OVRLRD

OVRLRD

Released
Sep 9, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Changelog 15 September 2026

    FIXES SCENARIO EDITOR: fixed an issue where route points would jump to 0,0 when dragged. SCENARIO EDITOR: fixed an issue where route editing would prevent dragging and zooming. SCENARIO EDITOR: fixed an issue where NPC mech loadouts would not save. SCENARIO EDITOR: fixed an issue

  2. Developer post

    Hotfix: 7 September 2026

    This hotfix makes the following changes: Fixed player unit not spawning in the mission editor (it works now, promise). Fixed some issues with forcing player loadout in the mission editor. Fixed an issue causing building-destruction particle effects to spawn in the center of the b

  3. Developer post

    Hotfix: 6 September 2026

    This hotfix makes the following changes: Fixed an issue which caused NPCs to not spawn, or spawn with incorrect loadouts in skirmish matches. Fixed an issue where mechs would not avoid ragdolled allies when pathing, causing 'bullying' behaviour where they would repeatedly knock e

  4. Developer post

    Hotfix: 4 September 2026

    This hotfix makes the following changes: Fixed an issue preventing the control remapper menu from opening. Updated Demo with latest changes.

  5. Developer post

    The Graphics & Destruction Update - 0% discount

    Greetings, operators. Your copy of OVRLRD has been upgraded with improved visuals and a new physically-simulated building destruction system. Read on for more details, or scroll to the bottom for a tl;dr and the full changelog. Making OVRLRD less ugly (again) Those of you who wer

  6. Developer post

    UPCOMING: The Destruction Update!

    Hi, operators! I got sidetracked again. Here's a long boring devlog about what's coming in the next update, coming sooner than you would think: Boring anecdote below. Skip past this section to see the new destruction system. My first introduction to mech games as a youngun was, o

  7. Developer post

    Hotfix: 12 June 2026

    Thanks to the Russian (I think) demo player who submitted an anonymous error log, I've found that a loadout parsing issue was causing some players to get stuck in the hangar. This hotfix addresses that, as well as improving performance in Routine Maneouvres. Again, thank you to a

  8. Developer post

    Changelog 10 June 2026

    CHANGES - Squad loadouts now persist between career mode missions. - NPCs no longer have unlimited ammunition, except for certain basic weapons (this will change eventually). - Missile spam is now significantly reduced. - NPCs now treat the player as a navmesh obstacle, and will

  9. Developer post

    Non-VR Input System Overhaul

    Hi again, Operators. Things are going at a fair old clip now, so updates will probably be more regular from here on out. In response to recent feedback and with the help of some dedicated volunteer playtesters, I've overhauled the input system used by OVRLRD to support alternativ

  10. Developer post

    Changelog 13 May 2026

    Fixed occlusion culling issue that caused many objects to flicker Beware new issue: visual error on snow layer that may cause flashing up in the mountains and on the 'overwatch' mission. This will be fixed soon. Another new issue: pressing F7 to open the cinematic camera in non-V

  11. Developer post

    The Do or Die Update - 22% discount

    Uh oh, operators. It really has been a while this time. I'm gonna make this quick, because the changelog is pretty monstrous. Skip down for a tl;dr. OVRLRD started as a hobby project in evenings and weekends around my day job as a programmer. I really didn't think anyone else wou

  12. Developer post

    HOTFIX: 17 November 2025

    This hotfix solves an issue that made certain missions impossible to complete (e.g. Point Defense) due to an issue with objectives never activating. It also adds a delay before combat can begin to give the player a chance to boot up their mech in situations where enemies are near

  13. Developer post

    HOTFIX: 16 November 2025

    Thanks to Discord users for catching these bugs! This hotfix solves an issue that made campaign missions like Search & Destroy and Anti-Air unplayable, as well as softlocking the player on some career mode missions. Sorry about that. Fixed an issue where 'defend structure' or

  14. Developer post

    The Scenario Editor & HOTAS Update - 20% discount

    Hello, operators. This update, as with every update but PARTICULARLY this one, will probably have some big bugs that I've missed. If you're lucky enough to be the first to spot one, please let me know using ingame bug reporter so I can race to push the inevitable hotfix before an

  15. Developer post

    UPCOMING: Scenario Editor Mark II

    Greetings, operators. This next update is taking longer than expected, so I thought it'd be good to let you all know what's going on behind the scenes. Or rather, BEYOND THE SCENES. (That's a joke about Unity's scene graph system.) So! The scenario editor's been missing from the

  16. Developer post

    Changelog 29 June 2025

    Thanks to everyone who's been playing and submitting feedback and bug reports! The playercount and amount of feedback appear to have increased significantly in the last couple of weeks, which is really helping me to close in on some higher-level design problems now that a lot of

  17. Developer post

    Performance Improvement, Campaign Bugfixes and Forest Burning

    Thanks to everyone who's bought and played OVRLRD in the last few days! And a big thanks to those of you who've been providing feedback and bug reports. This is a quick patch to address the most urgent issues - to say thanks, it also includes some fun stuff I've been working on t

  18. Developer post

    The Secret Base Update - 20% discount

    Hello, operators. This update, as with every update, will probably have some big bugs that I've missed. If you're lucky enough to be the first to spot it, please let me know (using the new ingame bug reporter!) so I can race to push the inevitable hotfix before anyone else notice

  19. Developer post

    HOTFIX: 3 April 2025

    -Fixed a softlock in the hangar when starting a campaign or skirmish mission.

  20. Developer post

    Changelog 2 April 2025

    Thanks to the anonymous user who submitted a bug report earlier today! I was able to track down a number of issues thanks to this. Hotfix follows: HOTFIXES: -Fixed an issue where players would briefly see an empty briefing room when loading missions without a briefing. -Quick pla