Patch Notes - Steam v0.10.70 Passive tree change! The passive tree has been changed in a way that nodes that you click on are not finalized until you click the save button. Instead they are put into a planner mode which allows for planning, exporting, and importing the tree. Gene
Patch Notes - Steam v0.10.70
Passive tree change! The passive tree has been changed in a way that nodes that you click on are not finalized until you click the save button. Instead they are put into a planner mode which allows for planning, exporting, and importing the tree.
General:
Change: Unity engine updated from 2022LTS to Unity 6.
Bugfix: Clicking a button with a tooltip no longer causes the tooltip to show up after and linger.
Bugfix: Crash on reorganizing the logger fixed.
Passive:
New: The way the passive tree is interacted with has changed.
Change: Default colors for node links has been darkened.
Bugfix: Node line connection width should scale with zoom level again. This was disabled due to a compiler restriction.
Patch Notes - Steam v0.10.69 Arena: Balance: Skill Fury now rolls between 20-40 from 5-15. Balance: Skill Fungus Growth now rolls between 25-60 from 5-40. Added: Some fighters will now have + 15% crit chance and + 100% crit damage. Added: Some fighters will now have Skill: Summon
Patch Notes - Steam v0.10.69
Arena:
Balance: Skill Fury now rolls between 20-40 from 5-15.
Balance: Skill Fungus Growth now rolls between 25-60 from 5-40.
Added: Some fighters will now have + 15% crit chance and + 100% crit damage.
Added: Some fighters will now have Skill: Summon Skeleton.
Advanced Combat:
New: Active Skill: Shield Smash - Damage is based off your armor, Strikes one opponent.
New: Passive Skill: Temporal Shift - Stores 1 hit's worth of damage and combines it with the next. The stored damage is then reduced.
New: Life Steal has been added to the game. (Regenerate a % of damage dealt as life)
UI: Minion skills now display their number of minions on the buff icon.
Bugfix: Enemy can no longer use the players "Absolute Charges" affix.
Bugfix: Multi-Attack now is seperated from Multi-Action.
Bugfix: Basic Attack buff tooltip now includes affix "Multiplier to Basic Attack Damage".
Bugfix: Skill Mark applying stacks twice.
Bugfix: Skill Marked not displaying stack count.
Bugfix: Skill Infectious Attack now scales off Basic Attack damage instead of Fighter Damage.
Bugfix: Skill Heavy now uses the projects damage multiplier again.
Bugfix: Skill Heavy tooltip now includes physical damage multiplier.
Clicker:
UI: Clicker upgrades now show their current bonus if the level is higher than 1.
Bugfix: Bought upgrades now show the correct level of the upgrade.
Inventory:
Balance: The way affixes with potential roll value caps have changed.
> Skill rolls for skills Might, Heavy, Infectious Attack, Magic Missile and Second Wind now roll within a specified range.
> There are 5 tiers of the rolls involving a 20% difference between min/max rolls of the affix.
UI: The selected unique in the Armory is now more easily viewable.
Kingdom:
New: Project Damage Over Time, Unlocked by having at least 10% Increased Damage Over Time.
New: Project Minion Damage, Unlocked by having any minion skill.
New: Building, Hero Statue. Grants multiplier to Hero Experience Gained.
Balance: Project Basic Attack Damage bonus per level lowered to 0.0060 from 0.0075 per level.
Race & Rebirths:
New: Unlockable Race Troll.
New: Unlockable Race Skeleton.
New: Unlockable Race Zombie.
New: Unlockable Race Reptilian.
New: Unlockable Race Floran.
New: Unlockable Race WereWolf.
New: Unlockable Class Monk.
New: Unlockable Class Knight.
New: Unlockable Class Shaman.
New: Unlockable Advantage Working Class.
New: Unlockable Advantage Extra Layer.
New: Advantage Evolution Super Human.
New: Advantage Evolution Dwarven Heritage.
New: Race Evolution Half Orc.
New: Race Evolution High Elf.
New: Race Evolution Dark Elf.
New: Race Evolution Vampire.
New: Race Evolution Skeleton-Lord.
New: Class Evolution Death Knight.
Balance: Class Archer Multiplier to Agility lowered to 1.10 from 1.25.
Passive:
New: Side menu that can be opened/closed. It currently allows creation of passive tree screenshots.
Balance: Various Health LevelUp nodes called NewNode had their values lowered.
Bugfix: Various health nodes with the name NewNode
Bugfix: Pitchfork and Fists mastery nodes no longer give Wand Mastery.
Bugfix: Node borders are now linked correctly.
Bugfix: Second wind skill nodes now properly give second wind instead of healing.
Bugfix: Armor Penetration nodes now use the correct image.
Bugfix: Necrotic nodes [283,284,285] at the edge of the Agility Start renamed and fixed to work as Necrotic Damage.
Bugfix: Various nodes had their triggers updated. (Ex: When allocating a skill node, Various game unlock related triggers execute)
Miscellaneous:
Bugfix: statistic for Clicker, Clicker Scale Power no longer has a 1 infront of the value.
Optimization: Large amount of checks are now properly ignored for many codex entries.
Patch Notes - Steam v0.9.67 Arena: Balance: Multiplier to Module Experience gain increased to 1.2, from 1.1 when actively playing the arena. Balance: Multiplier to Item Find Rating increased to 1.2, from 1.1 when actively playing the arena. Advanced Combat: New: Skill Harden Up -
Patch Notes - Steam v0.9.67
Arena:
Balance: Multiplier to Module Experience gain increased to 1.2, from 1.1 when actively playing the arena.
Balance: Multiplier to Item Find Rating increased to 1.2, from 1.1 when actively playing the arena.
Advanced Combat:
New: Skill Harden Up - Grants a Shell charge when taking a significant hit. (Significant hits deal at least 10% of a fighters health)
New: Skill Summon Skeleton - Summons a skeleton minion that will fight alongside the fighter.
New: Skill Summon Wolf - Summons a wolf minion that will fight alongside the fighter, Always inflicts bleed.
New: Skill Summon Bats - Summons a bat minion that will fight alongside the fighter. Summon a horde.
New: Diseased has been implemented as an Necrotic Ailment.
New: Dungeon now has extra details for fighters my click and holding over the fighters info block.
Balance: Skill: Hand of Hir'Rile has its damage increased based on the fighters Lightning Resistance.
Balance: Skill: Hand of Hir'Rile now applies shock to the opponent.
Balance: Poison Debuff stack scaling has been buffed to use Log division of the stack count, Instead of just division of the stack count.
Balance: Skill: Head Start is no longer chance based. Instead now consistently makes the fighters first action faster.
Balance: Individual elements now have their own indidividual resistances. Resistances have been changed.
> Magic Resistance will only increase a restance up to 40%.
> Elemental Resistance will only increase a resistance up to 60%.
> Individual resistance will increase up to 80%.
Bugfix: Basic Attack now shows as a buff again.
Bugfix: Fire, Cold, Lightning, Holy and Necrotic damage multipliers was incorrectly being applied twice.
Bugfix: Elemental Damage bonus wasn't correctly applying to Fire, Cold or Lightning.
Bugfix: All forms of Fire/cold/lightning/holy/necrotic resistance was missing functionality.
Bugfix: Skill: Fury is an passive skill again
Bugfix: Skill: Heavy now starts at 1.0 multiplier again.
Bugfix: Skill: Head Start was not checking the chance to activate.
Bugfix: Additional Multi-Action should now work from non-racial traits.
Bugfix: Skills now properly apply base damage when using Skill Priority.
Bugfix: Skills are no longer considered Basic Attacks when using Skill Priority.
Bugfix: Skill: Hand of Hir'Rile now damages the caster for 33% of the damage dealt.
UI: Most Buff tooltips are now 250 wide compared to 200. Some are now customized larger.4
Explore:
Bugfix: Explore progress now works from all sources instead of just RACE.
Hero:
New: Toggle unlocked at Expedition level 1000 that enables faster catching up to your best Expedition level.
Balance: Expedition enemy level gain rate is now based on the square root of the highest level beat.
Dungeon:
Bugfix: Skill Priority down button now works.
Bugfix: Skill Priority no longer needs to be double-clicked to fix new skills from showing.
Bugfix: Skill Priority loadout numbers and positions should update correctly now.
Bugfix: On loading the game, Skill priority now works without requiring the player to open the window once.
Inventory:
Removed: Affix Additional Rank of All Inventory Rolled Items, And the 7 item type affixes associated.
Added: Affix % Increased Level of Newly Created items, And 7 more for the associated item types.
Balance: Rings Normal loot table roll Additional Hero Health value increased to 2.5, from 2.
Balance: Rings Normal loot table roll Additional Hero Damage value increased to 1.25, from 1.
Balance: Rings Normal loot table roll Additional Magic Find value increased to 2, from 1.5.
Balance: Cloak Normal loot table roll Additional Magic Find value increased to 2, from 1.5.
Balance: Cloak Normal loot table roll Additional Crit Damage Rating value increased to 2, from 1.
Balance: Cloak Normal loot table removed roll Endurance.
Balance: Cloak Normal loot table removed roll Wisdom.
Balance: Cloak Normal loot table removed roll Intelligence.
Ba;ance: Cloak Normal loot table added roll Additional Hero Armor with a value of 3 and weight 20. (1 in 113, 0.87% chance) Balance: Cloak Normal loot table % Increased attribute roll weight increased to 225, from 175. Balance: Cloak Normal loot table roll % Increased All Attributes weight increased to 50, from 20. Balance: Chest Normal loot table weight re-balanced. Higher chance of Endurance/Toughness attirbutes. Balance: Chest Normal loot table added roll Additional Hero Armor with a value of 1.25 and weight 400. (1 in 113, 0.87% chance) Balance: Unique Hand of Hir'Rile now has ranged based rolls as the item scaled too well. Bugfix: Legendary items can now be rolled again. (Unique update stopped legendary items from rolling) Bugfix: Unique Front Liner Shell Charge on Basic Attack can now roll a proper number.
Kingdom: Removed: Leather Project. Bugfix: Renamed all instances of Kingdom Soldier Health to Soldier Health. Bugfix: Renamed all instances of Kingdom Soldier Attack to Soldier Attack. Bugfix: Renamed all instances of Soldier Damage to Soldier Attack. Bugfix: Conquering army size multipliers now correctly work.
Race & Rebirths: Bugfix: Reset Multiplier is now Added to the multiplier.
Passive: There has been a massive re-work to the passive tree.
Balance: Bow Weapon Mastery Node now gives 1.12x Fighter Action Speed instead of 1.4x Physical Damage. Bugfix: Searching by tags associated with a node now works. UI: Descriptions can now be more than 3 lines long.
Miscellaneous: Change: Renamed affix % Reduced Next Dungeon Time Gain Per Run, to % Reduced Dungeon Essence Cost Increment. Change: Renamed affix Reduced Next Dungeon Time, to Reduced Dungeon Essence Cost. Bugfix: Skill loot table updated definition names.
Patch Notes - Steam v0.9.66 Inventory: Change: Armory button now toggles the armory window button instead of just open. Bugfix: Unique items can now be removed properly from all inventory slots. Bugfix: Dragged items no longer show under other inventory items. Bugfix: No longer a
Patch Notes - Steam v0.9.66
Inventory:
Change: Armory button now toggles the armory window button instead of just open.
Bugfix: Unique items can now be removed properly from all inventory slots.
Bugfix: Dragged items no longer show under other inventory items.
Bugfix: No longer able to swap equipped items with inventory items.
Bugfix: Combat stats preview for items now hides when no longer hovering over an item.
Miscellaneous:
Bugfix: Auto-Unlocked Skill Priority for previous players.
Patch Notes - Steam v0.8.65 General: New: A fighters skills can now be configured to allow a specific order of execution. > This also includes the ability to specify a chance for a skill to activate. Advanced Combat: Bugfix: Overcharge should now appear as a skill once obtaine
Patch Notes - Steam v0.8.65
General:
New: A fighters skills can now be configured to allow a specific order of execution.
> This also includes the ability to specify a chance for a skill to activate.
Advanced Combat:
Bugfix: Overcharge should now appear as a skill once obtained.
Kingdom:
Bugfix: Updates to territory text after attacking a territory.
Passive:
Bugfix: Skill nodes now properly update and check for new unlockables when being allocated.
Miscellaneous:
Change: Statistics now trigger and update text on various activites. (like rebirthing, or creating a totem)
Patch Notes - Steam v0.8.64 Advanced Combat: Bugfix: Skills Might and Heavy now work for the player again! Dungeon: Bugfix: Dungeon enter button now changes text when you earn enough to enter dungeon again. Kingdom: Change: Building Hunting Cabin has been disabled. Change: Leathe
Patch Notes - Steam v0.8.64
Advanced Combat:
Bugfix: Skills Might and Heavy now work for the player again!
Dungeon:
Bugfix: Dungeon enter button now changes text when you earn enough to enter dungeon again.
Kingdom:
Change: Building Hunting Cabin has been disabled.
Change: Leather is no longer an resource.
Passive:
Added: 6 new nodes for Skill Overcharge. (In total, allow up to 70% chance for power charge)
UI: Skill descriptions adjusted.
Miscellaneous:
Added: Patreon supporter button added to the settings window.
Added: Close buttons to the starting tutorial windows have been added.
Bugfix: Notification lightbulb no longer blocks text.
Patch Notes - Steam v0.8.63 Arena: Added: additional skills for fighters. Balance: fighters will now have 2 utility skills, and 4 offensive skills. Bugfix: Enabled again. Advanced Combat: Change: Buff cooldowns now update every tick compared to once per second. Change: Might Powe
Patch Notes - Steam v0.8.63
Arena:
Added: additional skills for fighters.
Balance: fighters will now have 2 utility skills, and 4 offensive skills.
Bugfix: Enabled again.
Advanced Combat:
Change: Buff cooldowns now update every tick compared to once per second.
Change: Might Power renamed to Skill: Might
Change: Heavy Attack Damage renamed to Skill: Heavy
Change: Chance for Interrupt renamed to Skill: Interrupt
Change: Chance for Relentless renamed to Skill: Relentless
Change: Second Wind renamed to Skill: Second Wind
Change: Hand of Hir'Rile renamed to Skill: Hand of Hir'Rile
Change: Head Start renamed to Skill: Head Start
Dungeon:
Change: Essense display now shows the value with the essence cost reduction of entering a dungeon.
Bugfix: Additional improvements to the enter dungeon button text.
Race & Rebirths:
Bugfix: Advantage names fixed.
Miscellaneous:
Added: New logs for when using redeemable items.
Added: All advantages are now available in the codex.
Added: 3 new evolution class definitions added to the codex.
The PlayTest is officially out! Go to the store page and request access! For players who already have access, You don't need to request access. The key you have used is the same game. What to expect? Right now there is some more polishing and bugfixes being put out as more people
The PlayTest is officially out! Go to the store page and request access!
For players who already have access, You don't need to request access. The key you have used is the same game.
What to expect? Right now there is some more polishing and bugfixes being put out as more people mean more found bugs. But development is about to push some serious content out! Regarding what comes first may come as a community vote! Participate in our community vote in one week by visiting the discord and keep an eye out in the announcements channel.
Patch Notes - Steam v0.8.62 Dungeon: Added: You can now click on the multiplier and reset multiplier blocks to display the whole number. Bugfix: Dungeon essence is now saved at the end of the dungeon run. Notes: A number of changes has been made to the dungeons Essence/Enter/Endi
Patch Notes - Steam v0.8.62
Dungeon:
Added: You can now click on the multiplier and reset multiplier blocks to display the whole number.
Bugfix: Dungeon essence is now saved at the end of the dungeon run.
Notes: A number of changes has been made to the dungeons Essence/Enter/Ending code.
Inventory:
UI: Item interact buttons moved off the item info frame.
Kingdom:
Change: Territory ID renamed to Map Clears.
Bugfix: Additional reset for module level bug that actually saves the fix.
Miscellaneous:
Added: A discord one-time pop-up after the player has played for 45 minutes.
Added: Global Modifiers - Limited time/special events modifiers.
Added: Kingdom map Clears have been added to the kingdom stats tab.
Bugfix: Main menu discord button now opens the community discord.
Bugfix: UI Character info panel resizes correctly.
Bugfix: Keyboard shortcuts 1-8 no longer work when the Character Info window is open.
Bugfix: Can now name characters using Alphanumeric and spaces.
Patch Notes - Steam v0.8.61 Advanced Combat: Bugfix: Starting tooltip for skill 'Marked' is updated when first inflicted. Inventory: Bugfix: Various errors when attempting to use buttons without an item selected. Kingdom: Optimization: Conquering now caps each sides troop limit s
Patch Notes - Steam v0.8.61
Advanced Combat:
Bugfix: Starting tooltip for skill 'Marked' is updated when first inflicted.
Inventory:
Bugfix: Various errors when attempting to use buttons without an item selected.
Kingdom:
Optimization: Conquering now caps each sides troop limit simulation to 1 million.
Bugfix: Earned module experience for conquering fixed.
Note: Any user found above kingdom level 33, has been reset to level 33 for this patch.
Miscellaneous:
Change: Offline progress for projects no longer shows projects that don't gain any levels.
Bugfix: Settings now defaults to the game tab.
Bugfix: Other characters now properly load correct icons.
Patch Notes - Steam v0.8.60 Clicker: New: Double clicking an clicker upgrade within 0.25 of a second will attempt to purchase the upgrade. New: Shift-Clicking an upgrade will attempt to purchase the upgrade. New: Upgrade preview now shows the next upgrade after purchase. New: Can
Patch Notes - Steam v0.8.60
Clicker:
New: Double clicking an clicker upgrade within 0.25 of a second will attempt to purchase the upgrade.
New: Shift-Clicking an upgrade will attempt to purchase the upgrade.
New: Upgrade preview now shows the next upgrade after purchase.
New: Can now preview previously purchased uprades
UI: Upgrade scroll wheel speed doubled.
UI: Label added for clicker upgrades.
Explore:
UI: Label added for Explore queue.
Dungeon:
UI: Number format change for Multiplier and Multiplier on Reset.
Bugfix: Should no longer be able to specify a run larger than your essence pool allows.
Inventory:
Balance: Inventory size increased from 20 to 28.
UI: Resize button bar changed.
Kingdom:
Balance: Projects reward kingdom module xp only when reaching project highest level. A lesser flat reward is given for repeated levels.
Bugfix: Building enable/disable button defaults to hidden in the rare chance its shown to new players.
Race & Rebirths:
New: Advantage Spelunker now grants 25 Additional Cave Item Find Bonus after the reaching stage 30.
Balance: Advantage Spelunker now grants additional caves equal to the characters best stage.
Bugfix: Various rebirthing calculations now uses the games affixes at the time of rebirth.
Miscellaneous:
New: Clicking on a resource with edit mode off toggles between total, and average change over an minute for resource.
New: A new window that displays your character data and information has been added.
Added: Button to open the games Saved data folder located on the main menu when viewing backups.
Change: Dev mode for appearances has been disabled.
Change: Settings file optimized. Now takes up 15-25% less space.
Bugfix: Clicking a Codex Enty name now properly formats the definition.
Bugfix: Codex button text now resize to fit in the block.
UI: Dungeon tooltip for Multiplier changed. Added codex highlightning.
UI: Dungeon tooltip for Multiplier on Reset changed. Added codex highlightning.
UI: Tooltip added to inventory toggle for Item/Equipment view.
UI: Tooltip added to inventory toggle for Detailed/Simple view.
UI: Tooltip added to inventory button for Filter by Gear score.
UI: Tooltip added to inventory button for Filter dismantle/sell toggle.
UI: Tooltip added to inventory auto destroy of gear score lower than amount.
UI: Tooltip added to inventory for auto destroy by rarity.
UI: Tooltip added to inventory for force keep by rarity.
UI: Rebirth window now shows description preview of Race, Advantage and Class before picking.
UI: Rebirth window has been resized. (previous scale effect removed, and every element adjusted to normal size comparison)
August 6th , Tuesday. Eastern Timezone. The PlayTest is planned to accommodate up to 500 players for its first batch. This is by no means a limit but a buffer to potential chaos. More players will be accepted if there is any in the weeks following, and until the PlayTesting is ov
August 6th, Tuesday. Eastern Timezone.
The PlayTest is planned to accommodate up to 500 players for its first batch. This is by no means a limit but a buffer to potential chaos. More players will be accepted if there is any in the weeks following, and until the PlayTesting is over.
PlayTest is planned to last until early access. Once you are in, you are in!
Though players say the game is quite stable, the game is still considered in heavy development as there are a number of features yet to be added to the game. As such, theres a lot of testing. Feedback and constructive criticism are the most valuable resource that one can provide during the PlayTest and the best places to do so, are in discord, and the steam community section.
The button for the PlayTest will not be visible, until the 6th. To join the PlayTest, on the 6th you will need to go to the game's store page. And somewhere under the game's screenshots you will find a green button that mentions joining or requesting access to the PlayTest. After you request acess, unless it's full, which I don't think the limits will be reached. Then you should get access immediately and the game will show up in your game library for download. If by chance it's full, you will simply be put in a wait list and will receive an email when you gain access.
Playtest Multi Idle will soon be opening to a public PlayTest through steams PlayTest feature. There is currently plans for roughly 500 players at first, with more space opening after depending on feedback, bugs, and the number of player drop-offs. What to expect with PlayTest Fo
Playtest
Multi Idle will soon be opening to a public PlayTest through steams PlayTest feature. There is currently plans for roughly 500 players at first, with more space opening after depending on feedback, bugs, and the number of player drop-offs.
What to expect with PlayTest
For those that already have access, Content will be roughly the same but with QoL additions.. But for players that are entering the PlayTest they will be granted the exact same build as what is currently being released to players. Current game updates have been reserved to just Quality of Life, Visual improvements and bug fixes for this time, With content updates soon after the PlayTest.
Content to expect
There's a lot of features and mechanics that will be introduced. After the PlayTest, when updates start being more content driven again, there will hopefully be a passive addition of skills. Somewhere shortly after, I will also restructure the center of the passive tree. It won't be a full refactoring of the passive tree but mainly just how players start. Players will select one of six starting locations in the center, which just dictates which node your passives begin from. You can always double back around to another starting node, but may not be worth the point investment.
From there we will likely have a decision to make regarding what content comes after, but to list some out:
Roguelite - Will be inside the dungeon module, and will be a system that will use a resource to either start a RogueLite run or move forward to the next room within it. Every run will begin at room 1, and increment with every room similar to how the dungeon stages work. The fighter used in this feature will also begin at level 1. Between every room, the player will be able to choose a bonus that will be applied to that run. These bonuses include things like levels to the fighter's level, increased damage, armor and health of the fighter, and more. With the fighter used in this feature being very secluded to itself, he will not be getting the benefit of many bonuses available to the normal dungeon fighter except a lesser bonus based on the player's current multiplier. There will be benefits given to the player at the end of each run depending on how far they've gotten.
Raids - Players will use either all three of their characters. Or the currently selected fighter with two other Pre-Configured fighters scaled with your character's current multiplier. The player will then fight a difficult dungeon boss with absurdly high health! A very even fight will likely last a whole minute. When a boss is defeated, the next boss will then spawn and with a much higher difficulty. There will be multiple different types of bosses, each with their own respawn times. There is going to be a time limit on the fights, likely somewhere between 60 to 120 seconds. When all of the player's fighters die or their time runs out, rewards will be given based on how many bosses they've defeated.
Arena - Some players may not have experienced this since there has been a large bug with it recently and a large focus being pointed to other focuses of the game. If the arena is not working this time around then we will get it fully working with the full implementation on the way. The arena will allow players to create a configuration of a fighter. What that means is that we'll give them 100 points to increase stats like health, level, crit chance, and other such elements. As well as 100 passive points for a customization of their tree. And maybe a few other possibilities like a few set ups of equipment. From there the players' fighters will go into a queue where two of the fighters will then fight against each other. Every player both fighting and in the queue will see the same fight, and those in the queue can bet on who will win using arena money. After 64 unique player fighters have passed and been declared a winner, The winners will then fight in a tournament style bracket to decide who has the best fighter!
Some others - There will be other things like Wonders, large buildings to be constructed in the Kingdom. Players will have to rebuild every rebirth however each Wonder will come with a very large reward.
There is a card system that will be used as a strategic form of play since there will be a field that you can place cards onto that will have various effects and can change depending on the cards that are adjacent to it.
And finally the 'after everything that has been said is done', there will be Space and Worlds, Spaceship building, fighting, and more!
Patch Notes - Steam v0.8.59 General: Bugfix: Combat Stats preview for various elements not using kingdom affixes correctly. Advanced Combat: Bugfix: Error caused by a future affix for Fungus Growth. Bugfix: Slowed ailment not working. Was giving Shocked instead. Bugfix: Slowed an
Patch Notes - Steam v0.8.59
General:
Bugfix: Combat Stats preview for various elements not using kingdom affixes correctly.
Advanced Combat:
Bugfix: Error caused by a future affix for Fungus Growth.
Bugfix: Slowed ailment not working. Was giving Shocked instead.
Bugfix: Slowed and Shocked can no longer have double debuffs. Instead, it updates the time.
Bugfix: Slowed and Shocked were not counting down time.
Hero:
Added: Preventative measures for a Quest Error when starting an Quest.
Bugfix: Quest reward for Multiplier on Reset no longer has decimals.
Dungeon:
Bugfix: Dungeon run log report now includes the run count multiplier for module experience.
Bugfix: Dungeon surge now correctly is included as rewards, and shows in logger.
Bugfix: Dungeon surge specified in log now.
Bugfix: Buff tooltips now show the correct numbers when first loading the game.
Kingdom:
Change: Project build times no longer display a time remaining when no focus points allocated.
Change: Months of Date now display a zero in front of single digit months.
Bugfix: Projects overwriting honor level to a lower number than the current honor level on rebirth.
Bugfix: Adding/Removing WorkForce to Projects and Jobs now activates a game calculation and updates combat stats.
Bugfix: Conquering land now gives module experience.
Bugfix: Exception with toggling a building on/off.
Bugfix: Months of Date how show 1-12, instead of 0-11.
Bugfix: Project completion times now properly include the new Project Build Rate bonuses.
Passive:
Change: Codex definitions are now applied to the descriptions of nodes.
Bugfix: New node Wand Mastery now properly works.
Miscellaneous:
Added: Offline progress and Time skip now include module experience gained.
Added: Combat Log can now use codex highlighting.
Change: The codex now only shows the last 10 Patch Notes.
Change: The codex now initialized with the game start.
Change: Codex has been optimized significantly and now loads in 2-3% of the time it took before.
Change: Skill name used added to the Combat Logger to specify cause of damage.
Bugfix: offline progress items found text.
Bugfix: Skill Statistic for Ice Spike not showing correct individual skill value.
Bugfix: Skill Statistic for Ice Spike now includes the players Multiplier.
Patch Notes - Steam v0.7.58 Advanced Combat: Bugfix: UI Tooltip for Marked now has the correct description. Dungeon: Balance: Upon rebirth, Get a maximum of 180 + (30 per stage) essence for characters best stage. Balance: Opponenets now can have Fury and Disruption on stage 100 a
Patch Notes - Steam v0.7.58
Advanced Combat:
Bugfix: UI Tooltip for Marked now has the correct description.
Dungeon:
Balance: Upon rebirth, Get a maximum of 180 + (30 per stage) essence for characters best stage.
Balance: Opponenets now can have Fury and Disruption on stage 100 and after.
Kingdom:
New: Projects now give Honor Levels based on their all-time best level reached.
New: Added new building - Workshop. Unlocked at 10 cleared maps. Provides Project Build Speed.
New: Projects can now gain multiple levels instead of just once per Month Cycle.
New: The following buildings now have an Enable/Disable building.
> Armorsmith, Weaponsmith, Toolsmith, Arena, Brickfurnace.
Balance: Various project changes have been added. Detailed in the Projects section below.
Change: Projects unlocked notifications changed. (Returning players will receive additional notifications about this)
> Rebirth will reset the level, but give honor levels. Honor levels are added to the effect level.
UI: The word date has been added above the month tick circle.
UI: Project tab workforce Power renamed and repurposed to Project Build Rate.
UI: Projects now have a little more color.
Bugfix: Project slider background now uses a sprite again.
Bugfix: Adjusted view of projects so module picker isn't in the way.
Bugfix: Projects should now display correct default information.
Bugfix: Offline progression no longer rewards projects twice the work.
Bugfix: Projects without focus points now save properly when closing the game.
Bugfix: Projects using different work Cost Scaling from game load, compared to leveling up naturally.
Project Balance:
Explored Food Bonus Per Level lowered from 7.5 to 5.5
Explored Food Work Cost Multiplier lowered from 1.20 to 1.15 per level
Explored Wood Bonus Per Level lowered from 7.5 to 5.5
Explored Metal Work Cost Multiplier lowered from 1.20 to 1.15 per levelExplored Food Bonus Per Level lowered from 7.5 to 5.5
Explored Metal Work Cost Multiplier lowered from 1.20 to 1.15 per level
Explored Leather Bonus Per Level lowered from 7.5 to 5.5
Explored Leather Work Cost Multiplier lowered from 1.20 to 1.15 per level
Hero Health Work Cost Multiplier lowered from 1.20 to 1.075 per level
Hero Health Work Cost Added Per Level lowered from 1250 to 250 per level.
Item Find Rating Work Cost Multiplier lowered from 1.20 to 1.15 per level
Module Experience Cost Multiplier lowered from 1.42 to 1.35 per level
Patch Notes - Steam v0.6.57 Passive: Bugfix: New cold nodes giving lightning damage instead of cold. Bugfix: New Fury skill giving Mark instead. Bugfix: New Ice Spike nodes giving Lightning damage instead. Miscellaneous: New: New versions of the game should always display the new
Patch Notes - Steam v0.6.57
Passive:
Bugfix: New cold nodes giving lightning damage instead of cold.
Bugfix: New Fury skill giving Mark instead.
Bugfix: New Ice Spike nodes giving Lightning damage instead.
Miscellaneous:
New: New versions of the game should always display the newest patch notes notification.
Change: Large amount of changes to various skill related definitions in the codex.
Patch Notes - Steam v0.6.56 Advanced Combat: New: Fighter buff section now resize and organize dynamically. New: Lightning Active Skill Disruption added to the game through passive nodes. New: Necrotic Active Skill Fungus Growth added to the game through passive nodes. New: Passi
Patch Notes - Steam v0.6.56
Advanced Combat:
New: Fighter buff section now resize and organize dynamically.
New: Lightning Active Skill Disruption added to the game through passive nodes.
New: Necrotic Active Skill Fungus Growth added to the game through passive nodes.
New: Passive Buff Skill Fury added to the game through passive nodes.
New: Passive Physical Skill Mark added to the game through passive Nodes.
Change: Cold Active Skill Ice Spike added to the passive tree.
Change: Fire Active Skill Blaze added to the passive tree.
Change: Physical Active Skill Magis Missile added to the passive tree.
Change: Fighter blocks move slightly higher when starting a dungeon.
Balance: Ice Spike Fighter base damage conversion lowered from 0.5x to 0.30x for player fighters only.
Balance: Blaze Fighter base damage conversion lowered from 0.4x to 0.25x for player fighters only.
Hero: Bugfix: Fixed quest slot 1 availability always being true.
Dungeon:
Bugfix: Run count multiplier now applies to Multiplier on Reset gain.
Bugfix: Dungeon run finish log Module Xp gain is now multiplied by the module experience multiplier.
UI: Multiplier on reset and Current Multiplier now have split windows for now.
Race & Rebirths:
Balance: Every race now has a primary stat that increased damage by 1 for every attribute of their type.
Passive:
New: Another Mastery node - Wand Mastery - 1.4x Intelligence and 0.75x Strength.
Miscellaneous:
Bugfix: Developer key for cosmetic item definitions causing an error.
Bugfix: Old character saves loading new kingdom buildings error for village number count.
Bugfix: Fixed the I in Idle on the Main menu not having an outline.
Bugfix: Passive button in statistics is now intractable. (Stats were introduced in build 54)
Added: Additional debug lines added to logger for quest related errors.
Patch Notes - Steam v0.6.54 General: New: Bakground image to main menu. New: Number keys 1-8 have been added as hotkeys for quick-switch. Advanced Combat: Balance: Skill Hand of Hir'Rile base damage increased from 20% to 30%. Bugfix: Heavy tooltip no longer shows an extra 1.0x. B
Patch Notes - Steam v0.6.54
General:
New: Bakground image to main menu.
New: Number keys 1-8 have been added as hotkeys for quick-switch.
Advanced Combat:
Balance: Skill Hand of Hir'Rile base damage increased from 20% to 30%.
Bugfix: Heavy tooltip no longer shows an extra 1.0x.
Bugfix: Heavy tooltip no longer includes Physical Damage multipliers on Heavy Attack multiplier.
Clicker:
Balance: Per level of Clicker Upgrade My Walking Stick now gains an additional 5 durabilty.
Explore:
Bugfix: Travel stick durability is now set to the the correct amount on rebirth.
Inventory:
New: Newer players now have a different Loot Table until stage 20.
> This new loot table does not contain any of the % Increased Suffixes.
Balanace: Quest rewards for multiplier now take affixes into consideration.
> Large reward should now be 10x-15x of 1 normal run.
Change: Armory now defaults to the sword.
Kingdom:
New: A testing feature for single/double columns of projects.
Change: Tooltip box for kingdom happiness adjusted.
Bugfix: Can no longer buy buildings when freeland is in the negative.
Race & Rebirths:
New: Advantage Hit Hard unlocked at stage 15. Physical Damage is multiplied by 1.25x.
New: Advantage Hero Power unlocked at stage 20. Hero Health, Damage and Armor multiplied by 1.1x.
Balance: Advantage Head Start now unlocked at stage 10 from 11.
Passive:
Bugfix: Duplicate Node ID 255 for Lightning Damage node changed to ID 234.
Bugfix: Maximum frenzy charge no longer gives shell charge.
Miscellaneous:
Change: Default font size of stat views changed to 10 from 13.
Bugfix: Tutorial window now scaled as low as x0.1 the size
Bugfix: A fix for an issue regarding viewing combat stats related to totems has been fixed.
Patch Notes - Steam v0.6.53 General: New: Tooltips can now be moved with arrow keys. New: Holding shift now prevents new tooltips from appearing, as well as the current one from disapearing. Bugfix: Totems, Runes and quests are now re-unlocked for those who have unlocked them. bu
Patch Notes - Steam v0.6.53
General:
New: Tooltips can now be moved with arrow keys.
New: Holding shift now prevents new tooltips from appearing, as well as the current one from disapearing.
Bugfix: Totems, Runes and quests are now re-unlocked for those who have unlocked them.
bugfix: Modules should now add the correct amount of experience instead of just the multiplier.
Advanced Combat:
New: A Basic Attack skill has been introduce to display the damage of an basic attack.
Clicker:
New: Click upgrade The Hold Click. Hold the click button for autoclicking action!
New: Click upgrade The Hover Click. Keep your cursor over the click button for autoclicking action!
New: Click upgrade Travelers Best Friend. Available by upgrading My Walking Stick to level 10. Automatically buys 100 Reforges when out.
Change: Unlocking Explore no longer consumes the 100 clicks.
Balance: Clicker upgrade 'My Walking Stick' cost multiplicative lowered from 10 to 6.5. Max level now costs 517m compared to 25T.
Miscellaneous:
New: Game tab for Stats now has a font size slider.
Patch Notes - Steam v0.6.51 & 0.6.52 General: Bugfix: Character switching. Bugfix: Unique item armory is now included in backups. Bugfix: Game unlocks now load properly again. (quest buttons are back) Bugfix: Notifications settings buttons work again. New: Togglable setting f
Patch Notes - Steam v0.6.51 & 0.6.52
General:
Bugfix: Character switching.
Bugfix: Unique item armory is now included in backups.
Bugfix: Game unlocks now load properly again. (quest buttons are back)
Bugfix: Notifications settings buttons work again.
New: Togglable setting for displaying the full module experience.
Dungeon:
Balance: Blaze now uses 40% of fighters damage compared to 50%.
Bugfix: You will now see dungeon stages are as easy as they were before build 51.
Kingdom:
UI: Changing workforce now updates text display for happiness.