Wish Me Well

Starrow Castles

Released
Feb 16, 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

17 posts
  1. Developer post

    Bullet Fest and a sneak peek

    Hello, Wizards! Today marks the start of Steam Bullet Fest and we're a part of it! This means a small game update and a biggest discount yet, 20%! We'd like to also take this opportunity to welcome all the new players. Together you could build the Unseen University of over 2000 w

  2. Developer post

    [v. 0.8.1.01] First (Big) Early Access Update!

    Hello wizards! Update v. 0.8.1.01 is live! Our main focus for this update was improving and refining existing systems so we have a stronger foundation for future content. Some systems have been reworked, a few new mechanics appeared and a lot of smaller changes. Reworks Plus item

  3. Developer post

    [v. 0.8.0.07] Minor fixes

    Hello wizards! Here's another small patch for the current version of the game. We are reading all your suggestions and with that we're working on a bigger release! CHANGELOG v. 0.8.0.07 New: Added fullscreen effect when you stay in an ink puddle. Fixes: Fixed displaying some inpu

  4. Developer post

    [v. 0.8.0.06] Thank you! (and EA Release Fixes)

    Hello wizards! Thank you! First of all, thank you so much for such a warm welcome. We're really excited that so many of you have played and enjoyed the game! We're especially grateful for all the positive reviews and kind words. We're doing our best to provide as much content as

  5. Developer post

    [v. 0.8.0.05] Quick fix for Hand of Greed

    There was a chance to completely destroy the weapon when using Hand of Greed quick enough. This patch fixes that and hopefully your wand won't break during the run! Sorry for the inconvenience! ~ Starrow Castles

  6. Developer post

    Early Access Release Date!

    Hello, wizards! Prepare your wands, Wish Me Well launches in 2 weeks! If you've played the demo or joined playtests - thank you! Thanks to your help, we're ready to launch Wish Me Well in Early Access. If you haven't played the game, now's a great time to wishlist it and hit Foll

  7. Developer post

    [v. 0.7.1.02] Quick demo fixes

    Hello wizards! Some quick fixes for the demo - especially generating unplayable levels. We hope it doesn't keep you from beating those monsters anymore! This bug was found by one of our community members! We're very thankful that you want to help us create the best game for you.

  8. Developer post

    Early Access & Demo Update

    Hello wizards! The game is getting closer and closer to release! Early Access As you may have noticed, we decided to launch our game in Early Access. You can already test a lot of features in the game but we also have many ideas. We think that your further involvement in the proc

  9. Developer post

    [v. 0.7.0.04] Teleporting, map and more weapon crafting

    Hello wizards! Again we've gathered a lot of feedback since last update and we appreciate your input to our project! This time we come to you with some bigger changes. Take a look especially at the bolded ones! CHANGELOG v. 0.7.0.04 New: Added opening a minimap, zooming and movin

  10. Developer post

    [v. 0.7.0.02] Quick fix

    Hello wizards! Selecting start setups in the library could cause the game crash. Quick fix for it has been published. Sorry for the inconvenience! ~ Adrian

  11. Developer post

    Wonders of Wizardry Demo

    Hey everyone! It's Wonders of Wizardry event on Steam and for this occasion we've got an updated demo for you! What's new? A lot has changed since the last demo version. Especially: You can now dash ! Inkrab (1st boss) got reworked You can fight the 2nd boss Lots of balance and f

  12. Developer post

    Demo summary

    Hey everyone! First of all, we want to say a huge THANK YOU for checking out our game and playing the demo! You've shared a lot of thoughts with us and it's really helping shape the game in exciting new ways. What's new? Thanks to your feedback we've added what so many of you ask

  13. Developer post

    Wish Me Well Demo Available Now!

    Hey everyone, The Wish Me Well demo is now live! We've been working on the feedback we've received from you as well as adding new features. We hope the demo version will encourage you to wait for more! If you enjoy our game and want to help us, join us on Discord! We'd love to he

  14. Developer post

    Traps and claws

    Hey everyone! Another week, another set of updates from the dungeon! From deadly traps to sharpening Inkrab's claws , we've been busy making Wish Me Well even sharper. Let’s jump into what’s new! Watch your step... traps are here! We're starting to add environmental hazards, like

  15. Developer post

    Say hello to the Shopkeeper!

    Hey everyone! Another week, another batch of improvements! This time we had to say goodbye to one of our quirky mechanics. Read on to find out which one! Say hello to the Shopkeeper! There's a new face in the dungeon — a mysterious yet friendly shopkeeper. He’s got his own cozy l

  16. Developer post

    Thank you for playtesting!

    Hello everyone! We just wanted to say a big thank you to everyone who's taken the time to playtest Wish Me Well and share their feedback with us 💚 You've given us a ton of great insights and we're already working on improvements. In fact, a few changes are already in the game! W

  17. Developer post

    Wish Me Well Playtest Available Now!

    Hey everyone, The Wish Me Well playtest is now live! We're excited to finally share it with you! Here's what awaits you in the playtest: Procedurally generated dungeons Unique ink monsters (including the Inkrab ) Over 40 scrolls to discover and use 10+ items to unlock and improve