Update notes 9.23.2023
Fixed a glitch that stuck the player in a loop when dying off screen on the Highway Level (thanks to PolySteamgames from Twitter for discovering this glitch).


Fixed a glitch that stuck the player in a loop when dying off screen on the Highway Level (thanks to PolySteamgames from Twitter for discovering this glitch).

Corrected an issue that erroneously did not reset all data when using the 'Initialize' option in the Options Menu. Various tweaks and bug fixes.

Thank you for bearing with me as I go through the trials and tribulations of releasing and tightening up my very first game. I've gone through the game extensively to update and enhance the gameplay experience as best I could, based on feedback received both on Steam and elsewher

Achievements re-added.

Latest patch disabled playability on desktop. Rolled back for now.

(Attempted) Integration of Steam Achievements based on Construct 3 update.

Fixed an error with the save system that prevented the current level from updating properly.

Overhauled Game Over/Continue System. Now if the player runs out of lives, the 'END' option has been replaced by 'Return To Title' which will return to the title screen and remember the last level played. Score milestones now lead to extra lives. Obtain an extra life at every 50,

- Fixed an error preventing the Kick Cannon command from working correctly. Holding Y on Gamepad / X on keyboard (with energy) should function normally now.

- Continues are no longer limited. The player can continue as many times as desired. No change to the functionality of the Game Over shop. - Fixed an issue with the Stalker enemy that sporadically prevented its sprite from being removed after its health was depleted. - Fixed a mi

- Fixed an issue where the Dragon Crab boss lost some of its health at the start of the battle. - Fixed an issue that caused the player to always jump at full strength no matter how long the button was held down if jumping while flashing from damage. - Fixed an issue that prevent

- Fixed an issue where it was possible to get the player stuck inside level tiles when hitting a ceiling during a Dash Jump - Fixed an error on the Pause Menu's instructions. Incorrectly wrote "Z key to Select", now correctly says "Spacebar to Select" - Lowered the score threshol

Small oversight updated

Fixed an error preventing unlock of final gallery image.