Zorbus

Zorbus

Released
Sep 14, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
Clear
  1. Developer post

    Update notes for release 61.16

    Fixed a bug where summoned creatures could spawn into locked prison cells. Tweaked initial positions of animated and summoned creatures. Added more pre-checks for AI to check that there is space to create the animated / summoned. More tweaks to charm / possession, so that friendl

  2. Developer post

    Update notes for release 61.15

    Various charm / possession related tweaks. Fixed a bug where item autopickup status wasn't correctly updated when the player was encumbered and "Pick all ammunition" setting was not checked. When "Autoammo" setting is NOT on, existing everlasting ammunition is chosen when you run

  3. Developer post

    Update notes for release 61.14

    Fixed a bug where some creatures summoned by evil creatures had resistance to holy damage. Fixed a bug where equipment with the "die hard" -effect didn't save a withered creature from dying. (If the "die hard" -effect comes from equipment, it ignores both personal and level wide

  4. Developer post

    Update notes for release 61.13

    Last update caused some unwanted behavior when no damage was done when attacking. Fixed. Quiver status of companions should now be updated correctly when inventory is closed abruptly (after a hostile creature is seen). You can now toggle the usage of ammunition types in loot mana

  5. Developer post

    Update notes for release 61.12

    Fixed a bug where the Dualshot talent was not usable. Autoexplore fixes. Further tweakings of initial non-autoammo ammunition selection. Need to start a new game to be fully functional. Some tweaks that friendly creatures won't get angry when walking over map effects that won't d

  6. Developer post

    Update notes for release 61.11

    Fixed a bug where creatures did not heal themselves when needed if they couldn't see hostile creatures. Fixed a bug where companion pathfinding didn't take creatures that could not be displaced into account. Fixed a bug where creature's state wasn't properly updated after an on-h

  7. Developer post

    Update notes for release 61.10

    Autoexplore no longer autopilots to locked doors blocked from autopilot. Companions in travel- or stay-behavior no longer search for secret doors when autoexploring. Recent update made it possible to end on a trap after blinking. Fixed. If a companion can't find a path to the des

  8. Developer post

    Update notes for release 61.9

    Fixed a bug where autopiloting to a known trap could place companion on the trap. Fixed a bug where commanding a companion to stay at current spot in examine mode set the companion to follow / regroup behavior instead. Fixed a bug where sleeping evil creatures or evil creatures t

  9. Developer post

    Update notes for release 61.8

    Last release introduced a bug with previously gained Great Ability talents and checking talent requirements. Fixed. Fixed a bug where companions would not turn their lantern off if player's lantern was off and player was tracked by some creature. Companions now prefer returning t

  10. Developer post

    Update notes for release 61.7

    Fixed a bug where poisoned creatures thought that they were attacked by an unseen enemy after blinking. Fixed a bug where on hit -effect texts were logged even if the situation was not seen. Fixed an inventory list bug. Fixed some bugs related to effects that have "seen hostiles"

  11. Developer post

    Update notes for release 61.6

    You can now change companion's position in the companion list. First, enter examine mode (TAB). Then, select wanted companion with the target cursor or by cycling through the companion list with PAGE UP / PAGE DOWN. Move the companion to a wanted position in the list with HOME /

  12. Developer post

    Update notes for release 61.5

    Level loot remembers the last item that you selected. If autopilot to the item gets interrupted, you can now continue autopilot by opening level loot nd pressing ENTER, or just by pressing SPACE twice, if you haven't changed level loot's default key. Changed autopilot screen so t

  13. Developer post

    Update notes for release 61.4

    Fixed a bug where the "lantern" companion option was not respected when the companion was in stay-behavior. When you use the Veil of Darkness talent, companions' lightsources are now turned off even if you don't see them. Fixed a quickslot use related bug. Fixed an autopick bug.

  14. Developer post

    Update notes for release 61.3

    When examining / cycling through creatures with TAB, it now only cycles through hostile creatures when there are hostiles seen, but if not, cycles through friendly creatures but never through companions or their animated / summoned creatures. If the player was on a tile with item

  15. Developer post

    Update notes for release 61.2

    Field of view should now be symmetric. Matches better with possible lines of fire of ranged attacks. You can now filter the log or books with phrases if you put them betwen quotation marks ("). If your country specific key does not output the quotation mark, try the ISO keyboard

  16. Developer post

    Update notes for release 61.1

    Fixed some nasty bugs that happened when "Toggle furniture with Control + direction" setting was on. Tweaked line of fire calculations for effects with ray and wall area types. The loot manager wasn't reacting to CTRL / ALT + NUMPAD LEFT / RIGHT keys. Fixed. Letter selection is n

  17. Developer post

    Update notes for release 61

    Release change Important! This game release is not compatible with the save games of the earlier releases (r60 and older)! If earlier save files are detected, they are moved into "(game folder)\Backup_r60\Save". When you start the updated game, a menu will open where you can laun

  18. Developer post

    Update notes for release 60.17

    Fixed a bug where a charmed drow priestess summoned spiders that were hostile against the player and companions. (thanks to Bentwing for reporting) Fixed a bug where furniture tiles were drawn too dark when "Brighter darkvision" setting was on. Fixed an ASCII-mode bug where the f

  19. Developer post

    Update notes for release 60.16

    Adjusted shop item prices. When you order a companion in regroup-behavior to do something, he now correctly returns to regroup-behavior instead of follow-behaviour. (thanks to Bentwing for mentioning) Books moved from the device-category to other-category. Only books created afte

  20. Developer post

    Update notes for release 60.15

    When controller was enabled in the settings on Linux / Proton / Steam Deck, the game registered D-pad up and left trigger as being constantly pressed. I could only test this on Linux, but hopefully this is now fixed. (thanks for reporting: Gator for hire & Mads)