DYSMANTLE Pets & Dungeons DLC Now Available
Get the new DYSMANTLE DLC today with a 10% launch discount!

Get the new DYSMANTLE DLC today with a 10% launch discount!
https://store.steampowered.com/app/2439690/DYSMANTLE_Pets__Dungeons/


Get the new DYSMANTLE DLC today with a 10% launch discount!

Get the new DYSMANTLE DLC today with a 10% launch discount!
https://store.steampowered.com/app/2439690/DYSMANTLE_Pets__Dungeons/

We're proud to reveal DYSPLACED - an huge open world rpg with survival, builder and crafting gameplay. Thrown into a realm of myth & magic its up to you to learn how to thrive in this world. Play solo or with a friend - online or local! Wishlist the game from the link below!

We're proud to reveal DYSPLACED - an huge open world rpg with survival, builder and crafting gameplay. Thrown into a realm of myth & magic its up to you to learn how to thrive in this world. Play solo or with a friend - online or local!
Wishlist the game from the link below!
https://store.steampowered.com/app/2430390/DYSPLACED/
Mac OS users have been suffering from a rendering issue in the citadel area, caused by an OpenGL shader bug. Patch 1.0.5 is fixing this, along with a few other tweaks. - Fixed stonebarracks OpenGL render bug - Added small minimum time for trying raise on button press to make hold
Mac OS users have been suffering from a rendering issue in the citadel area, caused by an OpenGL shader bug. Patch 1.0.5 is fixing this, along with a few other tweaks.
- Fixed stonebarracks OpenGL render bug
- Added small minimum time for trying raise on button press to make hold action more clear
- Fixed 'Power Elixir' and 'Race for the Relic' quests getting stuck at times
- Fixed sound engine issues
- Fixed Draugr Sword icon overflow
- Added missing effect gfx
The annual Finnish Game Awards were held in Helsinki, Finland on 4th of May, and Undead Horde 2: Necropolis came home with the Big Screen Game of the Year award! Here's the change log for the accompanying patch: - Lots of performance improvements - Added localization Credits - Fi
The annual Finnish Game Awards were held in Helsinki, Finland on 4th of May, and Undead Horde 2: Necropolis came home with the Big Screen Game of the Year award!
Here's the change log for the accompanying patch:
- Lots of performance improvements
- Added localization Credits
- Fixed inventory stuck on exit
- Fixed 'command cap full' error message when trying to rise unraisable graves
- Spawning a megacoin if loot value is huge, to reduce perf hit on high dimension looting
- Fixed necro urn not breaking at very high dimensions
- More legendary drops at very high level
- Crash bug fix
- Fixed some memory leaks
We have received a bunch of requests for changing the gamepad tooltip icons, and version 1.0.3 is now out with options for xbox, ps4, ps5, or even nintendo switch icons! You can find the selection under Control Options. Mouse cursor hiding should also work better now, when playin
We have received a bunch of requests for changing the gamepad tooltip icons, and version 1.0.3 is now out with options for xbox, ps4, ps5, or even nintendo switch icons! You can find the selection under Control Options. Mouse cursor hiding should also work better now, when playing with a gamepad.
Meanwhile under Graphics Options, a display selector has appeared over the resolution list for those of you with multiple monitors. A smattering of other tweaks and fixes are along for the ride.
Here's the complete change log, which you can find inside the game as well:
- Added option to change gamepad icon typeset
- Added option to select active display in graphics settings
- Added 1000 gold rewards for returning excess jars/runes/effigies in ng replaying dimension 1
- Fixed bone wall hitting enemy very near player
- Fixed hovering bone walls when casting near ledge
- Fixed soul jar disappear bug
- Fixed cursor hiding when using gamepad
- Clarified a talent description
- Forced 1 unit type to revive wheel when starting ng+ to avoid getting stuck in tutorial
- No respawn button in tutorial
- Fixed Soul Searching quest getting stuck
- Added worldmap hint to a quest shard in The Last Resort
- Forcing raised units to pathfinding grid if spawned inside collider
- Fixed camera distance bug
- Fixed UI shader transition
- Replaced floating fences with bare trees in the first forest level
- Fixed text overflow in Anvil UI with some languages
- Improved performance on initial rubble remove
Version 1.0.2 is bringing some features and improvements we've received requests for from all of you, so thanks for those! A preview of the item being crafted has been a particularly requested thing, so that's now here, as well as a keyboard shortcut to the quest log. Also includ
Version 1.0.2 is bringing some features and improvements we've received requests for from all of you, so thanks for those!
A preview of the item being crafted has been a particularly requested thing, so that's now here, as well as a keyboard shortcut to the quest log.
Also included is a performanc optimization when applying a rune effect to a large horde, a couple of new item affixes, and a smattering of bug fixes of course.
Here's the change log:
- Added preview of item craft
- Made early levels in Dimension 2+ more difficult
- Reduced the effect of Staff Cooldown reduction item property at higher levels
- Two new item affixes that increase Poison/Fire damage to enemies
- Rebalanced mana costs to be cheaper at lower levels, and more expensive at higher levels
- Rebalanced summons to last longer at lower levels, and less at higher levels
- Fixed loot system bugs
- Fixed stash gamepad tooltips orientation
- Fixed giants not being able to fit into a tunnel at Plunderer's Retreat
- Fixed Dimension 4 not being unlocked
- Fixed Areas Cleared miscalculation
- Hidden levels now remain visible on the world map after you have visited them
- Added 'Q' as a shortcut button to open Quest Log
- Fixed mana cost affix duplicating/compare bug
- Aligning leaderboard names after 1k/2k ranks
- Optimized beam drawing
- Blocked dropping of items with level req > max player level
- Fixed word order for items in Chinese
- Renamed Animalism talent to Food Chain, to avoid confusion with the Animalism affix
The first patch 1.0.1 is out now, with tons of tweaks and fixes, based on all of your wonderful feedback! We'll be taking a short Easter break as usual here in Finland, but there's plenty more improvements to make come Tuesday. Here's a change log: - Removed EA roadmap from chang
The first patch 1.0.1 is out now, with tons of tweaks and fixes, based on all of your wonderful feedback!
We'll be taking a short Easter break as usual here in Finland, but there's plenty more improvements to make come Tuesday.
Here's a change log:
- Removed EA roadmap from change log
- Fixed language choices not being saved
- Fixed issues with players sometimes experiencing lag when switching levels
- Fixed zombie hp increase ability
- Fixed King of Undead achievement unlocking bug
- Fixed Benevictus repeat in Old Town
- Fixed npc/noble house build bug
- Baroness of Fire/Ice now follows player faster, reducing kiting tactics
- Improved HP of enemy buildings in Dimension 2+
- Fixed Templar's Holy Aura to only work against melee attacks
- Rune of Isolation's duration set to 5
- Fixed enemy units getting stuck in Solarfall
- Tweaked the effectiviness of Support units
- Reduced the length of Confusion spell at higher levels
- Fixed Magnar and Brown Beard reappearing after player death
- Throne screen defaults to max era instead of current
- Fixed grave-raised units being stuck in a swamp level
- Tweaked leaderboards drawing a bit
- Fixed player getting stuck when raising inside exit
- Tweaks to loot rarity
- Updated icon for Vigor level up cards
- Fixed keybinding bug with F1
- Fixed Horde Info screen tutorial for German language
- Fixed Summoner's amulet being written in black in German
First of all: Thanks to all the players. The launch went better than we expected. In fact Undead Horde 2: Necropolis has a bit more players than the first game at this stage. We weren't expecting that, so a huge thanks to all you people! We couldn't be happier as Undead Horde 2 i
First of all: Thanks to all the players. The launch went better than we expected. In fact Undead Horde 2: Necropolis has a bit more players than the first game at this stage. We weren't expecting that, so a huge thanks to all you people! We couldn't be happier as Undead Horde 2 is a really important product for us this year.
Also, the first post-launch update is now in beta. This means it won't be automatically available yet. You need to opt-in to play the beta. If you want to do it now, here's how to access the beta branch: https://steamcommunity.com/app/2065810/discussions/0/3720566578371791473/?snr=1_5_9_
We'll move the beta build into main once we're confident it's stable and "better" than the previous main branch build.
In this first update we're reacting to all kinds of bug reports and requests. Here's the change log:

Undead Horde 2: Necropolis is now exiting Early Access. The game includes all the planned and unplanned features we aimed to incorporate. Much of the content added during the Early Access period emerged from the EA process itself. Our most sincere gratitude goes to all the player
Undead Horde 2: Necropolis is now exiting Early Access. The game includes all the planned and unplanned features we aimed to incorporate. Much of the content added during the Early Access period emerged from the EA process itself. Our most sincere gratitude goes to all the players who began playing early!
Here's a pair of pictures from the very beginning to this point.
We started with a rough draft of Necropolis in Dec 2021...

...and ended up with a glorious Necropolis in March 2023!

What's next then? We'll be still monitoring your feedback and we will fix any problems which might arise quickly. You can reach us in the Steam discussions or on discord here: http://discord.gg/10tons
At some point there'll be a larger update which may or may not include new features (this depends on whether we encounter some needs which can be addressed effectively).
And here's the 1.0 change list.
We have a date : This thursday March 30th! Undead Horde 2: Necropolis will leave Early Access on that day. The game now has all the planned features plus some unplanned features we picked up during the Early Access from all of you guys! Thank you! We'll be releasing a more comple
We have a date: This thursday March 30th! Undead Horde 2: Necropolis will leave Early Access on that day. The game now has all the planned features plus some unplanned features we picked up during the Early Access from all of you guys! Thank you!
We'll be releasing a more complete update announcement on Thursday. We will also have a launch sale roughly similar to EA launch sale.
If you want to play the full launch version immediately, you can find it in the beta. Here are the instructions: https://steamcommunity.com/app/2065810/discussions/0/3720566578371791473/
The full version has all the planned localizations plus an endless NG+: You can play as long as you can survive, but the difficulty increase should bring an end to even the most skilled necromancers in the higher dimensions.
Here's some minor fixes and tweaks, while awaiting the big day next week. - Fixed quest line getting stuck when returning to dimension 1 - Fixed necro shield sometimes not blocking same-frame damage - Fixed issue with troops shooting through walls in Desert4 - Fixed archmage dupl
Here's some minor fixes and tweaks, while awaiting the big day next week.
- Fixed quest line getting stuck when returning to dimension 1
- Fixed necro shield sometimes not blocking same-frame damage
- Fixed issue with troops shooting through walls in Desert4
- Fixed archmage duplicating when leaving the stage mid fight
- Weakened Fire Mages a bit
- Reduced Critical strike chance in affixes
- Zooming out a bit on narrow aspect ratios
Alright, the day has come to release the final piece of the game content: the New Game+. For those who yearn even more to play after the full campaign, this is the solution. The NG+ will basically be endless: You can delve into as deep as you can but as far as we know, everyone w
Alright, the day has come to release the final piece of the game content: the New Game+. For those who yearn even more to play after the full campaign, this is the solution. The NG+ will basically be endless: You can delve into as deep as you can but as far as we know, everyone will face defeat at some dimensional depth in the NG+.
However, please note that this first NG+ release has only the first dimension. The next update will open up the rest.
What to expect from Dimension 2?
And here's the change list:
Currently we're working on the rest of localizations. This is the last step in the development cycle for the Steam release so we'll be soon announcing the full game launch date too.
We've just pushed an update into the beta branch. It includes the New Game+ with the first "dimension" unlocked and German localization . So, if you've managed to beat the game, it's now possible to sit on the throne and change to another dimension with increased difficulty. We'l
We've just pushed an update into the beta branch. It includes the New Game+ with the first "dimension" unlocked and German localization. So, if you've managed to beat the game, it's now possible to sit on the throne and change to another dimension with increased difficulty.
We'll publish a more detailed change log here with the official default branch release, but you can head to the beta branch and play it today if you want.
How to access beta: https://steamcommunity.com/app/2065810/discussions/0/3720566578371791473/
Version 0.9.4 is bringing a bunch of bug fixes, with a few other tweaks and improvements, while we work on getting NG+ ready for you. Change log follows: - Fixed sound engine bugs - Fixed minimap bug - Improved Burn affix - Reading some settings sooner, to enable custom cursor on
Version 0.9.4 is bringing a bunch of bug fixes, with a few other tweaks and improvements, while we work on getting NG+ ready for you.
Change log follows:
- Fixed sound engine bugs
- Fixed minimap bug
- Improved Burn affix
- Reading some settings sooner, to enable custom cursor on start up
- Fixed stash scroll buttons offset
- Fixed settings updating in-game
- Fixed locked chest calling itself a gate
- Showing gained mana with text particle, like gold
- Leveling enemy poisons etc in Necrodome
- Fixed units spawning off ground when coming from teleport in desert level
- Fixed a path to secret getting units stuck in Outskirts
- Other path finding grid tweaks
- Fixed modifiers init bug
- Keyboard navigating revive wheel: scroll shortest distance
- Added player hit wobble shading to stone barracks
- Updated minimap icon for Elven Crystals, Cauldrons and Orc totems
- Fixed Gambit getting pushed by horde
- Hiding tutorial level text floaters when not relevant
- Removed erroneous invisible blocker in citadel dungeon
- Removed bone nova icon from Staff of Necromancy
- Fixed timing of some necrospeaks
- Text tweaks

The final part of the campaign is now available so the game can be completed. In the final part you'll face against Benevictus' personal guard of Battle Angels among other foes. After of the campaign completion the next major update will include the NG+. In this mode you can repl
The final part of the campaign is now available so the game can be completed. In the final part you'll face against Benevictus' personal guard of Battle Angels among other foes.
After of the campaign completion the next major update will include the NG+. In this mode you can replay the campaign again with higher difficulty. After this final major update, the game has all the planned features and can be considered a "full launch version". Stay tuned for the full launch date later.
Some highlights from Part 4 below.




And here's the full change log:

Part 4 is now in beta and you can complete the campaign! Some of the highlights include battles against Benevictus' Battle Angels and the "Citadel"-area where most of the action takes place. How to access beta: However, this is not all - as we're beta testing Part 4, we're also w
Part 4 is now in beta and you can complete the campaign! Some of the highlights include battles against Benevictus' Battle Angels and the "Citadel"-area where most of the action takes place.
How to access beta: https://steamcommunity.com/app/2065810/discussions/0/3720566578371791473/
However, this is not all - as we're beta testing Part 4, we're also working on NG+ which allows replay in higher difficulty levels. But for now: Grab the beta and send us feedback and we'll fix any major issues before moving the Part 4 into the default branch. Couple of Part 4 images below.


0.9.2. is now available for everyone. It includes more Necrodome areas after you rescue enough nobles to unlock them. Some balancing, fixes and other tweaks also included. We're currently testing Part 4 and hope to have it in beta quite soon! Here's the change log: Necrodome biom
0.9.2. is now available for everyone. It includes more Necrodome areas after you rescue enough nobles to unlock them. Some balancing, fixes and other tweaks also included.
We're currently testing Part 4 and hope to have it in beta quite soon!
Here's the change log:
There's a new update in the beta branch (0.9.2). The main highlight is the opening of two new Necrodome areas. We'll post a more detailed announcement when the update moves into the main branch. We're also testing an alternate boxshot version starting with this beta push. Start p
There's a new update in the beta branch (0.9.2). The main highlight is the opening of two new Necrodome areas. We'll post a more detailed announcement when the update moves into the main branch.
We're also testing an alternate boxshot version starting with this beta push.
Start preparing for Part 4 too - our goal is to launch Part 4 in beta next week!
Instructions on how to access the beta branch: https://steamcommunity.com/app/2065810/discussions/0/3720566578371791473/

Here's our latest update - it will be known as version 0.9.1. Highlights from the update below! Part 3 As we've moved the Part 3 update into main branch everyone can now continue their campaign. You'll be meeting a lot of interesting living like the pirates with their cannons and
Here's our latest update - it will be known as version 0.9.1. Highlights from the update below!

As we've moved the Part 3 update into main branch everyone can now continue their campaign. You'll be meeting a lot of interesting living like the pirates with their cannons and even more Winterlands inhabitants.

There's a good number of new units in the update including: The Lich, the Skeleton Mage, the Polar Bear, the Giant, the Wraith and the Shaman.

This is the crafting functionality in Undead Horde 2. It works by combining items. The current implementation is as follows.
The Main item will determine the main function and the first affix.
The Secondary item will be used to populate the needed affixes (0-3).
The Power item is used to determine the rarity & power level of the item.
There are some other rules also like the item DPS or other main attribute should be higher than the Main Item used if the main is lower than the power item. Also affixes will be generated randomly if there aren't enough in the first two items.
We're currently working on smaller update which opens new Necrodome areas and includes more fixes. This is mostly done so we're preparing to publish this in beta. We're also working on Part 4 - the next major update - it will also arrive in beta soon.

Version 0.9.1.14 is now in beta. There are two major things: Part 3 is now open and it includes the first version of the Anvil - the crafting element in the game. We'll be releasing a more detailed announcement when we release this version in the default branch. For now you can f

Version 0.9.1.14 is now in beta. There are two major things: Part 3 is now open and it includes the first version of the Anvil - the crafting element in the game.
We'll be releasing a more detailed announcement when we release this version in the default branch. For now you can find the change long in-game only as it may change if we find any notable bugs etc.
Instructions on how to access the beta branch: https://steamcommunity.com/app/2065810/discussions/0/3720566578371791473/