TOP DOG

MorfeoDev

Released
Jan 29, 2025
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Engine Security Patch

    A patch for the Unity engine was released yesterday to fix possible exploits. 🫡

  2. Developer post

    v1.5D

    Added operation name to start button

  3. Developer post

    v1.5 - 'Restored'

    This update started with an endless mode in mind but once again I couldn't tackle that without risking to mess with the whole game. If I'm going to try that again I'm pretty sure I'll do it with a spin-off/sequel-lite So, the next best thing was to optimize the difficulty curve,

  4. Developer post

    v1.5 Preview

    Super quick update regarding the upcoming update. You can find it under the BETA branch (look for 'preview' and/or use access code 'topdogtopdog'), I'll write a proper changelog in the official update, here's the TL;DR: Old missile system is back Simplified operation system to 2

  5. Developer post

    v1.0 - Release

    That's it, TOP DOG is officially out of Early Access! Changelog New main menu + improved settings/input menus Finished a bunch of 3d models Added sound feedback for picking up scraps Added 'operation time' to victory screen and leaderboards See you on the leaderboards! 🫡

  6. Developer post

    v0.99D - 'Done'

    This is most likely the final update before the imminent release out of Early Access Thank you for sticking by all these months 🙏 I wish I could have handled better the development between version 0.97 and 0.98 (almost a year gap): at that time I had a bit of a middle-age crisis

  7. Developer post

    v0.99B

    Quick but important update that should address most of the hot issues caused by the new missile system Game Start Improved stats for base jet: you can dare to delay mobility upgrades now Improved accuracy and damage for base gun and AC-30 Missile System You now start with a full

  8. Developer post

    v0.99 - 'FAFO'

    Title explained: F*** around (change the score system) and Find Out (that missiles are broken) This updated started (with v0.98G) as a simple tweaking pass and later become a rework of the missile system and a final pass on the new scoring New Missile System Missiles are now refi

  9. Developer post

    v0.98g

    Base regen bumped from 4% to 5% per scrap 'Mechanic' regen bumped from 8% to 10% per scrap 'Mechanic+' regen bumped from 12% to 15% per scrap Pickups from Ground Outpost, Space Station and Space Elevator will spawn before complete destruction

  10. Developer post

    v0.98 - 'Line Up and Wait'

    This is the last major update , lots has changed on the wave/enemy balancing so bear with me a little: v0.99/1.0 will be for the last balancing/polishing touches A lot of effort has been spent on making each run as unique as possible with varied and interesting waves and no biome

  11. Developer post

    SITREP #7 - What's going on

    👆 This here (WIP) is a glimpse of where I'd like to take the game: a "somewhat curated" (short) campaign progression around structures/objectives (and not just a random progression of different biomes) but keep the roguelike elements for enemy wave composition and upgrades. Prob

  12. Developer post

    v0.97 - 'Streamlined'

    ⚠️ Last time that some achievements will be reset, I promise What changed 'First Strike' simplified and locked once completed: will be further tweaked to become the tutorial operation 'Hostile Territory' is the new 'random' operation which gets unlocked by completing 'First Strik

  13. Developer post

    v0.96 - 'Reroll'

    ⚠️ Some stats and achievements will be reset Apologies for the long update: once again things got flipped around but I'm pretty sure this is the last major change to the game structure. With this one the game rolls back a little to how it used to be before the endless/operations

  14. Developer post

    v0.95 - 'Operations'

    ⚠️ Some stats and achievements will be reset Sorry about the stats reset! Was not an easy decision but I managed to limit it to stats related to the new operations system, all the upgrade unlocks and kill stats are intact. Operations There are currently 4 operations: some of whic

  15. Developer post

    SITREP #6 - Update & 'Operations' Preview

    ⚠️ v0.92 ETA: Saturday 11th (18th at the latest) What's happening As you can see from the thumbnail, a new enemy is getting ready and as you probably gathered from last update we are going back to a finite number of waves and shorter runs. Your response on last update was very us

  16. Developer post

    v0.91d

    No more tech limits for upgrades: not fun and uncessary nerfing Mechanic+ upgrade is back: same as above Getting Premium upgrade in the middile of a stage will sped up the current reload (if in progress) or do an insta-refill For new players: all upgrades are unlocked during the

  17. Developer post

    v0.91 - 'Elites & Tweaks'

    Focus of this update has been on tweaking the enemies/difficulty for later waves to avoid the session going on forever. Which brings us to a very important first poll I'd like to make about endless: what do you like about endless? The previous version with 10 waves was definitely

  18. Developer post

    v0.90 - 'Endless'

    Here it is: the endless mechanic is finally in with a bunch of new stuff and lots of tweaking all around. I've tried a lot of different things for this one, major one was to have a random selection of stages (even from the start) but it didn't feel quite right. The current implem

  19. Developer post

    SITREP #5 - 'Going Endless'

    What's happening Plans changed a bit from the last update, many of you have called for an endless mode and so I've been working on that: it wont be a separate mode but part of the main mode. If you are familiar with Nuclear Throne looping you get the idea. I think I need one or t

  20. Developer post

    v0.85 - 'Lean & Mean'

    With this update all mechanics are more or less final : it took a while because I've spent some time testing a few solutions (of varying complexity) for target locking and upgrade selection but ended up streamlining those and not making major changes. Focus will now switch to con