Ver. 1.2.0
small bug fix in menu, that's it...

small bug fix in menu, that's it...

KNIGHT AND MOURNING HAS BEEN OUT FOR A YEAR AHH this was a secret bug fix

Lotta patches: Fixed(?) a bug in level 57 Fixed a but with the secret(?) shortcut Nerfed(?) the difficulty of level 51 slightly Performance improvements(?) seems like I'm unsure lol Tomorrow marks 1 YEAR since Knight And Mourning released, I don't know if I'll do anything but it'

Small update: Patched level 88 Patched small section of level 100 That's it, uh subscribe to

Yeah so I think everything's fixed On top of the movement fix, I also changed: Visual "stinky" in level 13 Something in the tutorial (you'll know when you see it) That's it ahah

OK IM SO SORRY FOR THE BROKEN MOVEMENT Fixes and changes: Fixed all of the movement bugs (that were found) Dash animation is now active underwater (wasn't a bug, just a change) Increased the interval between afterimages in the Level Editor (for performance) Side note: The slightl

Hey hey hey! I had to update my Unity version because of the , so here are some of the (subtle) fixes that came from that: Jumping is more forgiving Ceiling Jumping is easier Wall Jumping was patched slightly (might not be noticeable but the code is completely different) Misc. Up

Simple update: Fixed an issue where the top secret shortcut would take you to the next level instead of skipping 17 of them Fixed a bug involving deleting a save file and using a controller That's it... This silly port is taking a while (PORT? WHAT?)

An achievement wasn't working... Check out this new video! (If it loads. If not, go to youtube.com/@1actose)

Updated the version number folks, I hope I don't make this error again I have a new game in the works and some BIG Knight And Mourning news hopefully in this quarter

Small update, bear with me: There's a "new" secret (a secret I added a year ago but forgot was in the game) so it now counts towards your save file General optimization for deleting files I forgot to update the version number in the main menu so there will be another update soon

This update, although random, did add some new things, so pay attention! Fixed a bug in the tutorial, now every time you beat it, the game will take you to level 1 Added Gravity Flipping platforms in the level editor Removed controller vibration for wall clinging That's it haha w

Fixed a smol bug hehe

Reasonably important update, so stay with me here. Removed the opening cutscene's custom name (sorry) Made the first playthrough of the tutorial take you to level one after beating it Added functionality for changing Feverish Knight's sprite (Instructions below) To change Feveris

Fixed visual glitches with text in the pause menu Fixed a bug where the player's position wouldn't load properly in a custom level That's it, uh thanks for existing lol

Added dragging in the level editor That's all I did, but it took a bit. Big updates coming soon!

Fixed a bug where multiple tokens would place at once Fixed(?) a bug where Level 100 wouldn't finish properly Das it of course.

This is more of a cool update, so stay with me here Fixed a bug with Lloyd's big cheeks Things I can't remember (probably) Added COLLECT-A-THON support to the level editor! That's it, here's to the fifth update! 🥛*clink* (I put a milk emoji if you couldn't see it for some reason

Dialogue updates in level 3 and level 39 Das it

Increased Level 20's timer from 7 to 8 Updated the tutorial's instructions for controller Added more incentive to click the level editor button Fixed a bug where if you are in gamer mode in the level editor, the music shuts down once you die That's all I can remember, so that's p