My new game is out!
My game Emissary Zero is out on Steam! It's a co-op horror game (1-4 players) about searching a moon. If you're interested, please check it out.
Technical data

My game Emissary Zero is out on Steam! It's a co-op horror game (1-4 players) about searching a moon. If you're interested, please check it out.

Added dim light to the character for dimly lit areas. Description of the White Weapons has been added. Description of the Salt Symbol has been added.

Fixed a bug where you couldn't talk to Fugue. Changed the brightness/contrast balance, reduced the sharpness of the light. Performance slightly improved.

Fixed some bugs in the environment, due to which it was possible to get further ahead of time or get out of bounds. Fixed a bug where it was possible to use additional weapons when falling. Fixed a bug where when using a key item on some quest characters, it would reappear on the

Added icons for additional weapon control buttons on the screen. Fixed some inaccuracies in the environment. Removed cooldowns for the additional weapons "Katana" and "White Katana".

Items dropped by enemies can now be picked up by non-host players in multiplayer. The multiplayer menu has been slightly changed.

Added a launch option with directx11 (removed the alternative branch with dx11), FSR 3 replaced with FSR 2. Fixed a bug where the door at the Wolf Monster boss was open before the fight with the boss. Fixed a bug where the remains of the guards could be picked up again when used

The window of invulnerability when dodging has been increased, the speed of dodging has been reduced. Some enemies, especially strong ones, have reduced attack speed. The behavior of the Final Boss has been changed. Added a small amount of stamina recovery when parrying. Reduced

Added support of RT shadows. Other small changes.

Fixed a softlock when using the Portal at the same time in Multiplayer. Fixed a softlock when using place for climbing at the same time in Multiplayer.

Added the ability to see the position of Lampheads on the map. They can be viewed on the map in the Fireplace menu (Location of the important items) after entering the certain area.

Added the ability to see the position of important items on the map required to obtain achievements. Towards the end of the game, after reaching the Esten Dungeon area, a new item appears in the Fireplace menu. It shows the location of all Clothes and all Weapons. Also added is t

Fixed character getting stuck in bossfight "Blue Guardian". Fixed incorrect level loading in some places. Other small changes.

Fixed a bug with being outside the arena when grabbed in a bossfight with Shanel.

Possible falls outside the map boundaries in the "Green Roofs District" location have been fixed. Removed the ability to go further to the "Lower District" location when the map is not fully loaded. Other small changes.

9 trading cards and other community items have been added for Estencel.

Fixed some inaccuracies in the Brazilian Portuguese localization. Improved visibility of unlit Fireplaces.

Fixed and updated Brazilian Portuguese localization (thanks to Alexandre "Left4Joker" Correia). Fixed display of gamepad key text in some languages. Added vibration to the gamepad when receiving damage. Performance has been slightly improved. Added Shader Model 6 support. Other s

Added the "2.4.3_alternative" branch (located in the game properties on Steam in the Beta versions section). There is a build of the game that lacks FSR 3, but supports DirectX 11 and Vulcan (Which are not supported in the build on the default branch since update 2.3.0). To launc

Fixed fog walls not disappearing near arenas. Fixed bugs with the Blue coat simulation.