Game Soundrack Released
The soundtrack contains more than 90 songs. Has both the modern and 8-bit versions.
Technical data

The soundtrack contains more than 90 songs. Has both the modern and 8-bit versions.

Fixed a crash in the demo when losing to the boss during the laser attack.

After receiving feedback from players, I have agreed to add some important changes to the gameplay. Items now home in on the player when they get close after about a half-second of spawning. A sound is played when an enemy carrying a tome enters the screen. The player gets extra

The haunted skulls used to give coins when destroyed during boss fights. This is no longer the case. This won't invalidate your high scores, just consider yourselves lucky.

Added a walkthrough for guiding players through finishing the game. Tells you how to beat story mode on easy and hard difficulty, and how to complete all the challenge levels and unlock all the cards. Also teaches you how to get most of the achievements, reveals most of the easte

Fixed two other challenge boss attacks with challenge level 3 and made them easier and more fair.

One of the boss attacks was too difficult so I made it easier. It's one of the challenge bosses.

Now screen resolutions where the vertical resolution is larger than the horizontal resolution will be supported.

For the longest time, A2 Zygon used a fixed timestep of 60 FPS. This meant that when the game ran slower, gameplay time also ran slower, making the game easier when it shouldn't be. This is now fixed. This is the last major fix before the game's final release December 1st, just 1

Replaced the Training Mode with a Tutorial. The 'Training Mode' teaches all of the controls and what certain items are for. More boss Animations are added to give them more expressions.

Added faster text scrolling and more dialog. Also fixed a bug with exclamation points being down by one pixel.

Flashing effects, such as player shots, player damage, and enemy damage sprites are easier on the eyes.