Workshop Enabled
After a few weeks of testing we have decided to enable steam workshop support on the main branch! Thanks to all who tested this, and of course, to all those who uploaded mods!
Technical data

After a few weeks of testing we have decided to enable steam workshop support on the main branch! Thanks to all who tested this, and of course, to all those who uploaded mods!

Hello Wizards! We're mostly working on RW3 these days but we did want to do a bit for the RW2 modding community before we moved on entirely. Specifically: Steam Workshop is now enabled on the beta branch, and mods can now be enabled/disabled/uploaded in game on said branch. Big t

Hello! The rumors are true. We are making Rift Wizard 3. There are a few big new features: Most importantly, we have added a crafting system to the game. Each level contains a few crafting ingredients, each crafting reagent contains some set of tags. Every piece of equipment in t

RW2 PATCH 3 PATCH NOTES! MISC: Max channel has its own color and stat identity Removed gnome/two-headed snake/ghost mass as respawn options for mutated/weekly, replaced with Mantis, Fire Flies, and Brain Saplings respectively. No more *instant* infinite respawn loops. Several per

Patch 3 pt. 3 This is mostly a bugfix patch, and hopefully the final one before the beta gets pushed to main. Big thanks to all of you who are playing the beta and giving feedback and finding bugs! (But I had to sneak some fun stuff in too. <3 for all my Lightning Wizards out

Patch 3 pt. 2 Bugfixes: fixed multi-tile melee attacks not working and threat indication being wrong. fixed a bug with Shrapnel Blast that was causing it to hit wall tiles with shrapnel even when it was missing the appropriate upgrade. fixed a bug with Iceball that caused it to c

Beta branch now has v1 of Patch 3: NEW EQUIPMENT Quickstep Shoes – movement takes half a turn. Eye of Tamtu – +33% dragon minion HP, +33% Chaos damage, +33% Eye duration. Arcane Accelerator – reduces allies’ current spell cooldowns by 1 each turn. Cultist’s Staff – each turn, pay

Patch Notes RW2 Patch 2: Rift Wizard 2 Patch 2 This one is BIG — more is in the works, but we had to push this out to the main branch and into your hands! Nearly every spell has been tweaked in some way, with Spell Upgrades being the main focus. Many have been redesigned to feel

Patch 2 Update 7 Hopefully the last patch before this beta goes to main! FLESHBOUND CHANGES Now only redistributes damage dealt by enemies. Distributed damage is calculated after the initial recipient’s resistances. Issues a faux damage event for all redistribution targets as tho

Patch 2 Update 6 MISC: Art added for new items, shrines, spells, skills Small optimization added for Fleshbound BUGFIXES: fixed curse dolls missing their targets if they moved after dealing the death blow, via trample or teleporty buff or other means. fixed pyschic seedling paras

Patch 2 Update 5 BALANCE: Sigils removed from Trinket chests, they're now their own thing, similar to Exotic Pets. Sigils got another small buff. Radius for summon spell on sigils increased 3 --> 6, and max hp increased 40 --> 80 Ghostly modifier now grants flying. Claytouc

Patch 2 Update 4 Short patch notes this time. Not a lot of content changes, but a new game mode! All spells should now have interesting and unique upgrades. BUGFIXES: Exotic pets should now only have modifiers appropriate to their type. No more Slimy Slime pets. Raiment of Eyes u

Patch 2 Update 3 NEW ITEMS: Neanderthal's Tooth: Metallic spells gain -1 requires LOS. Blood spells gain +1 radius. Slime spells gain quick cast. Wyrm Spirit Armor: When a Dragon ally dies, gain 10% resistance to damage types matching their tags until the end of the realm. Dragon

Patch 2 Update 2 Notes: Huge thanks to all the beta players for the feedback, bug reports, and busted strategy discoveries. This update brings some slimy new content, a rework to Devour Mind, a handful of balance tweaks, and fixes for bugs both new and old. Balance Changes: Devou

Patch 2 Update 1 Notes: Balancing: Cost Changes: Cleaving Whirlwind: Cost reduced from 6 → 4. Mutant Wolf: Cost reduced from 3 → 2. Fenris: Cost reduced from 5 → 4. Summon Wizard – Mutant Wizard: Cost reduced from 3 → 2. Summon Wizard – Jealousy: Cost reduced from 8 → 7. Burning

Today we will begin public testing of the next patch. This patch will focus on upgrade revamps and slime magic. TLDR Big Picture Breakdown: removed 15 underperforming spell upgrades modified/reworked 17 existing spell upgrades added 84 new spell upgrades. (this includes upgrades

Patch 1 notes: Added 31 new items, 5 new Trials, 5 new Monsters, 2 new Spells, 1 Skill, and 1 new Boss Modifier, alongside balance changes, tooltip updates, and typo fixes NEW ITEMS: Earthquake Boots: Casts your Earthquake every 8 steps. Rift Key Staff: Creates a Rift at the wiza

Another beta update, probably the last one before we merge to master: General Mechanics You can no longer be silenced while stunned. This prevents overlapping stun/silence lockouts. A cap of 100 damage instances per turn per unit has been added to prevent infinite damage loops. R

More updates to the beta branch today- Interface & UI: Trials descriptions were cut off on some resolutions. They are now fully visible. The challenge name now appears in the character panel. Mousing over it displays details about the challenges and mutators. The “Slimy” modi

First of all, please join me in welcoming OpportunityDrive to the Rift Wizard development team! Going forward, he will be the main developer in charge of patches and maintenance for Rift Wizard, and I'll be stepping back a bit to work on prototyping new projects and figuring out