Patch #9.1
Add option to change text brightness

Technical data

Add option to change text brightness

Big editorial update Bug fixes: Maximilian is less chatty in the forest (he doesn't repeat one dialogue twice in certain circumstances) Dora doesn't skip the morning animation after Iris' nightmare on the bus Roy's music theme is a bit louder Apricot always properly hides behind

Fixed issues on older embedded AMD GPUs

Steam Deck compatibility improvements

Performance tweaks and minor bug fixes

Startup performance increace Increased performance in low-memory situations Now, if using controller in big picture and on Steam Deck on-screen keyboard will appear when editing save names Menu UI has been changed for better readability on small screens

Pulled Iris from behind the bed Small performance improvements Spanish localization updates We are working on Spanish localization and big performance improvements

By popular request, we added the Auto-Read (a.k.a. Auto-Scroll ) option to the game. It can be activated using the "A" key on the keyboard, and speed can be adjusted in settings.

In save game interface now there is an option to confirm save name with mouse click

Fix issues on intel UHD <3000 Fix issues with 4k resolution on systems with <2Gb of memory Fix typos

The sound overhaul is here! We’ve added individual music themes for the following… Characters Takeo Tien Maximilian Roy The main antagonist Locations Farm Police station (including the downstairs) Bus stopovers Situations The fun, the eerie, the conflicted, the sad, and the myste

You can now press Shift+H to hide the entire interface mid-game—and snap those beautiful screenshots! To bring the interface and text back, simply press Shift+H again. Minor fixes: Tony’s cracks no longer multiply at their own discretion In the old town library, points of interes

We’ve added an “Extra QTE time” option to the settings: it gives you x300 more time to complete each QTE. After some thorough consideration, we decided against introducing an auto-skip for QTEs: there are situations in the game when you need to make a choice under a time constrai

We’ve added the option to skip read text, as well as the rewind button. This is how it looks: You can also find it with the rest of the controls for your convenience =) Minor fixes: Iris no longer wears jewellery that she has never been gifted The ragman’s shop is now a bit less

Audio: spoiler , spoiler , spoiler and spoiler now come with sound We’ve added a musical theme to various investigation stages Minor visual fixes: Roy’s handwriting is now somewhat less sweeping If Johnny isn’t friends with Iris, he will no longer read the letters she and Roy exc

Save Management Improved! You can now overwrite existing saves or delete them. If you don’t need this, the game will autosave regularly, including before you exit. Fixes: Notifications for achievements are no longer duplicated The cat no longer levitates Maximilian has been rescu

Hello! We're excited to bring you our first update: Character Name Colour-coding You can now enable character name colour-coding in the Settings menu In game it will look like this: Bug Fixes Fixed a few sound issues for smoother gameplay Proofread for typos for a cleaner experie

We're thrilled to announce that our game is finally out and available for everyone to enjoy! In addition, we've introduced several new features and improvements in our latest update. First, we've added larger text-size options to enhance readability and improve your gaming experi

With the last update, we added character-based achievements and statuses, so it is easier to track your progress, understand what you missed, and plan your playthrough. Also, from now on, savegames from the demo will be compatible with a full game.

Here’s what’s new: Updated User Interface : We’ve listened to your feedback and implemented accidental skip protections. Bug Fixes : Say goodbye to those pesky bugs! We've specifically addressed the issue causing a block when using the rollback feature. Performance Upgrades : Pla