goblinAmerica

Gil Lawson

Released
Jun 17, 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    August Is Here: Bugfixes

    Hi everyone. I have some bugfixes for you. Fixed the "stuck in body" bug. Embersember, your long vigil should finally be over. A bug involving enemy ragdolls bobbing in water would occasionally cause players to become stuck crouching and ignored by enemies. If you continue encoun

  2. Developer post

    Friday patch: Major Optimizations and Minor Delights

    Hi. Here's a Friday patch: Major optimization pass targeting VRAM exhaustion on every level for people playing with baked lighting (without Lumen). These changes involved pretty substantial changes to how baked lighting is calculated. Lighting and shadows should generally look ve

  3. Developer post

    A little Thursday patch at this point.

    Hey everyone. A little Thursday patch: Improved gun behavior when fired very close to a wall. This should be most noticeable with the Rockets Launcher. The Body Collision Pain Potion should now correctly cause body collisions and pain. Post-bonk air control now smoothly interpola

  4. Developer post

    You don't have to be butt naked anymore.

    Hey, I was made aware of a bug that would sometimes make you be totally butt naked, particularly on the Educational Website level. I apologize for that, it was not my intention to make you butt naked. I've patched this, so you do not have to be butt naked anymore.

  5. Developer post

    A nice little patch.

    Hey. Small patch with some tweaks and fixes to things that have come up in the past couple days: Fixed issue with bookheaded enemies' collision persisting after death. Adjusted bullet jumping to reduce unintuitive/unexpected physics impulses resulting from player bullets hitting

  6. Developer post

    Big performance patch. With other things, as well

    Hi everyone. I just pushed a patch for goblinAmerica. Here are some patch notes: A lot of major optimizations. The game should now run considerably better for everyone on the planet. Leggies. Leggies now. Leggies can be disabled. Thread of fate. Important characters can now be pe

  7. Developer post

    The Little Monday Patch

    Just some small tweaks and performance changes hither and thither, mostly targeting some lighting errors and issues with reflections. Thanks for the bug reports in the forums, they've been very helpful. I'm going to walk my dog now.

  8. Developer post

    A little talk about the future, a Thursday patch, a lighting pass

    Hi everyone. I have a little patch here. Patch notes: Substantial lighting pass on every map. Many areas and objects should be better- and more softly-lit for people playing with baked lighting (i.e. without Lumen). General performance improvements, particularly targeting older C

  9. Developer post

    Monday Night: Combat music toggle

    On Monday night, I: added a combat music toggle. Now I'm going to walk my dog. I'll have news about the game and the road forward this week. Thanks for playing. I'm glad so many people are enjoying the game.

  10. Developer post

    The other patch of Saturday

    Look: Added a graphics setting to enable hardware raytracing for Lumen. This should improve and stabilize global illumination for GPUs that support it. If your GPU does not support it, it will not do anything. Made some changes to how skeletal meshes (like NPCs) are handled, whic

  11. Developer post

    Saturday Now: Quest Hotfix

    Hi. This is a hotfix to correct an issue introduced in last night's patch that caused some quest states to advance prematurely. If you experienced this bug, your quest state should now be reverted to the correct point and you should be able to progress it normally. Unfortunately,

  12. Developer post

    Friday Night's Sudden Patch Now

    Hey kid, patch: An additional bonfire has been added to The America Project browsing challenge, as well as something to comfort you on your journey. A slew of optimizations targeting both GPU- and CPU-bound machines. People should generally see performance improvements, especiall

  13. Developer post

    Thursday Evening's Wonderful Patch

    Hey: It's a patch. Patch notes: I've added views to see items associated with levels in both the main menu and in the in-game pause menu. This will show you what items you have for each level, or offer a hint of varying usefulness for items you don't have. Moved the railroad stat

  14. Developer post

    Wednesday evening: Performance improvements, shotgun rebalance, bugfixes

    A patch? Yes: Made a number of performance improvements to the game. This should affect everyone, but should be especially noticeable on lower-end hardware. Please make sure you've adjusted your in-game settings to suit your system. Shotgun pass: Rebalanced and did a pass on some

  15. Developer post

    Wednesday Morning: Quest Timer Fix

    Hey, just one change right now: I was able to finally find and fix the bug some players were getting with quests not moving forward when it seemed like they should. If you think you experienced this bug: There is nothing in particular you need to do. However, the quests will not

  16. Developer post

    Tuesday Evening: Browsing

    Hi everyone. I've made a number of changes to how browsing works. It's not easy to describe these changes because of how complex goblinAmerica's movement code is, but the broadstrokes are: Generally, I've tried to make it a little more intuitive to people coming from CS surfing,

  17. Developer post

    Monday Evening's Adjustments

    Well, hi. Patch notes: Added a toggle to make the game and world wait for player input upon no-countdown resets. Fixed binocular arms overstaying their welcome. Another dialogue softlock fix. I know I've said it before, but this time I was actually able to reproduce and locate th

  18. Developer post

    Little early Monday guy

    Hey, just a quick one. I made some changes to load/restart behavior. This should improve stability and performance during restarts on all levels, but especially on Ford's Theatre and Railroad Station. Will take a pass at a couple more bugs/QoL things for another patch later today

  19. Developer post

    Sunday's Improvements

    Hey everyone. A Sunday patch for you: Railroad Station has seen some pretty substantial optimizations, especially around level load and the train terminal area. If you continue having problems with crashing on this level, please let me know. More changes made to address the dialo

  20. Developer post

    Saturday's Larger Patch: Generally improving the game in many ways

    Hey everyone. Happy Saturday evening. Here's a patch and here are some of the bigger things it changes: Enemies' aim is more consistently affected by player movement. Their accuracy is better if you're standing still, but worse if you're sliding, high-jumping, etc. Made the Clock