Star Rift Saga

Studio Vela LLC

Released
Jul 15, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Star Rift Saga is on Sale as part of Portland Indie Game Con

    Portland Indie Game Convention (PIG Con) is this weekend starting on May 29th, and tickets are going fast. PIG Squad has been a big help in the development of Star Rift Saga. It's where I was able to show the game off for the first time, gave me a lot of opportunities to get grea

  2. Developer post

    V 1.1.0.1

    -Map markers placed by the player now load properly.

  3. Developer post

    Star Rift Saga is part of the Metroidvania Fusion Festival!

    As part of the Metroidvania fusion festival, Star Rift Saga will be discounted until November 10th. You can pick up the game for 20% off and the soundtrack for 10% off. You can also save a little more with the game's bundle options. If you buy the game and soundtrack together, yo

  4. Developer post

    1.1 Update: The Convenience Update

    Introducing the first major content update for Star Rift Saga. This update features a variety of features aimed at improving the overall gameplay experience, as well as addressing some requests for features. Most of these changes are aimed at generally speeding things up by cutti

  5. Developer post

    V 1.0.21 Tuning Update

    Relatively small tuning update, mostly aimed at lifesteal, shieldsteal, and some late-game challenges. Lifesteal and Shieldsteal adjustments Lifesteal and shieldsteal can let you stay alive longer without using items, but in certain builds they could lead to near invincibility. A

  6. Developer post

    V 1.0.20.4

    -Fixed Cheese. In this particular case, this means I fixed the item which was causing crashes, Cheese, rather than some exploit that players were doing like what usually gets patched in games.

  7. Developer post

    V1.0.21

    -Boss adjustments to Legion, Pandora, and Penny Rematch at higher intensities. All are now more aggressive at higher intensities are are either unchanged at normal or are slightly less aggressive. -Added a shortcut passage in the Forgotten Depths once you have found an optional p

  8. Developer post

    V 1.0.20

    -Fixed a crash in the caverns that was introduced in the last patch with a bad variable reference. -Adjusted the difficulty of the Secudrome boss battle. Most drones now do slightly more to defend themselves at normal and higher intensities with the occasional attack independent

  9. Developer post

    V 1.0.19- Tuning and polish update

    This is mostly another tuning update including adjustments to rocket speeds. It is mostly directed at a few bosses in one section of the game, but adds in some additional polish throughout. Some slight spoilers for boss battles in the game ahead. Weapons -Rockets: Initial speed a

  10. Developer post

    V 1.0.18

    -Reworked the music system entirely. It should now more reliably play the correct music and not get caught in infinite loops under certain circumstances. -Quick use item now works properly on healing items. -Capsule-o-pods now refund the correct amount of scrap when you have all

  11. Developer post

    V 1.0.17

    -Final Boss no longer gets stuck when doing burst attack at higher difficulties. -Various visual and text fixes.

  12. Developer post

    V 1.0.16

    Adjustments to a boss battle The giant enemy crab, Ur-Cancer : -Should now detect a perfect clear accurately. -Will now render lightning bolts properly in the Holosseum.

  13. Developer post

    V 1.0.15

    -Pay to Win achievement now triggers on the correct NPC. -Adjusted level geometry for an arena battle. -Music for arena battles now ends properly.

  14. Developer post

    V 1.0.14

    -You can now hold the directional button to move the cursor on the compendium, skill grid, and shop. Note: There are more improvements in terms of usability that I have in mind for the shop in particular especially as the list becomes big in the late game. This is just the first

  15. Developer post

    V 1.0.13

    -On a new game plus save file you will now skip the introduction to the shopkeeper and chipsmith.

  16. Developer post

    V 1.0.13 (corrected)

    This build was previously pushed in error and then rolled back, and should be correct now.

  17. Developer post

    Update V 1.0.13- Tuning Update

    While there have been many patches since launch addressing bugs and crashes (it is very hard for me to have found everything, so I am grateful for your patience and reports. It was not my intent to have any bugs/crashes at launch) this update is the first tuning update since laun

  18. Developer post

    V 1.0.12

    -Adjusted the buy pricing on treasure items. They don't normally show up in the shop and only in the black market. The target is that they will be purchasable, when they show up, for a price higher than their sell price but less than their refined sell price. -Black market price

  19. Developer post

    V 1.0.12

    Fixed potential sequence break towards the end of the game, added more barriers that stop you from skipping optional bosses.

  20. Developer post

    V 1.0.12

    -Text corrections -Text box adjustments -Some visual adjustments.