Yami RPG Editor

Yami Sama

Released
Dec 8, 2022
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    YAMI Editor Concluding Update & Open Source

    🚀 Rewrite JavaScript Game Scripts to TypeScript TypeScript can detect syntax errors in advance, making it easier for AI to assist in writing plugin scripts. Once a code error is detected, you can have the AI fix it until no errors remain. After updating, you must wait for TypeSc

  2. Developer post

    6/1 Update

    macOS version has been released ● Beta version, there may be some problems Performance optimization ● Improved actor collision performance, more actors in a scene New project - Plugin ● Steamworks API - Integrated with the STEAM game platform API, including: - Achievement system,

  3. Developer post

    4/27 Update

    New features ● New command: Load Subscene - Dynamically load multiple sub-scenes into the main scene, allowing random combinations. ● New command: Unload Subscene - Unload all objects related to the specified sub-scene from the main scene. ● Add "Pointer Events" property to all e

  4. Developer post

    4/26 Update

    New features ● Tiles can be set terrain obstacles ● New command: Scene -> Set Tile ● New command: Scene -> Delete Tile Adjustments Actor collision size limit increased to 16 Actor scaling factor no longer affects collision size

  5. Developer post

    4/22 Update

    New feature - Localization ● Added Project Settings (F1) -> Localization: Languages, Default Game Language ● Added "Localization" window (F8): for managing language packs ● Added "File" menu -> Export language pack, Import language pack: for translation ● Localized texts ca

  6. Developer post

    4/13 Update

    New feature ● Encrypt image files when deploying projects Adjustment ● Disable opening "Developer Tools" via F12 in the local game window after deployment Fix Bugs ● The UI scaling factor of the recently opened editor was not restored after restarting ● Event command: Move Actor

  7. Developer post

    4/11 Update

    New Features ● New actor property: Actor Panel -> Collision Shape - Square: can be used for player actors, buildings - Circle: can be used for monsters, a large number of such actors moving at the same time are not easily blocked. ● New option: Project Settings -> Collision

  8. Developer post

    3/22 Update

    New and elements ● Upgrade UI of template projects: replace some elements with buttons, support keyboard and gamepad input ● Animation: add "anchor" and "pivot" properties to sprite frames New events ● Global -> Autorun ● Global -> Gamepad Press ● Global -> Gamepad Relea

  9. Developer post

    2/22 Update

    New Editor Document (English/Chinese) ● Open via "Help -> Documentation" Adjustment ● If the system scaling is not 100%, the window will be automatically resized when starting the game in windowed mode Fix bugs: ● For some AMD graphics cards, the mouse movement is reversed whe

  10. Developer post

    2/2 Update

    New Features ● New event themes, commands are now easier to read ● Add event command folding feature ● Add "Actor Text Display" plugin to the template projects - Specify an actor attribute, when the attribute is set to a string, it will be rendered to the screen. ● Hold ctrl + le

  11. Developer post

    1/20 Update

    Upgrade "Health Bar" plugin to add an automatic display mode - Show health bar for a period of time after the actor takes damage Upgrade "Actor Light System" plugin - Can set different light colors for the actor Add "Trigger - Point Light" plugin to default templates - Render a p

  12. Developer post

    1/18 Update

    Add sound layer for animation Add "Actor Light System" plugin to templates, disabled by default - Set the light radius and the actor will glow, similar to Diablo Command changes: Add Skill->Set Trigger Duration Add Skill->Set Trigger Motion Extend Variable->Set Boolean-&

  13. Developer post

    1/11 Update

    Event command changes: Add Flow->Transition Add Scene -> Set Terrain Add Actor->Get multiple actors Change the color of the "Label" command to the more distinguishable purple Expand Equipment Getter->By ID Extend Item Getter->By ID Modify ItemGetter->The Latest

  14. Developer post

    1/7 Update

    Add ARPG event UI template Command changes: Add UI->Set Pointer Event Root - Used to limit the valid range of UI pointer events Add Actor->Remove Target - Removes a specified actor from the pool of actor targets Add System->Pause Game Add System->Continue Game Add Sys

  15. Developer post

    12/29 Update

    Add New Project->Template->Minimized Current Project - Export the most simplified open project, discard unused files Add File Browser->Context Menu->Cut Add "Set Number" command->Object->Actor - Shortcut Version - It increments when the actor's shortcut bar chan

  16. Developer post

    12/26 Update

    Add the "XBox Controller" plugin to the template project, disabled by default. Add the "Gamepad Vibration" custom command to the template project.

  17. Developer post

    12/25 Update

    New event command: "Get Actor". - It can be used to get an actor at the specified location in the scene. Add Window->Project Settings->Text->"Word Wrap" parameter - Word Wrap = Break Word (For Chinese, Japanese, Korean.) - Word Wrap = Keep Word (For English, etc.) Add "P

  18. Developer post

    12/22 Update

    Add the ability to drag and drop actor, animation and particle files to the scene Add the ability to drag and drop files to the input box Add the ability to drag and drop script files to the script list Add the "Play" option in the context menu when selecting a sound file Add "Co

  19. Developer post

    12/19 Update

    Remove the limit on the number of simultaneous sound effects. (sounds are no longer lost) Now you can refresh the game via F5 when running the game in debug mode. Modify the behavior of "Set Element" -> "Skip Pointer Events". (now the element no longer blocks the pointer event

  20. Developer post

    12/18 Update

    Upgrade "Add Animation Component" command. - Added "Offset Y" parameter Fix the bug that an error is reported if there is a text box element when "Delete Element"->"Delete All". Fix the bug that "Set Inventory"->"Decrease Items" cannot reduce the number of the first item. M