Starting Update
Balance production and consumption of your city. Research new technologies, Build more factories, Build more cities (On earth and on Moon)

Developer posts and news about this game.

Balance production and consumption of your city. Research new technologies, Build more factories, Build more cities (On earth and on Moon)

v0.0.22 Again, a lot of small changes in the core programing of the game. Hope no big bugs! - Main Menu review for No_Animation set - A lot revision of codes to improve processing - Fixed Buff in Parasites to reflect the cycle spawned (Old spawned parasites maybe will show strang

v0.0.21 - Thanks Astradaha and U_B_i A lot of core things in the game was changed to better performance. Please report any bug! :) - Some CPU usage improvements avoiding re-sort parts/tiles/buildings in every action - New playerCard data - Added "Delete" button to messages - New

v0.0.20 - Just a QuickFix - Thanks for the REVIEW U_B_i - Fixed the way that parasites pauses buildings (An inifinite loop was lagging the game) - Added K button to switch between Parasinte on the same planet you are on. - Reduced stone requirements from Concrete - Buffed Enginee

- Carbonisation Station and Water Hydrolysis Lab now is under "Warehouse mk2" research - Carbonisation Station nerf (Requires more wood and Heat Sink) - First Tests with the new GameMode: "AT WAR" - Buff on Parasites based on Cycle - Added total Parasites to PlayerCard - Now Para

v0.0.19 - Clicking U to upgrade building - Changed MainMenu when has NO_ANIMATION settings - Add the new CarbonisationStation (Experiment idea by U_B_i) - Now Pippete tool copy everything from the building (color and platform) - Fixed deleting items with PLATFORM showing invisibl

v0.0.17 - Build for Shipping (New Mouse Pointer) (Add -NotInstalled -NoVerifyGC to Steam / FULL / DEMO) - Fixed Initial buff on loading Power on Achievements e Stats - Fixed Wind Turbine rotation - More translation to italian from Micol Pennese

v0.0.16 - Fixed DELETING savegames - TIER 7.1 - Specialty Metals - 4 new parts, 10 new buildings, 1 new tile - Enables Solar Panels to be improved to MK2 (+15MW) - TitaniumBar + Microchips + Credits. - TIER 7.2 - Enables Warehouse to be improved to MK2 (2000t) - TitaniumBar + Mic

- Reviewed all Localization for the game and updated Crowdin site (>5000 words now) - Added Italian translation by Micol Pennese (75%) - Fixed a big calculation causing delay in loading big files.

v0.0.14 - More UBI Gold :) Thanks - Little Change in the SolarPanel 3D Mesh - Hexcaping Level 1 Rework by UBI_ 40% Nothing/ 8%Everything / 4% mountain - Added more probability to wood, grain and stone - Buff IronSmelter +20% speed - Added Play/Pause game in Cycle - Now when you s

v0.0.13 Thanks UBI , Xial and Lord Timmahh - Changed Moon to unlock automatically 5 minutes after research - Colonist Orders are linked to the PlayerCard - All researchs have a link to PlayerCard, storymode. Clicking "Finish" on research, you receive a message. - New Solar Power

v0.0.12 - Thank you very much UBI!!!! - Reduced prices for More Terrain (Now raises at 0.5% by exploration, not 2%) - Fixed going to moon (HOPE) - Fixed Spaceship

v0.0.11 - QuickFix of the MAP - Thanks brliles3 - Fixed crash/slowness in Map Maker - Fixed Moon to be infinite - Removed console commands (Thanks bakzkndd)

v0.0.10 - Thanks to Xial and Ubi - Fixed Map Maker limiting camera space - When hiding Background, the background color is configurable in settings - Now researchs specify that the buildings have to be ""working"" - Hexcaping: Buff 50% to 60% of getting something. More Iron and C

Update 0.0.9 - A big thanks to U_B_i - Added SaveTime on Savegames - Disable Autosaves (Settings - Enable Autosave every 10 cycles / Enable Autosave on Research/NewTerritory / Enable Autosave OnQuit) - Hide/Show Background 3D Meshes and Animations (New HUD Button) - Hexscaping no

Patch Notes v0.0.8 - Added Progress Bar in the UI_Parts of every item produced - Added Timed refresh of UI_Parts - Changed position of icons for all widgets in HUD: ShowMoreParts | Research | Stats | Stock Market | Achievements | Ingamemenu - Improved ColorWheel in Build Menu - W

v0.0.6 - Again, a big thanks to JamieD - Added grayscale/black/white color range to Paint Menu. - Added Building Effect to all buildings. (Sky Ray) - Tried another attempt to fix Science Points Achievements - Terraforming for Grass now available for all EARTH terrain - Platforms

0.0.5 Thanks Jamie for all testing and help. <3 - Fixed Build Menu button trespassing mouse click - Fixed MoonGoods and MoonRoads missing from the Build Menu - Fixed Terraforming Grass always showing red on Build Menu - Now, pressing Enter closes the Welcome Widget - Now, when

Patch Notes - 0.0.4 UI - Small Tutorial Review - Full HUD UI / Research UI Review - Moved warning widget to the top of the screen - Build menu: Buildings now are in alphabetical order Gameplay - Twice the population is now required for research. (Tier 4 and 5) - Colonist Houses a

0.0.3 SAVE/LOAD - Fixed Auto-save on Research to save image - Added the DELETE button to loading games too (It was only on savegame menu) / Little change in the design of buttons. - Added small Show Folder in loading/saving menu - Improve the way Thumbnails are displayed in the S