v2.8.6 Patch
A lot of new features, bug fixes, and polish to prepare for release.

BibleByte Games · Kidware Software

A lot of new features, bug fixes, and polish to prepare for release.

v2.6.0 Release Notes: - Added new puzzles to find the ancient relics - Enhanced mission maps to better show the level as well as player position - Improved mission map GUI with an animated map - Improved presentation of all levels, making each room and hallway look unique - Reduc

v.2.5.0 Release Notes - Improved animal sounds for wolves, hippos, crocodiles, and bugs - Added links to "Exodus God of the Slaves" and "Exodus Adventure Tutorial" to the title screen - Fixed issue where loading last checkpoint when stealth will reverse when enemies think the pla

v2.4.11 Release Notes - Base Camp: Background for the mission selection now shows a 3D map of the city with close-ups of where each mission takes place - Base Camp: Add Bible Verses to each Mission - Base Camp: Add a Relic Museum to view progress for each level - Mission 1: Added

v2.3.1 Release Notes: - Improve performance by not showing NPC characters too far from the player - Improve performance by not showing lit torches that are too far from the player - Improve performance by not showing shimmers around levers and ancient relics too far from the play

Focus is improving the cinematics between missions - Reframe camera in cinematics to focus on characters better - Changed cinematic camera work to not move so much - Removed showing swishing feet in cinematics - Added transition text to mission 3 outro - Changed some strange came

- Hotfix for mission 2 starting location

- Removed the stamina bar - Updated mission descriptions - Switched the Moses' Entrance Cinematic from a video to in-game rendered - Potentially fixed an issue where loading a mission will sometimes result in a black screen with UI shown - Fixed Nebit's hair becoming invisible -

- Updated all Mission dialogue to cut scenes - Redesigned all missions from swapping between characters to controller a single character per mission - Improved Mission layout - Numerous bug fixes and UI improvements

- Updated cut scenes for scenes and single player up through missions 7 - Removed start and stop animations from the player controller which should make the player more maneuverable for parkour - Improved level designs for missions 1-7 - Many other minor bug fixes

Skipping release of the v1.0.2 build and going straight to 1.0.3. The new direction for the game will be a single player story-driven puzzle adventure. As a result, the first 4 missions are changed to only play a single character. Additionally, levels have been enhanced with more

Disabling the minigames. Fixing issue where completing a mission would not cause the next mission to appear in base camp.