Outnumbered

Amped Horizon

Released
Sep 9, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    🚀 Outnumbered V1.0.0 is LIVE!

    Hello everyone! Today’s the day, I am happy to announce that all the features and refinements from the public test are officially integrated into the game as the V1.0.0 Update . This version brings new content, a fresh sense of balance and an easier start: 🌀 New Mode: Entropy As

  2. Developer post

    Update 0.9.0

    Hi everyone! 👋 Quick update: V0.9.0 is now available on the public test branch (see the previous News Post for details). After the Early Access release of AI Pals Engine , I have temporarily switched back to Outnumbered to finish the remaining points on the V1.0 Roadmap . This u

  3. Developer post

    Update 0.8.0

    Hello everyone, this update was aimed to be released on Easter, so let's just pretend it's still Easter! The update is now live on the Public Test Branch and marks the start of more TS balancing work. Until the release of V1.0, all changes will be made on the Testing Branch to al

  4. Developer post

    Update 0.7.0

    Happy Holidays! Let's continue with the roadmap as announced, until we get to V1.0! Before we get to the changelog, a few words about the next V0.8.0 balancing update , it will be the final balance update for a while, so if you want to see a push for your favorite weapon let me k

  5. Developer post

    Update to where's the Update? (Roadmap Dates)

    To answer the one question that remained open in the Roadmap Announcement : Development is expected to resume on December 19th -2024-, barring any unforeseen time-space anomalies! While the focus remains on Project Double Helix aka AI Pals , development will gradually ramp up, wi

  6. Developer post

    Roadmap and Survey Results

    Drumroll, please! Here are the raw summarized survey results of the 69 responses: Survey Result Page Winners of the giveaway will be notified by email on Dec, 02! Now let’s dive right into the new roadmap: Based on the Survey the new Game Mode will be Endless Mode No difficulty p

  7. Developer post

    Reminder and end date of the survey

    Happy SHMUP Fest! The survey is still open and eagerly awaiting your valuable input. Don't miss the opportunity to influence the roadmap. Simply follow the link in this Survey News Post to participate. Plus, you have a good chance of winning a key ! Act fast, as the survey's fina

  8. Developer post

    Update 0.6.0 - Achievements, Survey, News and More

    Hello and Happy belated Easter, the update brings the promised first batch of Achievements (-> 34). Please let me know if there are unclear descriptions, other thoughts, bugs, or difficulties that are too overtuned.! Additionally, the explosion size of the guided missile and a

  9. Developer post

    Update 0.5.0 - Mission Bullet Hell

    Changelog New Expert Mission: Bullet Hell Short-Session Game Mode similar to Aurora Requires Energy Core 4 New and Old Time Survival Enemies Quicker Time to Action High-Speed A word of warning: This mission isn't about destruction, it's about pure survival (not like Obliteration

  10. Developer post

    Update 0.4.0 - Mission Aurora

    Changelog New Action Mission: Aurora Short-Session Game Mode Requires Energy Core 4 New Bosses More Colors Quicker Time to Action High-Speed Additional Changes New Passive System: Depredator Drone Renamed Ship Energy Extractor. Additionally increases the energy globe attraction s

  11. Developer post

    Update 0.3.0 - New Mission - Happy Holidays!

    28 Delays Later, finally... the game build is hopefully stable. Changelog New Action Mission: Obliteration New and Old Enemies New Bosses Faster XP globe speed Guaranteed XP globe drop Less Sudden Death Enemies Every enemy except walls destroyable More Explosions! Mk VI to Mk VII

  12. Developer post

    Update 0.2.8

    Changelog V0.2.7.3 Fixed: AutoFire Preferences causing issues with the level-up menu Added: Increased same frame explosion count to a maximum of 4 (missile explosions, scythe, ...) V0.2.8 Graphics: Added Player Powerup VFX and Boss 4B Powerup VFX (indicates the second deadly Boss

  13. Developer post

    Update 0.2.7

    Changelog Added: Foundation for additional Missions. Added a Tutorial Mission as a first test. Auto-Fire: Settings are now saved for preconfigured slots. Enhancements: Increased T4 and T5 buff to 5% (instead of 2% ) Gravity Bomb: Now also attracts Ascended Orbs (aka death orbs) R

  14. Developer post

    Update 0.2.6

    Changelog Color Customization: Added Utility Color (Powerup Beacons, Drones) Color Customization: Main VFX now aligns with the Light Color New Enhancement: Replaced 50% Extra Energy with Evasive Maneuvers Colors: Slightly decreased Lens Dirt and Explosion Intensity Passive Slot S

  15. Developer post

    Update 0.2.5

    Changelog New Passive System: Have you ever felt alone or outnumbered? → Get help and try out the new Hunter Drone! New Active System: Laser Pulse Wave Domination Beam: Increased Damage (1.5x) Domination Beam: Triggers Gravity Bomb now Doomsday Missile Explosion: Triggers Gravity

  16. Developer post

    Update 0.2.4

    Changelog Color Customization: Added Background Foundation Audio Settings: Added SFX Volume Slider Graphic Settings: Added Bloom Effect Toggle Graphic Settings: Added Lens Dirt Effect Toggle Graphic Settings: Added Enemy Pulse On Hit Toggle Fixed: Gravity Bomb Mk V Tooltip Fixed:

  17. Developer post

    Update 0.2.3

    Another round of smaller changes to improve the game based on your valuable feedback! There's a focus on issues that can get addressed quickly right now. Please let me know if there's still something broken and didn't get addressed yet (Note: Only technically, balancing issues ne

  18. Developer post

    Update 0.2.2

    Thank you for your support, feedback and bug reports! There's still a lot to do. This week's update focuses on fixing reported issues. Changelog Settings: Added Duplicate Key Binding support Settings: Added Highscore Auto Submit Toggle UI: Added Steam Deck Resolution Support and

  19. Developer post

    F2P/Beta Launch

    Hello everyone! the F2P Launch marks the start of the Beta. The Beta aims to improve the balancing/game in general and find game-breaking Ship Configurations. Changelog Highlights Complete Time Survival Mode New Enemies New Bosses 2 New Active Systems 2 New Passive Systems 3 New

  20. Developer post

    Beta

    As announced the Demo was taken offline this week (end of Alpha), but no worries the Beta starts in exactly one week (at least according to the plan). Everything continues as in the Alpha except: Time Survival Mode in the Beta will be complete in terms of structure. More focus on