v1.01
Fixed music player overlapping when player pressed the retry button. Fixed homing targeting the enemy feet instead of their midpoint.

Technical data

Fixed music player overlapping when player pressed the retry button. Fixed homing targeting the enemy feet instead of their midpoint.

When the game launches on August 14, at 1pm I will be playing a developer live stream.

Version 1.0 Launch on August 14, 2023, at 1pm. Now has over 200 curated battles.

Added new game mode Curated Battles, basically a bunch of set piece battles or generated skirmish battles. You can and should save whatever you like from them to use in your own skirmish battles. Added a bunch of changes to hopefully make the game more new player friendly. Such a

Added Mage spectator, now whenever you died or press the possess key, you possess a mage spectator from which you can either watch the battle or possess another one of your teams units. Added Player Auto Aim. While not recommended, its preferable to stack health in your favor, it

Added Arcade settings, much like the campaign settings allows you to customize your campaign, arcade settings allow you to customize your arcade play through. You can pick which maps you’ll fight on. What type of weather. How much higher or lower of a power level you’ll have in c

Added the ability to select your own custom colors using a color wheel to all parts of the character in the character customization screen. Added various pauldrons. Added basic color choices to new meshes.

Please ignore the incorrect date and version in the main menu I forgot about that before uploading. Added elf and superhero body parts to character customization. Will add the color options in the next update.

Fixed arcade not loading correct previous arcade game state when losing, caused by loading the previous skirmish game instead of the previous arcade game. Changed laser material for large radius laser to Tron outline. Wired up random shot, random unit only, random unit and shot.

Fixed the 3d radar and the selected target direction arrow scaling issues.

My Second steam fest livestream event. Like the 1st event I will be going through the demo campaigns and narrating what players are supposed to be doing and learning as I go through the levels, but this time I will be using different campaign settings to show off the replay abili

Fixed sound not changing tracks correctly. This was caused by the construct in the music player having a fixed album and track number which overrode the spawned values, so I was stuck with the same music all the time.

My first steam fest livestream event. I will be going through the demo campaigns and narrating what players are supposed to be doing and learning as I go through the levels.

Added the ability to pick custom meshes for the campaign, in the campaign settings menu. No longer will you be forced to see a red mannequin fight a blue mannequin. Now see what glorious creations RNG can give you! Or make your characters in the character creation and use those i

Biggest changes: Added a 3d radar to the upper left of the player screen. The radar extends to 10x the unit speed and tracks friendly and enemy positions. Added a selected target direction to the upper middle of the screen. This only shows up if the target is not on screen. It sh

Added all the tooltips from everything shown (now called advanced view) to simple view. Changed starting song. Changed music player. Changed Menu quiting. Added Borders to all menus. AI Stun and AI stun time immunity changed to count down instead of up. Added custom game settings

The Demo for Magocracy: Experimentation has been released! Here’s what it includes: 3 of the 10 campaigns: Calibration campaign where you will learn what campaign settings you will use throughout the rest of the campaigns such as unit speed. Normal Shot campaign where you will le