at 1x2 instead of 1x3 Minesweepe

CONTENT Six new enemies: 3 new normal enemies, one per zone! One new elite for zone 2 A new alternate Zone 1 boss A new alternate Zone 2 boss Duncan the skunk, pilot of the Mining Drill, has been upgraded from NORMAL to ELITE enemy. That’s because he kills players more often than

1.0.7 changes Gameplay The card Escape Artist has been reworked and buffed a bit; it no longer discards any cards from your hand Art Tooth now has a talking animation Misc Fixed a longstanding bug that made the Soggins event incorrectly count as 5 unique events in the event progr

CONTENT: New event! (It’s a very fun one.) ⚽ Duncan, the pilot of the Mining Drill, overcame his shyness and can now talk 5 new artifacts: Tiderunner’s starting artifact has been split into 2 artifacts, to be easier to parse Tiderunner now has a boss artifact, meaning all 5 ships

GRAPHICAL CHANGES: Some Max cards got some cool new art! “Autopilot” icon art change “Clean Exhaust” icon art change BALANCE CHANGES: swapped the rarity of two Riggs cards: “Selective Memory” is now Uncommon “Second Opinions” is now Rare BUG FIXES: Fixed a bug that allowed cards

GRAPHICAL CHANGES: Made “Reduced Background Motion” setting reduce more backgrounds’ motion BUG FIXES: Fixed a bad interaction between Mitosis and Prototype 22 that was created last patch (oops)! Mitosis now correctly triggers BEFORE Prototype 22, not after. Fixed a case where RN