Localization update
Infindustry is now available in English, Afrikaans, Chinese, French, German, Italian, Japanese, Korean, Portuguese, Russian, and Spanish.

Developer posts and news about this game.

Infindustry is now available in English, Afrikaans, Chinese, French, German, Italian, Japanese, Korean, Portuguese, Russian, and Spanish.

- Fixed regression where Peons could stop using a bridge. - Made a change to panels so that they reset position when resolution is changed and panel is outside view area.

Added a way to see the seed of last loaded map. It is at bottom of the load/save panel. Added buttons to copy/paste vehicle/peon commands via Peon/Vehicle panel.

Fixed: The Steam Power Generators could cause buildings to stop producing even when not connected to steam pipes. Fixed: Could not bind WASD and Arrow keys (other keys still worked for moving the camera if bound via settings)

Fixed: It was not possible to bind the E key. Updated: The input rebind system will not unbind a key when already in use. Also added button to reset to default binds.

Fixed: Game could crash while setting which items a Belt Branch or Building Port should export. Added: The game window can now be scaled to any size when played in windowed mode.

Updated: Conveyor Branches now export any incoming item to sides that does not have anything selected - this mimics the old behaviour (before update 1.17) Updated: Made the edge of Conveyor Branches different colours to further distinguish them in the export panel options. Update

Changed Branches and Belt Ports to be "smarter" with more options in the Export panel now available. Note: Branches from old saves will not export until you choose what they should export. Building ports should function as normal. Added option in settings to switch output screen.

Added Conveyor Tubes - a high speed conveyor system. Added Sand and Glass items and recipes to create these. Tweaked how water and rivers are generated. Fixed problem where map-gen did not always ensure that there is at least one of each deposit type present on map. Fixed: Naviga

Added Steam Power. Changed the art of Rails and Rail Station. Added new option to create larger/wider water areas during map-gen. Added conveyor belt tower. Series of same objects, ex road, can now be removed by click-drag mouse rather than clicking individual object. Now easier

Made default FOV 35. Added FOV slider so you can set it to what you like. 60 was default before. Fixed internal movement speed of Conveyor Belt Branch objects. They were too fast. Changed Warehouse, Rail-station, and Port inventories to now work the same as the HQ's and no longer

Rails now moves even faster and are cheaper to build. Rail stations can now store more items which makes them useful as warehouses. Fixed: Rails causing a crash. Fixed: Belts could stop being connected to buildings in older saves. It is now easier to select Peons and building bel

Refactored the conveyor belt system, branches and belt ports. Fixed problem where building could stop producing item when byproducts of that item was full. Adjusted space required by Water Pump to be placed. Esc key can now also be used to deselect.

Added Water Pump building and Water Works research. Added 3-way conveyor belt Branch object. Added way to move camera via mouse by holding a key/button. (default: middle mouse or Ctrl) Added a help panel for referring back to the tutorial and other notes. Added filtering options

Replaced old tutorial with a new one. This will be active after the update but you can disable it in Settings if you do not want to see the tutorial. Increased the distance at which objects can be selected. This will allow issuing commands while zoomed-out fully. Medicine, Rails

Added the Peon list panel which can show all Peons in the world or the selected group. Peons will now look a bit further for new resources (tree, boulder, etc) when they run out in local area. Peons can now service homes in a larger area around the one a delivery command was crea

Added a graphical option (default) to make the world somewhat darker from the normal colour scheme. Buildings no longer require workers to function but adding workers will add a production speed bonus. Tweaked how happiness works so that homes do not override a better happiness v

Belt and road pieces can now be placed on water. The only way to do it before was to create a complete water crossing. Peons now consider all homes in range, rather than just the one a delivery command was created to, when it must deliver to a house. Farmed plants are now changed

Updated tutorial. Increased global speed bonus gained from happiness. Happiness tooltip now shows the average global production speed bonus. Changed the Conveyor Belt Branch to be able to connect to and interact with a Building Belt Port. It will collect items from belt port set