Update Notes for August 18, 2026
Fixed rendering issues on Steam Deck. Engine upgrade.


Fixed rendering issues on Steam Deck. Engine upgrade.

We're excited to announce Dragon Ruins II: Aftermath, a standalone expansion for Dragon Ruins II. Since it'll be a long time before a sequel enters production, we've decided to develop a standalone expansion for those who want more. KEY FEATURES Assemble a party of 4 adventurers

Hi everyone, 2024 was a transformative year for the studio, as we finally achieved relative stability and adequate resources to expand the scope of our projects and develop them at a healthy pace. Thank you for supporting us through this journey and the growing pains. I'd like to

We're excited to announce Dragon Ruins II, our new project. Due to the positive feedback and demand for a deeper game, we've decided to make a new game and apply a few ideas we've wanted to execute for quite some time. KEY FEATURES Take on various quests, from clearing the baseme

We're excited to announce Demon Lord Reincarnation Gaiden, our new game. Originally, this scenario was planned for a sequel, but it took off in its own direction and became an Ultima-style game with a new story. However, the initial draft was too good to abandon, so we turned it

Earlier this month I started a personal blog called "Diary of a Graverobber" to share development stories and talk about game design and various things that inspired our games. You can find the Ringlorn Saga postmortem here . Enjoy!

Das Geisterschiff and Der Geist series turn five years old today. In these experimental dungeon crawlers, you play as a mech pilot and complete dangerous missions in a dying world. These games offer unique wireframe-style visuals to simulate the "visual sensor" of your Robotic Co

We're excited to announce Ringlorn Saga Gaiden, our next game. Due to the warm reception and interest in the Temple of Rebirth bonus dungeon in the original game, we've decided to make a standalone RPG based on the possession mechanics. Ringlorn Saga Gaiden is an adventure RPG in

Hi everyone, As promised, the Japanese localization is finally available. The game design took a lot of inspiration from Japanese PC classics, such as Hydlide, and thus it's only natural that the game should be accessible to Japanese players. We want to thank Ryu Ito for his work

Hi everyone, First, we'd like to thank you for your support and interest in Ringlorn Saga. This game was an unexpected success for us, leading to the best launch in our entire history, and it became our second-best-selling game in less than two months. Second, we're working on th

Added Ukrainian localization. Special thanks to Bunker Indyka, Urizchenko Alexander, and TellerySpyro for their help with editing. Implemented harsher checks to fix the enemy despawning issue for those who still experience it. Minor script fixes, including an embarrassing mistake

Fixed a critical bug that allowed you to save the game during the boss battle and made you unable to progress if you loaded that save, requiring you to restart from the latest autosave.

Fixed issues related to enemy despawning. Thanks to muffins4life for reporting this issue.

Fixed bugs caused by the workaround related to the inability to advance dialogue with certain controllers. However, the keys used to advance the dialogue are now limited to Space / Enter on the keyboard and the A (Xbox Controller / Steam Deck) / Cross (PlayStation Controller) / B

Added analog stick support for character movement based on user requests. Have fun!

Added a potential workaround for certain users who were unable to advance dialogue when playing with a gamepad. Earlier, some users managed to solve this issue by disabling Steam Input. If the issue persists, please let us know.

* Talking to the Bartender should no longer softlock the game * Improved cursor (un)locking while alt-tabbing in and out of the game Special Thanks to Wulden and Oleksandr Urizchenko for reporting these issues.

Hi everyone! In this DevLog we’ll continue talking about the game design of Ringlorn Saga. Please keep in mind that this post will share some information about the inner workings of this game, so if you want to go in blind, consider reading this post after playing the game. World

Hi everyone! In this DevLog we’ll talk about the game design of Ringlorn Saga. Please keep in mind that this post will share some information about the inner workings of this game, so if you want to go in blind, consider reading this post after playing the game. Initial Game Desi

Hi everyone! In our first DevLog, we'd like to introduce our new project "Ringlorn Saga" and talk about the thought process behind this game. What is Ringlorn Saga? It is a top-down adventure RPG with an open world that wraps around itself and the bump combat system. As Prince Ge