Fixes: - Bone drop rate increased - Player character no longer grows with the strength values (system removed) - Boss monsters no longer leave their positions - NG+: Monster respawn of boss monsters fixed - Display text: Gifts from the inhabitants are now displayed correctly - SF
Fixes:
- Bone drop rate increased - Player character no longer grows with the strength values (system removed) - Boss monsters no longer leave their positions - NG+: Monster respawn of boss monsters fixed - Display text: Gifts from the inhabitants are now displayed correctly - SFX Fixes - Display error trees in the forest fixed
Fixes and Adjustments: - Fixed text error when opening "Gifts of citizens" - You can now sell mushrooms to Maizel after delivering the mushroom soups - Bugfix for Lich Boss fight. After death, you can pass through the side wall again - Window bug fixes: Treasure chests with skele
Fixes and Adjustments:
- Fixed text error when opening "Gifts of citizens" - You can now sell mushrooms to Maizel after delivering the mushroom soups - Bugfix for Lich Boss fight. After death, you can pass through the side wall again - Window bug fixes: Treasure chests with skeletons and with the merchant Toof - Visual fixes for the "Traitor" boss fight - Skill stones now disappear after use - Bone prices have been significantly increased - General text adjustments - Adjustment of terrain irregularities
Dear Community, A while ago we published an announcement about future extensions to Happy Mining, which we have since removed. From the four planned phases, we have reduced the size to one update. The reason for this decision is the problematic programming of new content. Origina
Dear Community,
A while ago we published an announcement about future extensions to Happy Mining, which we have since removed. From the four planned phases, we have reduced the size to one update. The reason for this decision is the problematic programming of new content. Originally, Happy Mining was a kind of clicker game in a 3D world. We have gradually expanded this and have problems with the programming of the basis, which is designed for a clicker game. This can be seen in the inventory system. Normally you can move items in the inventory, use or equip items and move items in trade. As our foundation is a "clicker" game, we have also transferred the system of increasing numbers to the inventory.
This is just one example of many that we always have to navigate around. However, when creating further content, we realized that we could no longer continue to do this to the same extent. We need to bring our ideas into a new game. In the future, we want to create a role-playing game with the visual style of Happy Mining, whose concept remains the same from start to finish and we don't change the genre during development. Therefore, patch 1.1.0.0 is the final game in content terms. If bugs or other errors are found, we will of course fix them. This will happen faster than in the last few months. Because we have adapted the game so much, we could no longer reproduce the old version and have included all reported bugs in this patch. In the future there will only be fixes.
After this project, we will switch to a completely different genre, which we will announce at the beginning of next year. We would like to thank you for your interest in the game and would be pleased if you follow our other projects.
Updates: - New area: Castle - New area: Cemetery - Three boss fights added - Complete overhaul of Mine - New Game Plus mode added - Added new skill stones in the world (+Damage and +Critical Hit) - New teleporter positions and more teleporters added - Game end added - Windmills a
Updates:
- New area: Castle - New area: Cemetery - Three boss fights added - Complete overhaul of Mine - New Game Plus mode added - Added new skill stones in the world (+Damage and +Critical Hit) - New teleporter positions and more teleporters added - Game end added - Windmills and watermills are now purchasable - Improved graphics - New languages: Spanish and French added - New merchants added to the world and the marketplace - Raw materials such as iron ore, gold ore, etc. can now be purchased from the new traders - Added price table for raw materials and crafting items in the production house (home) - Chests can now be opened in your own home
Fixes and adjustments:
- More large trees placed in the forest - Respawn time of large trees in the forest reduced - New interpretation of the mining quantities of raw materials (increased quantity) - Dragons come more often and drop dragon scales - Mining quantity of dragon scales has been increased - Achievements fix: Skillstones - Fix for key binding bug - Font size settings increased - Mage Anni spawn bug fixed - Fixed bugs in production places - Gamepad input removed - General texts have been corrected or added - Adjustments in the game world - Color of the skill stones adjusted for better recognizability - Fruit drink produces 50 instead of 30 HP - Cooldown of the fruit drink consumption reduced
Update: - The sky was replaced - A price list was added to the market trader Fixes and adjustments: - General texts were corrected or added - Adjustments in the game world - The golem drops the golem key with a 100% chance - Animation error when hitting has been corrected - Hits
Update:
- The sky was replaced - A price list was added to the market trader
Fixes and adjustments:
- General texts were corrected or added - Adjustments in the game world - The golem drops the golem key with a 100% chance - Animation error when hitting has been corrected - Hits with the hammer no longer have delays
Fixes and adjustments: - General texts were corrected or added - Legendary weapons are only available in the armory after being found in the world. - Incorrect mining effects of the stone workers were removed. - Adjustment of the "mining speed" skill so that every strike hits. -
Fixes and adjustments:
- General texts were corrected or added - Legendary weapons are only available in the armory after being found in the world. - Incorrect mining effects of the stone workers were removed. - Adjustment of the "mining speed" skill so that every strike hits. - Minor adjustments to the landscape. - The golem drops the golem key with a 25% chance. - Steel ingots now require 10x iron ore instead of iron ingots - Merchant skill "Market Price" no longer overrides the sale event.
Update: - New Steam achievements have been added Fixes and adjustments: - General texts were corrected or added - Drops from the golem are now displayed correctly - The amount of dragon scales from dragon shard was increased - The Steam info after earning an achievement is now di
Update:
- New Steam achievements have been added
Fixes and adjustments:
- General texts were corrected or added - Drops from the golem are now displayed correctly - The amount of dragon scales from dragon shard was increased - The Steam info after earning an achievement is now displayed in real time - The speed of filling crystal powder for the mage has been increased - Clipping bugs in the game world fixed - Sound adjustments - Improved wayfinding of the NPC AI
Update: - Sales event is unlocked with the purchase of the town hall - Citizens can now be employed as vegetable farmers - New Steam achievements for the legendary weapons Bug fix and adjustments: - General texts have been corrected or added - HP bug of dragon shards has been fix
Update:
- Sales event is unlocked with the purchase of the town hall - Citizens can now be employed as vegetable farmers - New Steam achievements for the legendary weapons
Bug fix and adjustments:
- General texts have been corrected or added - HP bug of dragon shards has been fixed - Adjustments and corrections in the game world - All metal ores (iron, silver and gold) now have the new HP bar - Fixed a bug in the function of "Max Create" of the high performance smelter - Mining amounts are now correctly recorded for Steam achievements - Cooldown dragon horn reduced to 2min - Calling dragons now always works - The big dragon (red dragon shard) now comes more often - The prices for trader skills have been lowered - The mining amount of all ores in the mine has been increased - Bugfix for legendary weapons (you can mine dragon shards now) - Workers are now correctly deducted from the work when you reduce the number - Price of dragon scales lowered to 2000 gold - Hammers are no longer purchasable after equipping a legendary weapon
Fixes and adjustments: - Labels and general texts have been corrected or added. - Map can now be purchased from the merchant Toof for gold. - The bug that world map was not displayed after purchase is now fixed - The hit points of the dragon shards have been increased - The camer
Fixes and adjustments:
- Labels and general texts have been corrected or added. - Map can now be purchased from the merchant Toof for gold. - The bug that world map was not displayed after purchase is now fixed - The hit points of the dragon shards have been increased - The camera shaking in the vegetable fields has been removed - The skill "Meteo Claw" now hits more accurately - A bug that created too high DMG on stones and crystals has been fixed - Rabbits no longer block the way - Coal consumption for ingot creation has been reduced from 50 to 20 coal - Prices for city expansion have been increased
What is new? - The game world has been rebuilt and is now more compact as well as more lively - A world map has been added to the game and can be bought from the mage - Mage has now arrived in her house - Three new legendary weapons can be found in the world - New HUD/GUI system
What is new?
- The game world has been rebuilt and is now more compact as well as more lively - A world map has been added to the game and can be bought from the mage - Mage has now arrived in her house - Three new legendary weapons can be found in the world - New HUD/GUI system - Mining quantities are now displayed when farming - AI / NPC has been enhanced to bring more life into the game - Golem pit has been added (entrance in the mine) - Golem Boss (NPC) can be found in the golem pit and drops items - WSAD customization and invented controls have been added - Invert mouse settings added to game menu - Dragons now fly over Dragon Spring and drop dragon shards (dragon scales can be picked up here) - The home is expanded with an armory for the Legendary Weapons - In the tavern the innkeeper now offers new tasks - Access to the farm as well as unlocking the cooking pot for potions must now be purchased - Particle effects when mining resources have been added - Some NPCs now have optional info dialogs - New bridge builder NPC is now findable. Will only become relevant with a future DLC
Dear community, Happy Mining leaves Early Access! In the next few days there will be a big update and we will reach version 1.0. With your help we were able to fix the bugs from the game and hope that you can support us again. What's coming with update 1.0? - New HUD/GUI system -
Dear community,
Happy Mining leaves Early Access! In the next few days there will be a big update and we will reach version 1.0.
With your help we were able to fix the bugs from the game and hope that you can support us again.
What's coming with update 1.0?
- New HUD/GUI system - The world has been reworked (essentially made smaller so that the world does not look so empty) - Three new Legendary Weapons that can be found with the help of the Mage - Golem pit has been added - Dragons now fly over Dragonspring and drop dragon shards (dragon scales can be looted here) - Merchant "Toof" will be expanded - Added WSAD adjustment and inventoried controls - The home is expanded - Improved mineral collision - Magician has now arrived at her house - In the innkeeper in the tavern now has work for you - Access to the farm and unlocking the cooking pot for the potions must now be done be acquired
Fixes and adjustment: - Fixed Konnan window bug - The item list was fixed at the market trader (Konnan) - Improved tree collision - Texts have been changed and extended - The quests have been overhauled - Customization of the game world - Buffs can only be used after purchasing p
Fixes and adjustment:
- Fixed Konnan window bug - The item list was fixed at the market trader (Konnan) - Improved tree collision - Texts have been changed and extended - The quests have been overhauled - Customization of the game world - Buffs can only be used after purchasing puppy - Mana skill is hidden from the skill book - The hit calculation for fruit and vegetables has been optimized - Potions now require 8 fruits/vegetables each to craft (Easier to harvest) - The stone amount from the golem has been increased - Closing the HUD windows (Skillbook, Inventory, Quest, Teleport and Marketplace) is possible with ESC
Update: - The teleport system has been extended by two more teleport locations (farm/mine) - Automatic resource displays in the specific areas - New tree for mining with more HP and wood quantity - Potion quantity is displayed in the user bar - The amount from the inventory is di
Update:
- The teleport system has been extended by two more teleport locations (farm/mine) - Automatic resource displays in the specific areas - New tree for mining with more HP and wood quantity - Potion quantity is displayed in the user bar - The amount from the inventory is displayed in the item slot on the marketplace - More treasure chests (gold) have been added - Active attacks are listed in the inventory window (left) with the specific damage - The skills "Strength" and " Mining Quantity" have been adjusted (Strength is always increased by +2 and Mining Quantity has been increased by 150 more levels) - The productions now have a "Create Max" button, to create the maximum amount that can be produced - After buying buildings there are gift chests of citizens to find near the building. (This does not apply to all buildings)
Fixes and adjustments:
- Texts have been changed and expanded - New savegames for skill stones and chests - The merchant house price has been lowered to 2000 gold - New requirements for mine entry: Each area of the mine must be purchased free (silver, gold and crystal)
Update: - Stone golems have been added to the crater - Added new crafting "Fruit Drink" - Fruit can be mined for the fruit drink on the farm - Added new tutorial for "the farm". Fixes and adjustment: - Texts have been changed and extended - Negative values cannot be used in the m
Update:
- Stone golems have been added to the crater - Added new crafting "Fruit Drink" - Fruit can be mined for the fruit drink on the farm - Added new tutorial for "the farm".
Fixes and adjustment:
- Texts have been changed and extended - Negative values cannot be used in the marketplace and the number is limited to 999999 - When buying accesses to the mine, it will be updated in the town administration (no restart necessary) - Attacks now have better accuracy - Hammer buy error has been fixed - Pet buffs have been adjusted
Fixes and adjustment: - Texts have been changed and extended - Adjustments to the landscape and block zones - HUD windows have been adjusted - Steel hammer is now assigned correctly (you will now have the correct hammer and not far higher level) - When crafting, it is no longer p
Fixes and adjustment:
- Texts have been changed and extended - Adjustments to the landscape and block zones - HUD windows have been adjusted - Steel hammer is now assigned correctly (you will now have the correct hammer and not far higher level) - When crafting, it is no longer possible to work with minus values and the maximum production quantity is "999999" - The spawn bug has now been removed from the crystals and the block zone has been reduced
Update: - Added new crafting "Veggie Drink" - Vegetables for the veggie drink can be collected on the farm - New production place "Cooking Pot" is available on your own property - Added new hammer "Steel Hammer" Fixes and adjustment: - Texts have been changed and extended - The n
Update:
- Added new crafting "Veggie Drink" - Vegetables for the veggie drink can be collected on the farm - New production place "Cooking Pot" is available on your own property - Added new hammer "Steel Hammer"
Fixes and adjustment:
- Texts have been changed and extended - The number of coal and gemstones used in crafting - The amount of mining and hitpoints of all resources has been completely reworked - Respawn Bug of Ores are fixed - Prices of all Items have been reworked - Damage and prices of all hammers have been changed (increased)
New: - New category for game menu : Gameplay Character growth can be disabled Fixes and adjustment: - Texts have been changed and extended - Soundfixes (effect sounds) - HUD adjustments (inventory / crafting window) - Steel production now works properly and has the right icons -
New:
- New category for game menu : Gameplay Character growth can be disabled
Fixes and adjustment:
- Texts have been changed and extended - Soundfixes (effect sounds) - HUD adjustments (inventory / crafting window) - Steel production now works properly and has the right icons - Fine forge now works properly - The stone press now shows the correct amount of sand - The quantities of the signs for the buildings now have the correct values - Workers for geodes are now assigned correctly - Nothing with a quantity of 0 can be sold in the marketplace - Petbuff mining quantity now adds 50% - Animal seller has furniture in the house again - Wood oven is invisible again before buying
Fixes and adjustment: - Texts have been changed and extended - Skills purchased from traders are now saved after restarting the game - Soundfixes (effect sounds) - Skill book is now usable from the beginning - HUD adjustments (inventory / crafting window) - You can now run up sta
Fixes and adjustment:
- Texts have been changed and extended - Skills purchased from traders are now saved after restarting the game - Soundfixes (effect sounds) - Skill book is now usable from the beginning - HUD adjustments (inventory / crafting window) - You can now run up stairs in the castle without having to jump. - Adjustments to the landscape - Steel production now works properly - The jump strength is now loaded from the savegame - All skills are now saved even after restarting the game - Mining quantities of all resources (stone, wood, iron, silver, gold, geodes) have been increased - Achievements should work now (may be displayed delayed) - Market store fixed (purchase request timer bug) - Price for iron ingots was corrected to 10 - Hit bug fixed
Note: If you had problems with unsaved skills, after the patch the skill will work correctly from now on. If you have skilled too often, we recommend a new savegame, because the savegame will not be adjusted with the patch. We ask for your understanding.
We decided to reinterpret the game. This means that we have adjusted the entire concept and reworked almost the entire game. Revision: The entire game world has been revised so that you now start in a new area. Stones / metals / crystals are now integrated into the game world and
We decided to reinterpret the game. This means that we have adjusted the entire concept and reworked almost the entire game.
Revision:
The entire game world has been revised so that you now start in a new area. Stones / metals / crystals are now integrated into the game world and can be mined in larger numbers. Pickaxes have been replaced with hammers Learnable skills have been adjusted Pet systems have been reworked and made simpler Quest system has been revised. More quests follow A completely new inventory system has been incorporated The auto miner system has been overhauled
New features:
Urban development including tax revenue and resident management Added achievements A new story with a background story New crafting system Dynamic marketplace Active Attack Attacks created Treasures to be found in the game world Findable skill stones to improve the new attacks Teleporter system created New intro into the game More changing background music Added degradable trees
Further features and content expansions are planned, which we have presented in a roadmap. Mehr zu diesem AusgangstextFür weitere Übersetzungsinformationen ist ein Ausgangstext erforderlich Feedback geben Seitenleisten