Stories from the Outbreak

Coldwild Games

Released
Feb 20, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Arcane Board is out!

    Collect magical tiles and deploy them strategically on your Arcane Board in this block sudoku and roguelike deckbuilder. Set up combos and unleash them at the right time—whether offensively, defensively, or to build your power. Master and learn the secrets of the board. Get it he

  2. Developer post

    Patch notes 1.1.2

    (bugfix) Fix most options submenus not getting opened (bugfix) More accurately display damage for The Best defence skill

  3. Developer post

    1.1.1 Patch notes

    (bugfix) Status effect tutorial could not be closed if it got opened at the start of combat (bugfix) Conversation choice, and ability upgrade buttons were partially blocked when clicking with mouse (bugfix) Game UI becoming mostly unusable if the help menu was opened during a tur

  4. Developer post

    Stories from the Outbreak 1.1.0 Update - new content added!

    Hey all! Almost half a year after the launch, we are happy to present you 1.1 content update, coupled with Nintendo Switch release. The game is also Steam Deck verified now and should run smoothly on your Steam Decks. We've added one new boss fight on the second map and some new

  5. Developer post

    1.0.4 Patch notes

    (bugfix) Make the forbidden corners achievement unlockable. Previously the trigger for it activated wrong achievement. (bugfix) Fix enemy codex entries not getting unclocked. Add some additional tooltips to party window. (bugfix) Fix tooltip drawing order in the help menu.

  6. Developer post

    1.0.2 Patch notes

    (bugfix) Fix game freezing after finishing challenge level 6 (bugfix) Killing an enemy using Designate ability caused the damage reduction to remain active (bugfix) Fix tooltip in "Move onwards" ability description (bugfix) Allow gamepad scrolling in options menu

  7. Developer post

    1.0.1 bugfix update

    (bugfix) Fix a bug causing run to end early, after loading a save with tutorial scenario. (bugfix) It was possible to open team information window while, walking on map, thus causing UI to break. (bugfix) If the the 4th ability was upgraded before unlocking 5th ability, there was

  8. Developer post

    1.0 update - Stories from the Outbreak is fully released!

    Hey all! Stories from the Outbreak 1.0 has been released, marking its full release after almost a year in Early Access. This update brings massive improvements to the game’s narrative systems – conversations have been reworked, events now have long-lasting consequences, other hum

  9. Developer post

    Development notes #6 (release trailer)

    Hey all! Alex here with exciting news! The game now has a trailer and a release date. Yep, we’re launching the game on the 20th of February. The 1.0 update doubles the amount of written content in the game, adds human enemies, improves the conversation/emotion system, features he

  10. Developer post

    Development notes #5

    Hey all! Alex here with another update on our development progress in these past few months. First and foremost, brace for a price increase. This is because the game’s scope is growing past our initial expectations and we feel it’s fair to reflect that in the price. This won’t af

  11. Developer post

    Stories from the Outbreak - Update 0.10.1

    Hi all! Thank you for your feedback on the latest update - we're adding a small follow-up patch mainly consisting of bugfixes and mild balance adjustments. Enjoy! Best, The Coldwild Games team. Changelog: * Poison does not reduce self damage * Swap the default button mapping for

  12. Developer post

    Stories from the Outbreak 0.10.0 - Progression Rework!

    Hey everyone! The third major update of Stories from the Outbreak is now live! The highlight of this update is a full rework of the in-run progression system (inspiration points, ability upgrades, character roles and more); other important changes include damage estimates for upc

  13. Developer post

    Development notes #4

    Hey all! Alex here with a little sneak peek into what we’ve been working on The third major update of Stories from the Outbreak is planned for the end of October. It’s bringing some new content and improvements to various gameplay systems. Although the original plan for the updat

  14. Developer post

    Stories from the Outbreak 0.9.0 - Challenges & Chainsaws Update!

    Hey everyone! The second major update of Stories from the Outbreak is now live! This update includes new content (a new character, new enemies, new trinkets and more), challenge modes (unlocked by beating the game), new backgrounds, various technical improvements, balancing chang

  15. Developer post

    Development notes #3

    Hey all! Alex here with another update on where we’re headed with the development of Stories from the Outbreak. First things first - the game’s PRICE WILL BE INCREASED together with the next update. We feel that the original price no longer reflects the scope of the game and its

  16. Developer post

    Druidwalker is out NOW!

    Druidwalker is out on Steam NOW! It is the next peaceful game produced and published by Coldwild Games! Get the game here: Step into the role of a druid preparing the forest for winter. Delve into the heart of the mystical forest, explore its paths, and experience the beauty of n

  17. Developer post

    Stories from The Outbreak 0.8.0 - Battlefield Rebirth Update!

    Hey all! We’re happy to announce that the first major update of Stories from the Outbreak, Battlefield Rebirth, is out! This update features a major rework of the trinket system, new content (including a new character, new enemies and new trinkets), balancing changes, improvement

  18. Developer post

    Development notes #2

    Hey all! Alex here with a quick update on what we’ve been working on. The first major update for Stories from the Outbreak is approaching completion - we’re planning on releasing it in the second half of May. It will contain major improvements to some game systems, new content, a

  19. Developer post

    Development notes #1

    Hey all! Alex here, designer of Stories from the Outbreak. Since there’s already been active discussion on the game’s current state, and it’s undeniable that the game needs some more time in the oven, I’d like to get involved in the conversation. During Early Access, I’ll do a so

  20. Developer post

    Stories from the Outbreak - Update 0.7.7

    Hi Everyone! Thank you for playing the game and leaving your feedback! Some changes that we want to do right now: Overloading neurons can now be used once per battle on each character Overloading neurons now gives focus per status effect, rather than per 2 status effects Add 20 t