Reclaim The Sea

1LastGame · indienova

Released
Jul 14, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Reclaim the Sea 1.2 update is live

    Reclaim the Sea 1.2 update is live, and it is the biggest update since the game’s launch! It features a lot of new content (new ships, new rooms, new weapons, 30+ new events, species, factions, items… everything!) and the full support of 4 new languages (German, Spanish, Portugue

  2. Developer post

    Reclaim the Sea 1.2 update is coming soon

    Reclaim the Sea 1.2 update is coming soon, and it will be the biggest update since the game’s launch! It will feature a lot of new content (new ships, new rooms, new weapons, 30+ new events, species, factions, items… everything!) and the full support of 4 new languages (German, S

  3. Developer post

    Update 1.1 and community items

    This is the first content update for Reclaim the Sea since its release. I wanted to take advantage of Steam's approval of community items and the winter sales to release everything that was ready without delay. More content updates are planned for next year. 🌟 New content : 8 ne

  4. Developer post

    Version 1.0.5

    🌟 New: Added new interception events and modified existing ones ⚖️ Balance: Reworked Cornucopia figurehead : It now provides 50% of food for 2/4/6 crew members (instead of 100% for 1/2/4 before). Interception events now scale with threat level

  5. Developer post

    What's planned for Reclaim the Sea?

    Hi everyone, Reclaim the Sea was released a week ago, so now is a good time to take a look back and talk about what's next. Feedback on the game has been very positive overall, both on Discord and in Steam reviews (by the way, if you like the game, please leave a review on Steam)

  6. Developer post

    Version 1.0.4.0

    ⚖️ Balance: Slightly increased boss difficulty in normal and hard. 🐞 Bug fixes: Fixed some overdrive modules being available just after loading a saved game. Fixed a bug that allowed more than the maximum number of supplies to be sold in stores. Fixed a bug preventing the secret

  7. Developer post

    Version 1.0.3.0

    Version 1.0.3.0 🐞 Bugfixes: Fixed fleeing the boss event resulting in a soft lock of the game. Fixed hidden success description (on Steam only). Fixed Cornucopia counting automaton as crew members to feed. Fixed enemy crew health bar color turning green before the end of the fig

  8. Developer post

    update 1.0.2.2

    Update 1.0.2.2 ⚖ Balance: Slightly increase enemy melee damage in easy difficulty. Slightly increased birds dodge percentage increase per perch room level. ⚡ Reduce sword attack range, so it is easier to flee a melee fight. ⚡ Increased the max amount of resources you can buy at e

  9. Developer post

    Patch 1.0.1.2

    🐞 Minor bug fixes again. Fixed "The Volte" ship not unlocking. Fixed “The Source” achievement not unlocking when reaching the last zone. Fixed Spiked barricade wrong description in English. Fixed a bug that prevented the system menu from opening after giving feedback. Thanks a l

  10. Developer post

    Small fixes

    1.0.1 update Very small update to fix the feedback received just after game launch. ⚖ Balance: Buffed The Raft with an additional crew member and a special augment. 💻 UI / Quality of life: Fixed many typos in texts. 🐞 Bugfix: fixed enemy crew walking on the sea in very wide scr

  11. Developer post

    Reclaim The Sea is Out Now!

    After years of development, I am delighted to announce that Reclaim the Sea is now available (with a 20% launch discount)! View game page I spent the last few weeks of development extensively testing the game to fine-tune the balance and try to find every last bug, but it's inevi

  12. Developer post

    Reclaim the Sea will be available on July 14, 2025

    18 months after releasing the first demo of the game on Steam, I am thrilled to announce that the full game will be available on July 14 . Thanks to extensive feedback from players and content creators, many aspects of the game have been gradually improved since the first demo, w

  13. Developer post

    0.17 update

    Another small patch for the demo while I continue to focus on crafting all the content for the full version of the game. 🌟 New: Slightly increase the base speed of the game (the 1x speed). You can still set the game to 2x or 4x when you need to speed things a lot. ⚡ New weapons

  14. Developer post

    v0.15 - Sea of Mists update

    🌟 New: The Sea of Mists zone is now available in the demo, as the third zone. Added Steam integration to the demo (achievement, leaderboard) Added link to the Discord server . 💻 UI / Quality of life: You can now cycle through ship weapons with the mousewheel Storage UI now show

  15. Developer post

    0.14.5 update

    A small patch with mainly UI / Quality of life improvements suggested by players. Thanks a lot to all the players who have shared their feedback with me! 🌟 New: New musics Rooms and augment can now be removed and sold at some shops. ⚡ 🎆 Graphic: Added recoil effect to most cann

  16. Developer post

    Reclaim the Sea Now Available in Chinese

    Hello everyone, We are excited to share that Reclaim the Sea now supports both Simplified Chinese and Traditional Chinese, thanks to our regional publishing partner in China, indienova! We're delighted that more players will now be able to enjoy the game in their preferred langua

  17. Developer post

    The Species update

    Among many small improvements, this update brings a global update to all the playable species of the game. Species traits Here is what the different species now do in the game: - Humans now have a bonus in ship weapon proficiency, at the helm and a very slight bonus in saber prof

  18. Developer post

    The ships update is live

    After months of work, I'm pleased to present the most important graphical update to Reclaim the Sea since the first demo. This update focuses primarily on the addition of new ships. The game now features several dozen visually different ships, to offer more visual variety in enco

  19. Developer post

    Join us in celebrating pixel-art games during PixElated Fest!

    We love pixel art games, and we know you do too. So, let’s celebrate together 🎉 I'm super excited to share that Reclaim the Sea joins PixElated Festival this week! This festival is featuring some of the best pixel art games on Steam. There will be ✨ discounts ✨ live streams ✨ ar

  20. Developer post

    Fire rework & perch room preview update

    Changes 🌟 New: - Fire rework: changed the way fire spreads and damages ships.⚡ - Perch room preview: to celebrate the PixElated Fest, a preview version of the new Perch room is already available in this demo! Build mechanical birds to destroy enemy ships! ⚖ Balance: - Increased