October 3 Patch Notes
security patch

security patch

Emoji support actually works now Updated networking backend

Clearing large amounts of cards now properly updates visually Prevent some lag on drawing large amounts of cards Fixed UI rendering in specific cases Tweaked visuals for other players/bot hands

Improved stability in worse network conditions SetVar/GetVar functionality restored Fixed static variables not set correctly in editor Fixed potential game breaking while drawing cards from clients Re-Added missing button sounds for menu

Fixed broken visuals on matches with more or less than 4 players Temporarily removed unfinished translation

Here it is! 1.0. A huge thanks to everyone who played during early access! Swapping Hands Sometimes you just want to give a gift to your friends, Now you can! (Friends not included) All new animations and effects It almost feels like someone who knows what their doing made this!

Lua api now allows skipping more than one player Directly drawing to player now shows properly

Prevented scripts from having infinite loops, causing crashes

Fixed bug that would break workshop deck selection and caused duplication Oof

Fixed player select not working on clients Fixed potential issue where selection wont clear on new match Fixed player visuals not updating on clients on discard Fixed bots bullying host players (though it was kindof funny ngl)

Been a while, but here we are with a new update right in time for summer! Workshop Support Tired of the same old decks? Well now you can make, share, and use decks from the workshop! Controller Support Mouse and keyboard are cool, but sometimes you just want a controller, you kno

Added more detailed error logging for cards

Disabled v-sync Resolution actually uses fps cap in settings

Custom decks now save on exiting editor Issue with custom color amounts crashing lobbies fixed

Quatro! used a lot more GPU than expected, but not anymore! This patch should finally make the game run much smoother for everybody, and use WAY LESS GPU. So why did it use so much GPU anyway? While the game itself runs pretty light the graphics presets were not properly updated

Starting off the new year with a new update! Things are gonna get a lot more crazy... Lobby Changes You can now play matches with up to 8 players! Invite all your friends (Or bots most likely) and suffer together! Deck Stacking One deck not enough? Want to mix and match? Well now

Fixed an issue that tanked performance in some cases. Some users should see a large difference in GPU usage.

Lobbies have been reworked internally Various bugs with matchmaking fixed Bots are synced correctly with non host players

The bots are coming... Bots now fill empty spots in a lobby when created, If a player leaves during a match, a bot will replace them. Added bots Game behavior when player leaves during match changed Updated game visuals