Swirl W@tch

Sleeper Games

Released
Apr 17, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Swirl Watch Version 1.220

    -Some player ships now come with altered detection stats (sonar/lidar). -NAIL STRM ammo increased (350-->450). -NAIL-R base and mod damage reduced. -SMRT-DRT deploy cost reduced. -SRM SIEVES deploy cost reduced (10-->5). -BROADCAST DRONES PS bonus increased (10%-->25%).

  2. Developer post

    Hyperspace Deck Command Launched!

    Hey There Hyperspace Fans Sleeper Games’ 4th release is here! Hyperspace Deck Command is a deck building rogue-lite that takes place in the hyperspace universe, millennia after the previous games. View game page You’ll assemble a massive space force from unit and tech cards, whic

  3. Developer post

    Hyperspace Deck Command Demo 2 Is Here!

    The new demo for Hyperspace Deck Command is now ready for Steam Next Fest. You can check it out here on Steam . This version features 2 full faction decks, 19 unlockable starter packs, a whole bunch of new enemy encounters, new upgrade and shop systems, as well as many fixes and

  4. Developer post

    Swirl Watch Version 1.214/1.215

    1.214 -MIDNIGHT SILENT base stats and mods reworked. -Increased tech lvl gain from high skill individuals (A and above). -Decreased item unlock PS requirements. -FLY NEST now generates flies based on SRM collected and only tags ships if they are not revealed and you are within th

  5. Developer post

    Swirl Watch Version 1.212

    Please note: For the last couple weeks there was a bug preventing tech level requirements for gear mods from taking effect, allowing unintended access to certain mods. This has now been resolved. If you unlocked new mods during that time they might now be unavailable, but your sp

  6. Developer post

    Swirl Watch Version 1.210

    1.210 -Slightly increased overall PS gains on lvl2+ missions. -Slightly increased conversion rate for prisoner skill to tech lvl. -Gear mods become available earlier now (10 tech levels above base gear, was 30). -Cascade damage cap increased (30-->50). -Some items rebalanced.

  7. Developer post

    Swirl Watch Version 1.206-1.208 (Precision Gear)

    Changes/Balancing -Added a system that makes certain late game content appear less randomly. -Adjusted one box refinery sprite to better fit collider shape. -Lidar and weapon aim now slightly angle corrects towards center cursor when aiming far enough aways from your ship. -SRM d

  8. Developer post

    1.2 Precision Gear Content Update Launched!

    The second major content update for Swirl Watch is live, just in time for the endless replayability sale. 1.2 Precision Gear adds a much requested loadout system, allowing you to more easily manage your ship equipment. And you can fill those loadout slots with new 9 new items too

  9. Developer post

    Swirl Watch Version 1.200-1.202 (Precision Gear)

    New Stuff -Added loadout slot system that allows to save and re-equip custom loadouts. -9 new items added. -New mods added to some existing items. -Reworked Rhizome Blue to allow turning it into a long range focused attack ship. -Added wildlife capture system with new bestiary en

  10. Developer post

    Swirl Watch 1.2: Precision Gear is in the works!

    Just letting you know that I started work on a second small content update for the game, mainly focused on adding a much requested quality-of-life feature: A loadout system that allows you to more easily manage your gear set-ups once you’ve got many unlocks available. You’ll be a

  11. Developer post

    Swirl Watch Version 1.138-1.140 (Resistance Supplies)

    1.138 -Altered threshold of what is considers low range combat for adaptive difficulty scaling. -Lethal combat kills now increase both long and short range threat profiling (was just short range before). -Enemy mines now stay revealed after being fully identified. -Changed mine d

  12. Developer post

    Hyperspace Deck Command Demo Released!

    Hi there Sleeper Games crowd. To be a part of Steam’s ongoing Deckbuilder Fest I put together an early experimental demo for Hyperspace Deck Command, my upcoming sci-fi deckbuilding roguelite that will also be the third entry in the Hyperspace Anthology. You can try it right now

  13. Developer post

    Swirl Watch Version 1.134 (Resistance Supplies)

    -WRNCH ARM should now be able to sabotage any sabotage targets. -Strange matter spills can no longer hide ships. -Added a safeguard to prevent an unclear scenario in which H-WAVE RADAR would stop working after zone transition. -Fixed a issues when boss enemies try to personally c

  14. Developer post

    Swirl Watch Version 1.133 (Resistance Supplies)

    -Enemy mag mines now cause occasional cam glitches when they are nearby. -Enemy mag mine explosions now have minor damage drop off. -Reduced adaptive difficulty minefield scaling. -Fixed a problem with evacing from lvl 5 missions phase 3. -Fixes melee locked state when minor obje

  15. Developer post

    Swirl Watch Version 1.130 (Resistance Supplies)

    New Stuff -Help comms for items and mods now have TacHI telling you the items description/tooltip. This works even for items you haven't unlocked or printed. -Once friendly ships come back online you can now tell them to move towards your ship using the comms input. Changes/Balan

  16. Developer post

    Swirl Watch Windows 1.121/1.122 (Resistance Supplies)

    1.121 (Resistance Supplies) -Melee now auto-targets disabled ships again if there are only disabled ships in range. -Fixed some instances of objective texts not scaling correctly. -Some title holo text is now affected by UI scale. -Fixed comms speech not being affected by SFX vol

  17. Developer post

    Swirl Watch Version 1.120 (Resistance Supplies)

    -Added manual entry for CorPo threat profiling. -Changed some wording on threat profiling stats section. -Guard post color pattern is now more distinct from ships. -When multiple melee targets are in range, but none is target locked, your ship will now prioritize attacking non-di

  18. Developer post

    Swirl Watch Version 1.116/1.118

    1.116 (Resistance Supplies) -Fixed a bad on-board printer interaction. -Fixed a problem with several late game mission help comms. -Fixed some unintended interactions between randomized runs and ship unlocks. -Fixed missing help comms on some objects. -Fixed a destruction scenari

  19. Developer post

    Swirl Watch Version 1.115 (Resistance Supplies)

    -Skiff HAPS and Skiff RD now look a bit more distinct. -Skiff RD now has a secondary critical hit zone (engine). -Some shield items rebalanced. -Enemy AoE shots are now very safe and can't hurt enemies anymore. -Box interdictors are now hack immune. -Fixed donated item never rese

  20. Developer post

    Swirl Watch Version 1.112 (Resistance Supplies)

    Swirl Watch Version 1.112 -Added random gear donations: Once you got enough unlocks, a random tool, gadget or ship now becomes free to use. The free item changes every time complete a mission. -Prisoner exchange display can now handle more lines. -Extended some holo texts in Tut1