Captastica (our next game) - Development Update
During the summer we've continued development of Captastica . This video shows the game's current progress, along with a short introduction to each sibling and their unique ability: More coming soon!

Reza Mirzaei · Dreamware Games

During the summer we've continued development of Captastica . This video shows the game's current progress, along with a short introduction to each sibling and their unique ability: More coming soon!

We’re working on a new project (working title: Captastica ): a co-op puzzle-platformer built around teamwork, timing, and a bit of chaos. Still a work in progress , but here’s a short look at local co-op in action : Control a team of four mushroom siblings, each with a unique abi

This quality of life upgrade is for long-term stability: Upgraded game engine to Unity 6.3 , to keep the game current Removed unused packages and game assets, updated necessary packages (e.g. for camera controls) to optimize game build Upgraded to use Unity's new input system for

This patch addresses a recently reported security vulnerability from Unity. There’s no evidence of exploitation, but I'm updating to keep everything safe and secure for everyone. You can read about the issue on Unity’s official site: Security Update Advisory Thanks for playing!

Housekeeping build to keep the game current: Minor game engine upgrade Improved Steam integration (better handling of Steam overlay and Steam Cloud) Reduced build size (improved/compressed audio and game images/icons) As always thanks to everyone who plays the game 😃

This major patch brings long-term stability going forward: Upgraded the game engine to Unity 6 to keep the game current Moved publishing to Dreamware Games to enable consistent build automation and patching Linux build! Improved controller support in menus and gameplay Improved U

NinjaThea now plays on Steam Deck thanks to latest updates: Linux build (obviously!) Improved controller support (menus and gameplay) UI scales properly on all resolutions (including 1280x800) Bigger, clearer text in UI I hope this makes the game a bit more accessible to players.

I'm now managing the game under my game dev studio Dreamware Games to utilize the build pipeline and keep the game updated and current. Also to make the game easier to patch and fix. There will be a major update coming soon: Upgrade to Unity 6 game engine Adjustments for better S

Check it out on:

Check out the demo on:

Check out this demo gameplay of NinjaThea 2. All core components are done, and little Thea and I are wokring as fast as we can creating fun levels. Coming soon (end of `24 we hope)! Don't forget to have a look at this; all income form it goes to NinjaThea 2:

Work on the sequel is coming along great! I've added more environments and the character design is evolving nicely. Also check out this small game, partly financing NinjaThea 2:

Work on the sequel to this tiny adventure is underway and little Thea herself is busy making up stories about the critters and how they once again are causing mayhem 🤩 The artwork is slowly taking shape and character movement is starting to feel smooth. Stay tuned!

Following issues have been patched: Ultra wide screens (21:9 aspect ratio): Correctly spawn enemies when ultra wide screen New backgrounds to fit across entire screen Player death: Fix bug where player dies repeatedly if caught between 2 traps (like moving saw blade and fan)

Following issues have been patched: Improved hit detection: check for enemy hit on every frame of attack animation. Fixed issue with attack range not resetting after jump attack. Fixed bug where game softlocks if you die on the first frame of an enemy hit. Fixed menu navigation b

Fix issue on Windows with multiple shift button (attack) presses prompting sticky keys. On Windows, when pressing the SHIFT key five times in rapid succession, it will ask if you would like to turn on sticky keys. Fixed by adding attack with Z-key also . Updated UI/tutorial accor

Fix issue with screen resolution and UI elements Resolve minor issues for UI elements going out of viewport on some resolutions.

Fix MacOS UI issues and improve player movement. Following fixes and improvements added: Fix issue with UI elements not displaying properly on MacOS Add coyote time and jump buffering to player movement

Slay critters and gather fruit on your Mac!

Following issues have been patched: Inconsistent hit detection - Issue was due to input registration, hit detection and animation all being handled in Unity's "Update" method, causing inconsistent behaviour. Controller support - Correct mapping of attack and pause buttons on cont