Vertical Kingdom: 40% Off in the Steam Summer Sale!
Vertical Kingdom is 40% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection.

Farlight Games Industry · indie.io
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Vertical Kingdom is 40% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection.

Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: Fixed a bug that caused a crash when loading a save during the tutorial and transitioning to the next map. Resolved an issue with the calculation of how many card

Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: The game is now fully compatible with Steam Deck. Improved readability in cards and menus with increased font size. All shields in the throne room have been compl

Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: An alert message has been added when starting a game if a saved game is detected, warning that current progress will be overwritten. The font size has been increa

Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. We've been hard at work preparing a brand-new update for Vertical Kingdom, and we're thrilled to share what's coming your way on August 19th! New Roguelite Feature: Every time you start a new cit

Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: Upgraded the game engine from Unreal Engine 4.26 to 5.3. Added click sounds to certain buttons. Moved the create wonder icon next to the map icon. Improved code t

Greetings Great Architects! Here is your High Technocrat again, ready to serve you. New Difficulty Options in Vertical Kingdom! Vertical Kingdom is gearing up to offer an even more personalized and challenging experience with the introduction of adjustable difficulty options! In

Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: Increased the point limit by 500 points when completing a city. Fixed the incorrect projection of point loss due to leisure needs. As I commented before many time

Greetings Great Architects! Here is your High Technocrat again, ready to server you. If you were thinking about getting the game, now is a great time to do so. You can add the game to your collection for 20% off starting with the Steam Summer Sale on June 27th and ending an addit

Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: Corrected English language throughout the game, improving explanations. Added 10 Steam achievements so you can earn achievements for incredible actions. Added Ste

Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: Added variations for the small stone house. Fixed combination issue with small stone and brick houses when they are in different buildings. Fixed interaction of b

Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: Fixed exploit with the event card "Glove" that could generate infinite cards in one turn. Fixed some buildings that did not combine properly. Fixed flags coming o

Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: Fixed Spanish translation issue. Fixed issue where the woodcutter could not be placed above normal houses. Fixed issue with the ancient book artifact, which, when

Greetings, Great Architects! Here is your High Technocrat, ready to serve you. Here are more fixes and updates: Added: Hearts are now displayed on the cards shown in the deck book, indicating whether they have been purchased or not. Added: When a military building is installed, t

Greetings, Great Architects! Here is your High Technocrat, ready to serve you. During this past month, thanks to our community's collaboration, we've been able to address numerous minor issues and improve game balance. Below, I present the enhancements and fixes we've implemented

Reduced the cost of workers in buildings that generate citizen needs. Fixed the overlap of buildings that enhance other buildings so that the cost displayed in the projection adjusts properly.

A manual save system has been implemented in roguelite mode. With this additional feature, the game now includes three different save files, including the standard autosave and recovery save. This approach ensures that the player's progress is always kept safe and secure.

The values of the perks in the city's progress tree have been adjusted to make it easier to obtain park and public park perks, as well as other buildings. Additionally, the value provided by certain buildings related to citizens' needs has been increased.

A dual file-saving system has been implemented for the roguelite mode. Now, each time a new map is started, a file will be automatically saved in a different location. This ensures that in case of any error or corruption when loading the main game file, the backup file can be use

Hi Great Architects! First of all, thank you for your support and patience! Here is a list of little fixes and additions that I made in the last days. Fixed the bug of quitting from the throne room that load an old map. Three new market export cards have been added: wood, stone,