Quick Update
Zenith Vertical Short Grip (45° Angled) fix so its 4 digit code to fill in on the last mission in Ukraine map. still work in progress, and some small fixes.

Developer posts and news about this game.

Zenith Vertical Short Grip (45° Angled) fix so its 4 digit code to fill in on the last mission in Ukraine map. still work in progress, and some small fixes.

I have just deployed a hotfix addressing critical mission progression, expanding inventory functionality, polishing terrain geometry, and improving the RTS Commander Mode. +-------------------------------------------------------------------------------+ | DIRECT CONTACT: HOTFIX &

Today I am deploying a massive core engine, graphics pipeline, and gameplay milestone for Direct Contact (Fubar Mode) ! As a solo developer, I have officially migrated the entire game architecture from Unreal Engine 5.7 to Unreal Engine 5.8.2 . Because this major engine leap fund

Hi Operators, Today I am deploying one of the largest core engine, gameplay, and content updates in the history of Direct Contact (Fubar Mode) ! As a solo developer, I have completely overhauled and expanded the game's foundation: introducing the full Campaign Directive Missions

I have just deployed a major tactical update for Direct Contact (Fubar Mode) ! Today’s release introduces our complete Dynamic Backpack Capacity & Inventory Auto-Resizing System , immersive Multi-Stage Medical Surgery & Dual-Prop Consumables , an expansive Tactical Barter

I have just deployed a major milestone update for Direct Contact (Fubar Mode) ! Tonight's release introduces our brand-new In-Game Tactical Satellite Recon & Briefing Suite —featuring real-time JTAC assault drone camera vision cones, AH-64 Apache CAS tracking, replicated arti

I have just deployed a quick hotfix for Direct Contact (Fubar Mode) addressing animation montage conflicts, locomotion blending, and runtime AnimGraph performance optimizations. 1. Animation & Locomotion Improvements Sprint & Action Montage Conflict Fix: Resolved an issue

I have just deployed a update for Direct Contact (Fubar Mode) ! This release introduces our brand-new mechanized vehicle platform—the BTR-82A Armored Combat Threat —alongside a complete overhaul of Tactical Air Support & Helicopter Flight Systems (featuring terrain scanning,

I am excited to deploy my latest major update for Direct Contact (Fubar Mode) ! This release introduces a comprehensive overhaul of the Terminal Ballistics System (with 100 HP EFT-calibrated damage and C++ hit zones), verified live operational ammunition variants ( 5.56x45mm M855

Direct Contact — Tactical Drone Update: Advanced Optics, Thermal Vision & Ping System Build Target: Steam Early Access / Feature Patch The Assault Class has been outfitted with a brand-new advanced optics and tactical tools, allowing operators to scout and mark threats with u

I am excited to deploy my latest major update focusing on Player Progression , Tactical Drones , Tactical Support Economy & Strikes , Weapon Workbench Attachment Unlocks , Artillery Trajectory Overhaul , Tactical AI Adjustments , and Engine Polish . Below are the detailed pat

Build Target: Steam Early Access / Hotfix Update V0.99.99083 🛠️ Hotfix Adjustments Fixed Weapon Pickup UI Projectile Collision: Resolved an issue where the new weapon pickup UI interaction element was registering collision responses, causing weapon projectiles to hit the UI over

Build Target: Steam Early Access / Hotfix Update 🛠️ Bug Fixes & Technical Adjustments Fixed Character Preview Outfit Not Rendering on First Open: Resolved an issue where the inventory character preview would display an undressed soldier mesh the first time the menu was opene

Release Date: August 3, 2026 Build Target: Steam Early Access / Development Build A Message from the Developer Hello everyone! Today I’m pushing a massive new Development Update live to Steam. Over the past two years, I’ve been working continuously to get the core framework to a

Procedural Movement & Weapon Sway Physics Strafe Yaw Balance Calibration: Fine-tuned the left strafe yaw coefficient in SKGCharacterAnimInstance.cpp from -2.5f to -1.5f. This eliminates excessive weapon tilt during leftward strafing, resulting in a balanced, realistic inertia

Build Version: V0.99.99078 UE5.7.4 FUBAR Release Date: July 28, 2026 Status: Live on Steam Hotfix Highlights Fixed Mid-Game Hot-Joining Spawn Bug: Resolved an issue where players joining an in-progress mission session mid-game would spawn as a camera spectator under the map due t

Patch Version: V0.99.99077 UE5.7.4 FUBAR Release Date: July 28, 2026 Status: Live on Steam Message from the Developer I am thrilled to deploy the largest tactical framework update yet for Direct Contact ! Over the past several days, I have completed a massive technical pass focus

Update Notes & Highlights AI Difficulty Settings: Integrated directly into the FUBAR framework. Players can now select their desired AI difficulty (Casual, Easy, or Warriors) when entering the helicopter menu. Dynamic Weather Systems: Added environmental weather assets. You c

AC130 stability: Fixed issues causing system failures. The AC130 is now fully client-synced when entering and leaving. Sound and compass functionality have been corrected. Weapon reload sounds: Added new reload audio for M4-class and HK-class weapons. Medical drag-and-drop: Corre

UI & Menu Fixes Overlap Prevention: Prevented multiple menu overlays (Pause, Settings, Inventory, Map) from opening simultaneously. pressing Esc now will close any ui/HUD open. Input Blocking: Restricted Inventory access while paused/editing settings, and disabled the Pause m