October 2, 2024 Update
Rebuilt for client and server for improved compatibility with the Half-Life 25th Anniversary Update Fixed issue where the camera would shift after closing an in-game menu Fixed font issues at high display resolutions
Technical data

Rebuilt for client and server for improved compatibility with the Half-Life 25th Anniversary Update Fixed issue where the camera would shift after closing an in-game menu Fixed font issues at high display resolutions

An update for TFC is now available: Fixes and Updates Fixed viewdemo command crashing for certain demo files Security fix to client disconnect handling Security fixes to console command handling Security fix to client/server communications Security fix to model loading Security f

An update for TFC is now available: Fixes and Updates Fixed server crash when a medic heals a spy that was infected by an enemy medic while feigning death Fixed holstered weapon incorrectly showing when using a func_tank Fixed class/map configs sometimes failing to auto-load Adde

This list covers the releases between March 20 and April 15 that are each part of a series of security updates. Larger changes: Added privilege checking to command execution. Commands originating outside of the client are now only able to execute commands that are considered to b

A small update for TFC is now available: Engine Fixed bug in skybox image loading Fixed bug in demo command processing Prevent certain path characters from being used in commands Enforce certain extensions be used for files specified in some commands

Though Half-Life is almost nineteen years old and its sanctioned fan remake Black Mesa is nearing completion , Valve have launched a wee patch for their pretty okay or whatever vintage FPS. The patch fixes a few crashes and exploits, and hit other Half-Life engine games too, such

We have updated the public release of Team Fortress Classic. Changes in this update are: Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this. Fixed crash when loading a specially crafted malfor

We have updated the public release of Team Fortress Classic. Changes in this update are: Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this. Fixed crash when loading a specially crafted malfor

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. I did and I didn’t like it. To me, Team Fortress Classic was unfairly dumped in a bin called “a team-based multiplayer shooter like Counter-Strike only messy and

I haven’t played Team Fortress 2 in almost a year, Steam tells me, but by gum! I haven’t stopped caring about the goofy world have created for their free-to-play FPS. Valve have some of the funniest fun in games, and I don’t especially mind if the yaks come through webcomics rath

I always felt a little sorry for Fortress Forever . The folks behind the Source engine mod started in the long period when Valve had seemingly abandoned Team Fortress 2 , with the goal of recreating Team Fortress Classic-y style class-based shooty shenanigans on a newer engine. T

We have released a Beta update for Team Fortress Classic. Changes in this update are: Fixed mouse clicks not recording reliably when in fullscreen Fixed crash when using the "func_tankrocket" entity

We have released a Beta update for Team Fortress Classic. Changes in this update are: Fixed mouse clicks not recording reliably when in fullscreen Fixed crash when using the "func_tankrocket" entity

We have updated the public release of Team Fortress Classic. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Changes in this update are: Converted Team Fortress Classic to the new St

We have updated the public release of Team Fortress Classic. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Changes in this update are: Converted Team Fortress Classic to the new St

We have released a Beta update for Team Fortress Classic. Changes in this update are: Increased max size of displayed servername to 64 characters Door movement sound fixes, make sure you stop playing the moving sound if you get disrupted Make sure the Close button has keyboard fo

We have released a Beta update for Team Fortress Classic. Changes in this update are: Increased max size of displayed servername to 64 characters Door movement sound fixes, make sure you stop playing the moving sound if you get disrupted Make sure the Close button has keyboard fo

We have released a Beta update for Team Fortress Classic. Changes in this update are: Clear any time based damage when changing teams Reset the player view on spawn Rate limit spy disguise changes to at most once per second, fixes server crash due to entity creation Tell the serv

We have released a Beta update for Team Fortress Classic. Changes in this update are: Clear any time based damage when changing teams Reset the player view on spawn Rate limit spy disguise changes to at most once per second, fixes server crash due to entity creation Tell the serv

We have released a Beta update for Team Fortress Classic. Changes in this update are: Converted Windows mouse handling to match Counter-Strike logic, improving mouse feel when raw input is disabled and you have a low framerate Fixed spawning in the wrong location in phased maps i